| [1992] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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 | 23 |  *      Damian 'Mozork' Frick | 
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 | 24 |  *   Co-authors: | 
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 | 25 |  *      ... | 
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 | 26 |  * | 
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 | 27 |  */ | 
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 | 28 |  | 
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| [2261] | 29 | /** | 
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| [3158] | 30 |     @file | 
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| [2662] | 31 |     @brief Definition of the CompleteQuest class. | 
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| [2261] | 32 | */ | 
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 | 33 |  | 
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| [1992] | 34 | #ifndef _CompleteQuest_H__ | 
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 | 35 | #define _CompleteQuest_H__ | 
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 | 36 |  | 
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| [2095] | 37 | #include "OrxonoxPrereqs.h" | 
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| [1992] | 38 | #include "ChangeQuestStatus.h" | 
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 | 39 |  | 
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| [2662] | 40 | namespace orxonox | 
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 | 41 | { | 
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| [1992] | 42 |     /** | 
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 | 43 |     @brief | 
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| [2261] | 44 |         Completes a Quest (with a specified id) for the player invoking the QuestEffect. | 
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 | 45 |          | 
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 | 46 |         Creating a CompleteQuest through XML goes as follows: | 
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 | 47 |          | 
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 | 48 |         <CompleteQuest questId="id" />  //Where id is a GUID, see http://en.wikipedia.org/wiki/Globally_Unique_Identifier#Basic_structure for more information, and identifies the Quest that should be completed. | 
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| [1992] | 49 |     @author | 
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 | 50 |         Damian 'Mozork' Frick | 
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 | 51 |     */ | 
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| [2095] | 52 |     class _OrxonoxExport CompleteQuest : public ChangeQuestStatus | 
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| [1992] | 53 |     { | 
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| [2093] | 54 |         public: | 
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| [2092] | 55 |             CompleteQuest(BaseObject* creator); | 
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| [2093] | 56 |             virtual ~CompleteQuest(); | 
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| [2092] | 57 |  | 
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| [2261] | 58 |             virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); //!< Method for creating a CompleteQuest object through XML. | 
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| [2092] | 59 |  | 
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| [2261] | 60 |             virtual bool invoke(PlayerInfo* player); //!< Invokes the QuestEffect. | 
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| [2092] | 61 |  | 
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| [1992] | 62 |     }; | 
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 | 63 |  | 
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 | 64 | } | 
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 | 65 |  | 
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 | 66 | #endif /* _CompleteQuest_H__ */ | 
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