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source: code/branches/pch/src/orxonox/CMakeLists.txt @ 3116

Last change on this file since 3116 was 3116, checked in by rgrieder, 15 years ago

Added new CMake functions: ORXONOX_ADD_LIBRARY and ORXONOX_ADD_EXECUTABLE.
They replace the current functions ADD_LIBRARY and ADD_EXECUTABLE to allow for clearer and easier declaration.
And it allows for GCC precompiled header file support in the first place ;)
More information can be found in TargetUtilities.cmake

  • Property svn:eol-style set to native
File size: 2.8 KB
Line 
1 #
2 #             ORXONOX - the hottest 3D action shooter ever to exist
3 #                             > www.orxonox.net <
4 #
5 #        This program is free software; you can redistribute it and/or
6 #         modify it under the terms of the GNU General Public License
7 #        as published by the Free Software Foundation; either version 2
8 #            of the License, or (at your option) any later version.
9 #
10 #       This program is distributed in the hope that it will be useful,
11 #        but WITHOUT ANY WARRANTY; without even the implied warranty of
12 #        MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 #                 GNU General Public License for more details.
14 #
15 #   You should have received a copy of the GNU General Public License along
16 #      with this program; if not, write to the Free Software Foundation,
17 #     Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
18 #
19
20SET_SOURCE_FILES(ORXONOX_SRC_FILES
21  CameraManager.cc
22  GraphicsManager.cc
23  LevelManager.cc
24  Main.cc
25  PawnManager.cc
26  PlayerManager.cc
27)
28ADD_SUBDIRECTORY(gamestates)
29ADD_SUBDIRECTORY(gui)
30ADD_SUBDIRECTORY(objects)
31ADD_SUBDIRECTORY(overlays)
32ADD_SUBDIRECTORY(sound)
33ADD_SUBDIRECTORY(tools)
34
35ORXONOX_ADD_EXECUTABLE(orxonox
36  FIND_HEADER_FILES
37  TOLUA_FILES
38    gui/GUIManager.h
39    objects/pickup/BaseItem.h
40    objects/pickup/PickupInventory.h
41    objects/quest/QuestDescription.h
42    objects/quest/QuestManager.h
43  LINK_LIBRARIES
44    ${OGRE_LIBRARY}
45    ${CEGUI_LIBRARY}
46    ${LUA_LIBRARIES}
47    ${CEGUILUA_LIBRARY}
48    ${Boost_SYSTEM_LIBRARY}
49    ${OPENAL_LIBRARY}
50    ${ALUT_LIBRARY}
51    ${VORBISFILE_LIBRARY}
52    ${VORBIS_LIBRARY}
53    ${OGG_LIBRARY}
54    ogreceguirenderer_orxonox
55    tinyxml++_orxonox
56    tolua++_orxonox
57    bullet_orxonox
58    util
59    core
60    network
61  SOURCE_FILES ${ORXONOX_SRC_FILES}
62)
63
64GET_TARGET_PROPERTY(_exec_loc orxonox LOCATION)
65GET_FILENAME_COMPONENT(_exec_name ${_exec_loc} NAME)
66SET(ORXONOX_EXECUTABLE_NAME ${_exec_name} CACHE INTERNAL "")
67
68
69# When using Visual Studio we want to use the output directory as working
70# directory and we also want to specify where the external dlls
71# (lua, ogre, etc.) are. The problem hereby is that these information cannot
72# be specified in CMake because they are not stored in the actual project file.
73# This workaround will create a configured *.vcproj.user file that holds the
74# right values. When starting the solution for the first time,
75# these get written to the *vcproj.yourPCname.yourname.user
76IF(MSVC)
77  IF(CMAKE_CL_64)
78    SET(MSVC_PLATFORM "x64")
79  ELSE()
80    SET(MSVC_PLATFORM "Win32")
81  ENDIF()
82  STRING(REGEX REPLACE "^Visual Studio ([0-9][0-9]?) .*$" "\\1"
83         VISUAL_STUDIO_VERSION_SIMPLE "${CMAKE_GENERATOR}")
84  CONFIGURE_FILE("${CMAKE_CURRENT_SOURCE_DIR}/orxonox.vcproj.user" "${CMAKE_CURRENT_BINARY_DIR}/orxonox.vcproj.user")
85ENDIF(MSVC)
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