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source: code/branches/pch/src/orxonox/overlays/stats/Scoreboard.cc @ 3140

Last change on this file since 3140 was 3140, checked in by rgrieder, 15 years ago

Removed 'empty' file and cleaned out header section of statics overlay (doesn't change the fact that it is still a big hack though…)

  • Property svn:eol-style set to native
File size: 4.1 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Benjamin Hildebrandt
24 *
25 */
26
27#include "Scoreboard.h"
28
29#include "util/Convert.h"
30#include "core/CoreIncludes.h"
31#include "objects/gametypes/Gametype.h"
32#include "objects/infos/PlayerInfo.h"
33#include "CreateLines.h"
34
35namespace orxonox
36{
37    CreateFactory(Scoreboard);
38
39    /**
40        @brief Constructor: Creates the scoreboard.
41    */
42    Scoreboard::Scoreboard(BaseObject* creator)
43        : OrxonoxOverlay(creator)
44    {
45        RegisterObject(Scoreboard);
46    }
47
48    /**
49        @brief Initializes the lines.
50    */
51    void Scoreboard::XMLPort(Element& xmlElement, XMLPort::Mode mode)
52    {
53        SUPER(Scoreboard, XMLPort, xmlElement, mode);
54    }
55
56    void Scoreboard::changedVisibility()
57    {
58        SUPER(Scoreboard, changedVisibility);
59
60        for (unsigned int i = 0; i < this->lines_.size(); ++i)
61            this->lines_[i]->setVisibility(this->isVisible());
62    }
63
64    /**
65        @brief Prints the scoreboard on the screen.
66    */
67    void Scoreboard::tick(float dt)
68    {
69        const std::map<PlayerInfo*, Player>& playerList = this->getGametype()->getPlayers();
70
71        const float topOffset  = 0.2;
72        const float leftOffset = 0.075;
73        const float distance   = 0.01;
74        const float width      = 0.85;
75        const float height     = 0.05;
76        while (playerList.size() > this->lines_.size())
77        {
78            // create new lines
79            CreateLines* lines = new CreateLines(leftOffset, topOffset + (distance + height) * lines_.size(), width, height);
80            lines->setVisibility(this->isVisible());
81            this->lines_.push_back(lines);
82        }
83        while (playerList.size() < this->lines_.size())
84        {
85            // destroy lines
86            delete this->lines_.back();
87            this->lines_.pop_back();
88        }
89
90        // update board
91
92        unsigned int index = 0;
93        for (std::map<PlayerInfo*, Player>::const_iterator it = playerList.begin(); it != playerList.end(); ++it)
94        {
95            this->lines_[index]->setPlayerName(multi_cast<std::string>(it->first->getName()));
96            this->lines_[index]->setScore(multi_cast<std::string>(it->second.frags_));
97            this->lines_[index]->setDeaths(multi_cast<std::string>(it->second.killed_));
98            index++;
99        }
100
101        //numberOfColumns = 2;
102        //numberOfLines = 3;
103        //topOffset = 0.1;
104        //lineSpacing = 0.1;
105
106        //for (unsigned int i = 0; i < this->lines_.size(); ++i)
107        //{
108        //    columnIndex = 0;
109        //    leftOffset = 0.1;
110
111        //    this->createlines_->setNumberOfColumns(numberOfColumns, i);
112
113        //    // columnText = this->getGametype()->getPlayersName();
114        //    columnText = "PlayerName";
115        //    this->createlines_->alignColumn(columnIndex, topOffset, leftOffset);
116        //    this->createlines_->setColumnText(columnIndex, columnText);
117
118        //    columnIndex++;
119        //    leftOffset = leftOffset + 0.3;
120
121        //    // columnText = this->getGametype()->getPlayersFrags();
122        //    columnText = "PlayerFrags";
123        //    this->createlines_->alignColumn(columnIndex, topOffset, leftOffset);
124        //    this->createlines_->setColumnText(columnIndex, columnText);
125
126        //    topOffset = topOffset + lineSpacing;
127        //}
128    }
129}
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