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source: code/branches/pch/src/orxonox/tools/ParticleInterface.cc @ 3130

Last change on this file since 3130 was 3110, checked in by rgrieder, 15 years ago

Removed old msvc specific support for precompiled header files.

  • Property svn:eol-style set to native
File size: 7.0 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30* @file
31* @brief class to control praticle effects
32*/
33
34#include "ParticleInterface.h"
35
36#include <OgreParticleSystem.h>
37#include <OgreParticleEmitter.h>
38#include <OgreSceneManager.h>
39#include <cassert>
40
41#include "GraphicsManager.h"
42#include "core/GameMode.h"
43#include "core/CoreIncludes.h"
44#include "util/Convert.h"
45
46namespace orxonox
47{
48    unsigned int ParticleInterface::counter_s = 0;
49    ParticleInterface* ParticleInterface::currentParticleInterface_s = 0;
50
51    ParticleInterface::ParticleInterface(Ogre::SceneManager* scenemanager, const std::string& templateName, LODParticle::LOD detaillevel)
52    {
53        RegisterObject(ParticleInterface);
54
55        assert(scenemanager);
56
57        this->scenemanager_ = scenemanager;
58        this->particleSystem_ = 0;
59
60        this->bEnabled_ = true;
61        this->bVisible_ = true;
62        this->bAllowedByLOD_ = true;
63        this->speedFactor_ = 1.0f;
64
65        if (GameMode::showsGraphics())
66        {
67            try
68            {
69                this->particleSystem_ = this->scenemanager_->createParticleSystem("particles" + getConvertedValue<unsigned int, std::string>(ParticleInterface::counter_s++), templateName);
70                this->setSpeedFactor(1.0f);
71            }
72            catch (...)
73            {
74                COUT(1) << "Error: Couln't load particle system \"" << templateName << "\"" << std::endl;
75                this->particleSystem_ = 0;
76            }
77        }
78
79        this->setDetailLevel((unsigned int)detaillevel);
80    }
81
82    ParticleInterface::~ParticleInterface()
83    {
84        if (this->particleSystem_)
85        {
86            this->particleSystem_->removeAllEmitters();
87            this->scenemanager_->destroyParticleSystem(this->particleSystem_);
88        }
89    }
90
91    Ogre::ParticleEmitter* ParticleInterface::createNewEmitter()
92    {
93        if (this->particleSystem_ && this->particleSystem_->getNumEmitters() > 0)
94        {
95            Ogre::ParticleEmitter* newemitter = this->particleSystem_->addEmitter(this->particleSystem_->getEmitter(0)->getType());
96            this->particleSystem_->getEmitter(0)->copyParametersTo(newemitter);
97            return newemitter;
98        }
99        else
100            return 0;
101    }
102    Ogre::ParticleEmitter* ParticleInterface::getEmitter(unsigned int emitterNr) const
103    {
104        if (this->particleSystem_ && (emitterNr < this->particleSystem_->getNumEmitters()))
105            return this->particleSystem_->getEmitter(emitterNr);
106        else
107            return 0;
108    }
109    void ParticleInterface::removeEmitter(unsigned int emitterNr)
110    {
111        if (this->particleSystem_ && (emitterNr < this->particleSystem_->getNumEmitters()))
112            this->particleSystem_->removeEmitter(emitterNr);
113    }
114    void ParticleInterface::removeAllEmitters()
115    {
116        if (this->particleSystem_)
117            this->particleSystem_->removeAllEmitters();
118    }
119    unsigned int ParticleInterface::getNumEmitters() const
120    {
121        if (this->particleSystem_)
122            return this->particleSystem_->getNumEmitters();
123        else
124            return 0;
125    }
126
127    Ogre::ParticleAffector* ParticleInterface::addAffector(const std::string& name)
128    {
129        if (this->particleSystem_)
130            return this->particleSystem_->addAffector(name);
131        else
132            return 0;
133    }
134    Ogre::ParticleAffector* ParticleInterface::getAffector(unsigned int affectorNr) const
135    {
136        if (this->particleSystem_ && (affectorNr < this->particleSystem_->getNumAffectors()))
137            return this->particleSystem_->getAffector(affectorNr);
138        else
139            return 0;
140    }
141    void ParticleInterface::removeAffector(unsigned int affectorNr)
142    {
143        if (this->particleSystem_ && (affectorNr < this->particleSystem_->getNumAffectors()))
144            this->particleSystem_->removeAffector(affectorNr);
145    }
146    void ParticleInterface::removeAllAffectors()
147    {
148        if (this->particleSystem_)
149            this->particleSystem_->removeAllAffectors();
150    }
151    unsigned int ParticleInterface::getNumAffectors() const
152    {
153        if (this->particleSystem_)
154            return this->particleSystem_->getNumAffectors();
155        else
156            return 0;
157    }
158
159    void ParticleInterface::setEnabled(bool enable)
160    {
161        this->bEnabled_ = enable;
162
163        if (this->particleSystem_)
164            for (unsigned int i = 0; i < this->particleSystem_->getNumEmitters(); i++)
165                this->particleSystem_->getEmitter(i)->setEnabled(this->bEnabled_ && this->bAllowedByLOD_);
166    }
167
168    void ParticleInterface::setVisible(bool visible)
169    {
170        this->bVisible_ = visible;
171
172        if (this->particleSystem_)
173            this->particleSystem_->setVisible(this->bVisible_ && this->bAllowedByLOD_);
174    }
175
176    void ParticleInterface::setDetailLevel(unsigned int level)
177    {
178        this->detaillevel_ = level;
179        if (GameMode::showsGraphics())
180            this->detailLevelChanged(GraphicsManager::getInstance().getDetailLevelParticle());
181    }
182
183    void ParticleInterface::detailLevelChanged(unsigned int newlevel)
184    {
185        if (newlevel >= (unsigned int)this->detaillevel_)
186            this->bAllowedByLOD_ = true;
187        else
188            this->bAllowedByLOD_ = false;
189
190        this->updateVisibility();
191    }
192
193    void ParticleInterface::updateVisibility()
194    {
195        this->setEnabled(this->isEnabled());
196        this->setVisible(this->isVisible());
197    }
198
199    void ParticleInterface::setSpeedFactor(float factor)
200    {
201        this->speedFactor_ = factor;
202
203        if (this->particleSystem_)
204            this->particleSystem_->setSpeedFactor(factor * this->getTimeFactor());
205    }
206    void ParticleInterface::changedTimeFactor(float factor_new, float factor_old)
207    {
208        this->setSpeedFactor(this->speedFactor_);
209    }
210
211    bool ParticleInterface::getKeepParticlesInLocalSpace() const
212    {
213        if (this->particleSystem_)
214            return this->particleSystem_->getKeepParticlesInLocalSpace();
215        else
216            return false;
217    }
218    void ParticleInterface::setKeepParticlesInLocalSpace(bool keep)
219    {
220        if (this->particleSystem_)
221            this->particleSystem_->setKeepParticlesInLocalSpace(keep);
222    }
223}
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