1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Benjamin Knecht <beni_at_orxonox.net>, (C) 2007 |
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24 | * Reto Grieder |
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25 | * Co-authors: |
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26 | * ... |
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27 | * |
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28 | */ |
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29 | |
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30 | /** |
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31 | @file |
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32 | @brief |
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33 | Entry point of the program. |
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34 | */ |
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35 | |
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36 | #include "OrxonoxConfig.h" |
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37 | |
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38 | #include "util/Debug.h" |
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39 | #include "core/Identifier.h" |
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40 | #include "core/Game.h" |
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41 | |
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42 | /* |
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43 | @brief |
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44 | Main method. Game starts here (except for static initialisations). |
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45 | */ |
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46 | #ifdef ORXONOX_USE_WINMAIN |
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47 | INT WINAPI WinMain(HINSTANCE hInst, HINSTANCE, LPSTR strCmdLine, INT) |
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48 | #else |
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49 | int main(int argc, char** argv) |
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50 | #endif |
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51 | { |
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52 | { |
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53 | orxonox::Game orxonox(argc, argv); |
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54 | |
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55 | orxonox.setStateHierarchy( |
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56 | "root" |
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57 | " graphics" |
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58 | " mainMenu" |
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59 | " standalone" |
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60 | " level" |
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61 | " server" |
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62 | " level" |
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63 | " client" |
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64 | " level" |
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65 | " dedicated" |
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66 | " level" |
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67 | " ioConsole" |
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68 | ); |
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69 | |
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70 | orxonox.run(); |
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71 | |
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72 | // destroy the GameStates created pre-mainly |
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73 | orxonox::Game::destroyStates(); |
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74 | } // orxonox gets destroyed right here! |
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75 | |
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76 | // Clean up class hierarchy stuff (identifiers, xmlport, configvalue, consolecommand) |
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77 | // Needs to be done after Game destructor because of ~OrxonoxClass |
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78 | orxonox::Identifier::destroyAllIdentifiers(); |
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79 | |
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80 | return 0; |
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81 | } |
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