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source: code/branches/pch/src/orxonox/objects/worldentities/StaticEntity.cc @ 3149

Last change on this file since 3149 was 3149, checked in by rgrieder, 15 years ago

Extracted OrxAssert from Exception.h to OrxAssert.h since it doesn't really have anything to do with exceptions.

  • Property svn:eol-style set to native
File size: 4.0 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *      Reto Grieder (physics)
25 *   Co-authors:
26 *      ...
27 *
28 */
29
30#include "StaticEntity.h"
31
32#include <OgreSceneNode.h>
33#include "BulletDynamics/Dynamics/btRigidBody.h"
34
35#include "util/OrxAssert.h"
36#include "core/CoreIncludes.h"
37
38namespace orxonox
39{
40    CreateFactory(StaticEntity);
41
42    StaticEntity::StaticEntity(BaseObject* creator) : WorldEntity(creator)
43    {
44        RegisterObject(StaticEntity);
45       
46        this->setPriority(priority::very_low);
47
48        this->registerVariables();
49    }
50
51    StaticEntity::~StaticEntity()
52    {
53    }
54
55    void StaticEntity::registerVariables()
56    {
57        registerVariable(this->getPosition(),    variableDirection::toclient, new NetworkCallback<StaticEntity>(this, &StaticEntity::positionChanged));
58        registerVariable(this->getOrientation(), variableDirection::toclient, new NetworkCallback<StaticEntity>(this, &StaticEntity::orientationChanged));
59    }
60
61
62    void StaticEntity::setPosition(const Vector3& position)
63    {
64        if (this->addedToPhysicalWorld())
65        {
66            CCOUT(2) << "Warning: Attempting to change the position of a StaticEntity at physics run time. Ignoring change." << std::endl;
67            return;
68        }
69        if (this->isStatic())
70        {
71            btTransform transf = this->physicalBody_->getWorldTransform();
72            transf.setOrigin(btVector3(position.x, position.y, position.z));
73            this->physicalBody_->setWorldTransform(transf);
74        }
75
76        this->node_->setPosition(position);
77    }
78
79    void StaticEntity::setOrientation(const Quaternion& orientation)
80    {
81        if (this->addedToPhysicalWorld())
82        {
83            CCOUT(2) << "Warning: Attempting to change the orientation of a StaticEntity at physics run time. Ignoring change." << std::endl;
84            return;
85        }
86        if (this->isStatic())
87        {
88            btTransform transf = this->physicalBody_->getWorldTransform();
89            transf.setRotation(btQuaternion(orientation.x, orientation.y, orientation.z, orientation.w));
90            this->physicalBody_->setWorldTransform(transf);
91        }
92
93        this->node_->setOrientation(orientation);
94    }
95
96    bool StaticEntity::isCollisionTypeLegal(WorldEntity::CollisionType type) const
97    {
98        if (type == WorldEntity::Kinematic || type == WorldEntity::Dynamic)
99        {
100            CCOUT(1) << "Error: Cannot tell a StaticEntity to have kinematic or dynamic collision type! Ignoring." << std::endl;
101            assert(false); // Only in debug mode
102            return false;
103        }
104        else
105            return true;
106    }
107
108    void StaticEntity::setWorldTransform(const btTransform& worldTrans)
109    {
110        OrxAssert(false, "Setting world transform of a StaticEntity, which is CF_STATIC!");
111    }
112
113    void StaticEntity::getWorldTransform(btTransform& worldTrans) const
114    {
115        worldTrans.setOrigin(btVector3(node_->getPosition().x, node_->getPosition().y, node_->getPosition().z));
116        worldTrans.setRotation(btQuaternion(node_->getOrientation().x, node_->getOrientation().y, node_->getOrientation().z, node_->getOrientation().w));
117    }
118}
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