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source: code/branches/pch/src/orxonox/objects/quest/AddQuest.cc @ 3158

Last change on this file since 3158 was 3158, checked in by rgrieder, 15 years ago

Removed the filename part of all @file foo.cc because Doxygen chooses the (always correct) filename automatically.
Also removed a few <string> includes that are not necessary.

  • Property svn:eol-style set to native
File size: 2.8 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file
31    @brief Implementation of the AddQuest class.
32*/
33
34#include "AddQuest.h"
35
36#include <string>
37
38#include "core/CoreIncludes.h"
39
40#include "orxonox/objects/infos/PlayerInfo.h"
41#include "QuestManager.h"
42#include "QuestDescription.h"
43#include "Quest.h"
44
45namespace orxonox
46{
47    CreateFactory(AddQuest);
48
49    /**
50    @brief
51        Constructor. Registers the object.
52    */
53    AddQuest::AddQuest(BaseObject* creator) : ChangeQuestStatus(creator)
54    {
55        RegisterObject(AddQuest);
56    }
57
58    /**
59    @brief
60        Destructor.
61    */
62    AddQuest::~AddQuest()
63    {
64    }
65
66    /**
67    @brief
68        Method for creating a AddQuest object through XML.
69    */
70    void AddQuest::XMLPort(Element& xmlelement, XMLPort::Mode mode)
71    {
72        SUPER(AddQuest, XMLPort, xmlelement, mode);
73
74        COUT(3) << "New AddQuest, with target Quest {" << this->getQuestId() << "}, created." << std::endl;
75    }
76
77    /**
78    @brief
79        Invokes the QuestEffect.
80    @param player
81        The player the QuestEffect is invoked on.
82    @return
83        Returns true if the QuestEffect was successfully invoked.
84    */
85    bool AddQuest::invoke(PlayerInfo* player)
86    {
87        if(player == NULL) //!< Null-pointers are badass.
88        {
89            COUT(2) << "Input player is NULL." << std::endl;
90            return false;
91        }
92
93        COUT(3) << "AddQuest on player: " << player << " ." << std::endl;
94
95        try
96        {
97            Quest* quest = QuestManager::getInstance().findQuest(this->getQuestId());
98            if(quest == NULL || !quest->start(player))
99            {
100               return false;
101            }
102        }
103        catch(const orxonox::Exception& ex)
104        {
105            COUT(2) << ex.getFullDescription() << std::endl;
106            return false;
107        }
108
109        COUT(3) << "Quest {" << this->getQuestId() << "} successfully added to player: " << player << " ." << std::endl;
110        return true;
111    }
112
113
114}
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