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source: code/branches/pch/src/orxonox/OrxonoxPrecompiledHeaders.h @ 3117

Last change on this file since 3117 was 3117, checked in by rgrieder, 15 years ago

Adding experimental precompiled header file support. It seems to work quite well with MSVC, but has a performance penalty when used with GCC

  • Property svn:eol-style set to native
File size: 2.7 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30@file
31@brief
32    Compilation of the most often used header files in the orxonox executable
33*/
34
35// including std headers here is useless since they're already precompiled
36
37#ifndef WIN32_LEAN_AND_MEAN
38// prevent Ogre from including winsock.h that messes with winsock2.h from enet
39#  define WIN32_LEAN_AND_MEAN
40#endif
41#ifndef NOMINMAX
42#  define NOMINMAX // required to stop windows.h screwing up std::min definition
43#endif
44#include <Ogre.h>
45#include <boost/thread/recursive_mutex.hpp>
46#include <boost/static_assert.hpp>
47#include <boost/filesystem.hpp>
48
49#include "BulletCollision/CollisionShapes/btCollisionShape.h"
50#include "BulletDynamics/Dynamics/btRigidBody.h"
51#include "tinyxml/ticpp.h"
52#include "tolua/tolua++.h"
53
54//--------- Orxonox files --------
55//--------------------------------
56
57#include "util/Convert.h"
58#include "util/Debug.h"
59#include "util/Exception.h"
60#include "util/Math.h"
61#include "util/MathConvert.h"
62#include "util/Multitype.h"
63#include "util/Sleep.h"
64#include "util/String.h"
65#include "util/SubString.h"
66
67#include "core/BaseObject.h"
68#include "core/ClassTreeMask.h"
69#include "core/Clock.h"
70#include "core/ConsoleCommand.h"
71#include "core/CoreIncludes.h"
72#include "core/ConfigValueIncludes.h"
73#include "core/CommandExecutor.h"
74#include "core/CommandLine.h"
75#include "core/Core.h"
76#include "core/EventIncludes.h"
77#include "core/Executor.h"
78#include "core/Game.h"
79#include "core/GameMode.h"
80#include "core/GameState.h"
81#include "core/ObjectList.h"
82#include "core/Super.h"
83#include "core/Template.h"
84#include "core/XMLFile.h"
85#include "core/XMLIncludes.h"
86#include "core/XMLPort.h"
87#include "core/input/SimpleInputState.h"
88#include "core/input/InputManager.h"
89
90#include "network/synchronisable/Synchronisable.h"
91#include "network/ClientInformation.h"
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