Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

source: code/branches/pch/src/orxonox/objects/collisionshapes/CollisionShape.cc @ 3164

Last change on this file since 3164 was 3164, checked in by rgrieder, 15 years ago

The usual convention with our headers is to use ≠ for all third party libraries.

  • Property svn:eol-style set to native
File size: 5.4 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "CollisionShape.h"
30
31#include <BulletCollision/CollisionShapes/btCollisionShape.h>
32
33#include "core/CoreIncludes.h"
34#include "core/XMLPort.h"
35#include "tools/BulletConversions.h"
36
37#include "objects/worldentities/WorldEntity.h"
38#include "CompoundCollisionShape.h"
39#include "WorldEntityCollisionShape.h"
40
41namespace orxonox
42{
43    CollisionShape::CollisionShape(BaseObject* creator)
44        : BaseObject(creator)
45        , Synchronisable(creator)
46    {
47        RegisterObject(CollisionShape);
48
49        this->parent_ = 0;
50        this->parentID_ = OBJECTID_UNKNOWN;
51        this->collisionShape_ = 0;
52        this->position_ = Vector3::ZERO;
53        this->orientation_ = Quaternion::IDENTITY;
54        this->scale_ = Vector3::UNIT_SCALE;
55
56        this->registerVariables();
57    }
58
59    CollisionShape::~CollisionShape()
60    {
61        // Detach from parent
62        if (this->isInitialized() && this->parent_)
63            this->parent_->detach(this);
64    }
65
66    void CollisionShape::XMLPort(Element& xmlelement, XMLPort::Mode mode)
67    {
68        SUPER(CollisionShape, XMLPort, xmlelement, mode);
69
70        XMLPortParamTemplate(CollisionShape, "position", setPosition, getPosition, xmlelement, mode, const Vector3&);
71        XMLPortParamTemplate(CollisionShape, "orientation", setOrientation, getOrientation, xmlelement, mode, const Quaternion&);
72        XMLPortParamTemplate(CollisionShape, "scale3D", setScale3D, getScale3D, xmlelement, mode, const Vector3&);
73        XMLPortParamLoadOnly(CollisionShape, "scale", setScale, xmlelement, mode);
74        XMLPortParamLoadOnly(CollisionShape, "yaw",   yaw,   xmlelement, mode);
75        XMLPortParamLoadOnly(CollisionShape, "pitch", pitch, xmlelement, mode);
76        XMLPortParamLoadOnly(CollisionShape, "roll",  roll,  xmlelement, mode);
77    }
78
79    void CollisionShape::registerVariables()
80    {
81        registerVariable(this->parentID_, variableDirection::toclient, new NetworkCallback<CollisionShape>(this, &CollisionShape::parentChanged));
82    }
83
84    void CollisionShape::parentChanged()
85    {
86        Synchronisable* parent = Synchronisable::getSynchronisable(this->parentID_);
87        // Parent can either be a WorldEntity or a CompoundCollisionShape. The reason is that the
88        // internal collision shape (which is compound) of a WE doesn't get synchronised.
89        CompoundCollisionShape* parentCCS = dynamic_cast<CompoundCollisionShape*>(parent);
90        if (parentCCS)
91            parentCCS->attach(this);
92        else
93        {
94            WorldEntity* parentWE = dynamic_cast<WorldEntity*>(parent);
95            if (parentWE)
96                parentWE->attachCollisionShape(this);
97        }
98    }
99
100    bool CollisionShape::notifyBeingAttached(CompoundCollisionShape* newParent)
101    {
102        if (this->parent_)
103            this->parent_->detach(this);
104
105        this->parent_ = newParent;
106
107        WorldEntityCollisionShape* parentWECCS = dynamic_cast<WorldEntityCollisionShape*>(newParent);
108        if (parentWECCS)
109            this->parentID_ = parentWECCS->getWorldEntityOwner()->getObjectID();
110        else
111            this->parentID_ = newParent->getObjectID();
112
113        return true;
114    }
115
116    void CollisionShape::notifyDetached()
117    {
118        this->parent_ = 0;
119        this->parentID_ = OBJECTID_UNKNOWN;
120    }
121
122    void CollisionShape::updateParent()
123    {
124        if (this->parent_)
125            this->parent_->updateAttachedShape(this);
126    }
127
128    bool CollisionShape::hasTransform() const
129    {
130        return (!this->position_.positionEquals(Vector3(0, 0, 0), 0.001) ||
131                !this->orientation_.equals(Quaternion(1,0,0,0), Degree(0.1)));
132    }
133
134    void CollisionShape::setScale3D(const Vector3& scale)
135    {
136        CCOUT(2) << "Warning: Cannot set the scale of a collision shape: Not yet implemented." << std::endl;
137    }
138
139    void CollisionShape::setScale(float scale)
140    {
141        CCOUT(2) << "Warning: Cannot set the scale of a collision shape: Not yet implemented." << std::endl;
142    }
143
144    void CollisionShape::updateShape()
145    {
146        btCollisionShape* oldShape = this->collisionShape_;
147        this->collisionShape_ = this->createNewShape();
148        // When we recreate the shape, we have to inform the parent about this to update the shape
149        this->updateParent();
150        if (oldShape)
151            delete oldShape;
152    }
153
154    void CollisionShape::calculateLocalInertia(btScalar mass, btVector3& inertia) const
155    {
156        if (this->collisionShape_)
157            this->collisionShape_->calculateLocalInertia(mass, inertia);
158        else
159            inertia.setValue(0, 0, 0);
160    }
161}
Note: See TracBrowser for help on using the repository browser.