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source: code/branches/pch/src/orxonox/tools/BulletConversions.h @ 3145

Last change on this file since 3145 was 3145, checked in by rgrieder, 15 years ago

Added a few inline keywords to template functions (Visual Studio does not seem to inline the small ones if defined outside of the class)
Added FORCEINLINE (which expands to forceinline for msvc) to all conversion functions (except the larger ones of course).

  • Property svn:eol-style set to native
File size: 2.7 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _BulletConversions_H__
30#define _BulletConversions_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include "util/Convert.h"
35#include "util/Math.h"
36#include "LinearMath/btQuaternion.h"
37#include "LinearMath/btVector3.h"
38
39namespace orxonox
40{
41    // Vector3 to btVector3
42    template <>
43    struct ConverterExplicit<orxonox::Vector3, btVector3>
44    {
45        FORCEINLINE static bool convert(btVector3* output, const orxonox::Vector3& input)
46        {
47            output->setX(input.x);
48            output->setY(input.y);
49            output->setZ(input.z);
50            return true;
51        }
52    };
53
54    // btVector3 to Vector3
55    template <>
56    struct ConverterExplicit<btVector3, orxonox::Vector3>
57    {
58        FORCEINLINE static bool convert(orxonox::Vector3* output, const btVector3& input)
59        {
60            output->x = input.x();
61            output->y = input.y();
62            output->z = input.z();
63            return true;
64        }
65    };
66
67    // Quaternion to btQuaternion
68    template <>
69    struct ConverterExplicit<orxonox::Quaternion, btQuaternion>
70    {
71        FORCEINLINE static bool convert(btQuaternion* output, const orxonox::Quaternion& input)
72        {
73            output->setW(input.w);
74            output->setX(input.x);
75            output->setY(input.y);
76            output->setZ(input.z);
77            return true;
78        }
79    };
80
81    // btQuaternion to Vector3
82    template <>
83    struct ConverterExplicit<btQuaternion, orxonox::Quaternion>
84    {
85        FORCEINLINE static bool convert(orxonox::Quaternion* output, const btQuaternion& input)
86        {
87            output->w = input.w();
88            output->x = input.x();
89            output->y = input.y();
90            output->z = input.z();
91            return true;
92        }
93    };
94}
95
96#endif /* _BulletConversions_H__ */
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