| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Fabian 'x3n' Landau | 
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| 24 |  *   Co-authors: | 
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| 25 |  *      Reto Grieder | 
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| 26 |  * | 
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| 27 |  */ | 
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| 28 |  | 
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| 29 | #include "ControllableEntity.h" | 
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| 30 |  | 
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| 31 | #include <OgreSceneManager.h> | 
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| 32 | #include <OgreSceneNode.h> | 
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| 33 |  | 
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| 34 | #include "core/CoreIncludes.h" | 
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| 35 | #include "core/ConfigValueIncludes.h" | 
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| 36 | #include "core/GameMode.h" | 
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| 37 | #include "core/XMLPort.h" | 
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| 38 | #include "network/NetworkFunction.h" | 
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| 39 |  | 
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| 40 | #include "Scene.h" | 
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| 41 | #include "infos/PlayerInfo.h" | 
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| 42 | #include "controllers/Controller.h" | 
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| 43 | #include "graphics/Camera.h" | 
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| 44 | #include "worldentities/CameraPosition.h" | 
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| 45 | #include "overlays/OverlayGroup.h" | 
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| 46 |  | 
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| 47 | namespace orxonox | 
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| 48 | { | 
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| 49 |     CreateFactory(ControllableEntity); | 
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| 50 |  | 
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| 51 |     registerMemberNetworkFunction( ControllableEntity, fire ); | 
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| 52 |  | 
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| 53 |     ControllableEntity::ControllableEntity(BaseObject* creator) : MobileEntity(creator) | 
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| 54 |     { | 
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| 55 |         RegisterObject(ControllableEntity); | 
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| 56 |  | 
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| 57 |         this->bHasLocalController_ = false; | 
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| 58 |         this->bHasHumanController_ = false; | 
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| 59 |  | 
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| 60 |         this->server_overwrite_ = 0; | 
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| 61 |         this->client_overwrite_ = 0; | 
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| 62 |         this->player_ = 0; | 
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| 63 |         this->playerID_ = OBJECTID_UNKNOWN; | 
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| 64 |         this->hud_ = 0; | 
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| 65 |         this->camera_ = 0; | 
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| 66 |         this->xmlcontroller_ = 0; | 
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| 67 |         this->reverseCamera_ = 0; | 
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| 68 |         this->bDestroyWhenPlayerLeft_ = false; | 
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| 69 |         this->cameraPositionRootNode_ = this->node_->createChildSceneNode(); | 
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| 70 |         this->bMouseLook_ = false; | 
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| 71 |         this->mouseLookSpeed_ = 200; | 
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| 72 |  | 
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| 73 |         this->server_position_         = Vector3::ZERO; | 
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| 74 |         this->client_position_         = Vector3::ZERO; | 
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| 75 |         this->server_linear_velocity_  = Vector3::ZERO; | 
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| 76 |         this->client_linear_velocity_  = Vector3::ZERO; | 
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| 77 |         this->server_orientation_      = Quaternion::IDENTITY; | 
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| 78 |         this->client_orientation_      = Quaternion::IDENTITY; | 
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| 79 |         this->server_angular_velocity_ = Vector3::ZERO; | 
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| 80 |         this->client_angular_velocity_ = Vector3::ZERO; | 
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| 81 |  | 
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| 82 |  | 
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| 83 |         this->setConfigValues(); | 
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| 84 |         this->setPriority( Priority::VeryHigh ); | 
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| 85 |         this->registerVariables(); | 
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| 86 |     } | 
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| 87 |  | 
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| 88 |     ControllableEntity::~ControllableEntity() | 
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| 89 |     { | 
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| 90 |         if (this->isInitialized()) | 
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| 91 |         { | 
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| 92 |             this->bDestroyWhenPlayerLeft_ = false; | 
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| 93 |  | 
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| 94 |             if (this->bHasLocalController_ && this->bHasHumanController_) | 
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| 95 |                 this->stopLocalHumanControl(); | 
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| 96 |  | 
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| 97 |             if (this->getPlayer() && this->getPlayer()->getControllableEntity() == this) | 
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| 98 |                 this->getPlayer()->stopControl(); | 
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| 99 |  | 
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| 100 |             if (this->xmlcontroller_) | 
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| 101 |                 this->xmlcontroller_->destroy(); | 
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| 102 |  | 
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| 103 |             if (this->hud_) | 
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| 104 |                 this->hud_->destroy(); | 
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| 105 |  | 
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| 106 |             if (this->camera_) | 
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| 107 |                 this->camera_->destroy(); | 
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| 108 |  | 
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| 109 |             for (std::list<SmartPtr<CameraPosition> >::const_iterator it = this->cameraPositions_.begin(); it != this->cameraPositions_.end(); ++it) | 
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| 110 |                 (*it)->destroy(); | 
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| 111 |  | 
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| 112 |             if (this->getScene()->getSceneManager()) | 
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| 113 |                 this->getScene()->getSceneManager()->destroySceneNode(this->cameraPositionRootNode_->getName()); | 
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| 114 |         } | 
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| 115 |     } | 
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| 116 |  | 
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| 117 |     void ControllableEntity::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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| 118 |     { | 
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| 119 |         SUPER(ControllableEntity, XMLPort, xmlelement, mode); | 
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| 120 |  | 
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| 121 |         XMLPortParam(ControllableEntity, "hudtemplate", setHudTemplate, getHudTemplate, xmlelement, mode); | 
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| 122 |         XMLPortParam(ControllableEntity, "camerapositiontemplate", setCameraPositionTemplate, getCameraPositionTemkplate, xmlelement, mode); | 
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| 123 |  | 
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| 124 |         XMLPortObject(ControllableEntity, CameraPosition, "camerapositions", addCameraPosition, getCameraPosition, xmlelement, mode); | 
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| 125 |         XMLPortObject(ControllableEntity, Controller,     "controller",      setXMLController,  getXMLController,  xmlelement, mode); | 
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| 126 |     } | 
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| 127 |  | 
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| 128 |     void ControllableEntity::setConfigValues() | 
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| 129 |     { | 
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| 130 |         SetConfigValue(mouseLookSpeed_, 3.0f); | 
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| 131 |     } | 
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| 132 |  | 
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| 133 |     void ControllableEntity::addCameraPosition(CameraPosition* position) | 
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| 134 |     { | 
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| 135 |         if (!position->getIsAbsolute()) | 
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| 136 |         { | 
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| 137 |             if (position->getAllowMouseLook()) | 
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| 138 |                 position->attachToNode(this->cameraPositionRootNode_); | 
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| 139 |             else | 
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| 140 |                 this->attach(position); | 
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| 141 |         } | 
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| 142 |         else | 
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| 143 |         { | 
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| 144 |             WorldEntity* parent = this->getParent(); | 
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| 145 |             if (parent) | 
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| 146 |                 parent->attach(position); | 
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| 147 |         } | 
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| 148 |  | 
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| 149 |         if (!position->getRenderCamera()) | 
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| 150 |             this->cameraPositions_.push_back(position); | 
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| 151 |         else | 
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| 152 |             this->setReverseCamera(position); | 
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| 153 |     } | 
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| 154 |  | 
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| 155 |     CameraPosition* ControllableEntity::getCameraPosition(unsigned int index) const | 
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| 156 |     { | 
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| 157 |         unsigned int i = 0; | 
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| 158 |         for (std::list<SmartPtr<CameraPosition> >::const_iterator it = this->cameraPositions_.begin(); it != this->cameraPositions_.end(); ++it) | 
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| 159 |         { | 
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| 160 |             if (i == index) | 
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| 161 |                 return (*it); | 
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| 162 |             ++i; | 
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| 163 |         } | 
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| 164 |         return 0; | 
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| 165 |     } | 
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| 166 |  | 
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| 167 |     void ControllableEntity::switchCamera() | 
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| 168 |     { | 
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| 169 |         if (this->camera_) | 
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| 170 |         { | 
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| 171 |             if (this->camera_->getParent() == this && this->cameraPositions_.size() > 0) | 
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| 172 |             { | 
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| 173 |                 this->cameraPositions_.front()->attachCamera(this->camera_); | 
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| 174 |             } | 
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| 175 |             else if (this->cameraPositions_.size() > 0) | 
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| 176 |             { | 
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| 177 |                 for (std::list<SmartPtr<CameraPosition> >::const_iterator it = this->cameraPositions_.begin(); it != this->cameraPositions_.end(); ++it) | 
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| 178 |                 { | 
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| 179 |                     if ((*it) == this->camera_->getParent()) | 
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| 180 |                     { | 
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| 181 |                         ++it; | 
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| 182 |                         if (it != this->cameraPositions_.end()) | 
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| 183 |                             (*it)->attachCamera(this->camera_); | 
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| 184 |                         else | 
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| 185 |                             (*this->cameraPositions_.begin())->attachCamera(this->camera_); | 
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| 186 |                         break; | 
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| 187 |                     } | 
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| 188 |                 } | 
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| 189 |             } | 
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| 190 |             else | 
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| 191 |             { | 
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| 192 |                 this->camera_->attachToNode(this->cameraPositionRootNode_); | 
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| 193 |             } | 
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| 194 |         } | 
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| 195 |     } | 
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| 196 |  | 
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| 197 |     void ControllableEntity::mouseLook() | 
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| 198 |     { | 
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| 199 |         this->bMouseLook_ = !this->bMouseLook_; | 
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| 200 |  | 
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| 201 |         if (!this->bMouseLook_) | 
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| 202 |             this->cameraPositionRootNode_->setOrientation(Quaternion::IDENTITY); | 
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| 203 |     } | 
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| 204 |  | 
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| 205 |     void ControllableEntity::rotateYaw(const Vector2& value) | 
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| 206 |     { | 
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| 207 |         if (this->bMouseLook_) | 
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| 208 |             this->cameraPositionRootNode_->yaw(Radian(value.y * this->mouseLookSpeed_), Ogre::Node::TS_LOCAL); | 
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| 209 |     } | 
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| 210 |  | 
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| 211 |     void ControllableEntity::rotatePitch(const Vector2& value) | 
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| 212 |     { | 
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| 213 |         if (this->bMouseLook_) | 
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| 214 |             this->cameraPositionRootNode_->pitch(Radian(value.y * this->mouseLookSpeed_), Ogre::Node::TS_LOCAL); | 
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| 215 |     } | 
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| 216 |  | 
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| 217 |     void ControllableEntity::rotateRoll(const Vector2& value) | 
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| 218 |     { | 
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| 219 |         if (this->bMouseLook_) | 
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| 220 |             this->cameraPositionRootNode_->roll(Radian(value.y * this->mouseLookSpeed_), Ogre::Node::TS_LOCAL); | 
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| 221 |     } | 
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| 222 |      | 
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| 223 |     void ControllableEntity::fire(unsigned int firemode) | 
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| 224 |     { | 
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| 225 |         if(GameMode::isMaster()) | 
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| 226 |         { | 
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| 227 |             this->fired(firemode); | 
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| 228 |         } | 
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| 229 |         else | 
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| 230 |         { | 
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| 231 |             callMemberNetworkFunction(ControllableEntity, fire, this->getObjectID(), 0, firemode); | 
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| 232 |         } | 
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| 233 |     } | 
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| 234 |  | 
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| 235 |     void ControllableEntity::setPlayer(PlayerInfo* player) | 
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| 236 |     { | 
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| 237 |         if (!player) | 
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| 238 |         { | 
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| 239 |             this->removePlayer(); | 
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| 240 |             return; | 
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| 241 |         } | 
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| 242 |  | 
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| 243 |         this->player_ = player; | 
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| 244 |         this->playerID_ = player->getObjectID(); | 
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| 245 |         this->bHasLocalController_ = player->isLocalPlayer(); | 
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| 246 |         this->bHasHumanController_ = player->isHumanPlayer(); | 
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| 247 |  | 
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| 248 |         if (this->bHasLocalController_ && this->bHasHumanController_) | 
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| 249 |         { | 
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| 250 |             this->startLocalHumanControl(); | 
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| 251 |  | 
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| 252 |             if (!GameMode::isMaster()) | 
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| 253 |             { | 
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| 254 |                 this->client_overwrite_ = this->server_overwrite_; | 
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| 255 |                 this->setSyncMode(ObjectDirection::Bidirectional); | 
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| 256 |             } | 
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| 257 |         } | 
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| 258 |  | 
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| 259 |         this->changedPlayer(); | 
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| 260 |     } | 
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| 261 |  | 
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| 262 |     void ControllableEntity::removePlayer() | 
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| 263 |     { | 
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| 264 |         if (this->bHasLocalController_ && this->bHasHumanController_) | 
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| 265 |             this->stopLocalHumanControl(); | 
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| 266 |  | 
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| 267 |         this->player_ = 0; | 
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| 268 |         this->playerID_ = OBJECTID_UNKNOWN; | 
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| 269 |         this->bHasLocalController_ = false; | 
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| 270 |         this->bHasHumanController_ = false; | 
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| 271 |         this->setSyncMode(ObjectDirection::ToClient); | 
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| 272 |  | 
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| 273 |         this->changedPlayer(); | 
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| 274 |  | 
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| 275 |         if (this->bDestroyWhenPlayerLeft_) | 
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| 276 |             this->destroy(); | 
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| 277 |     } | 
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| 278 |  | 
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| 279 |     void ControllableEntity::networkcallback_changedplayerID() | 
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| 280 |     { | 
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| 281 |         // just do this in case the entity wasn't yet synchronized when the corresponding PlayerInfo got our objectID | 
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| 282 |         if (this->playerID_ != OBJECTID_UNKNOWN) | 
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| 283 |         { | 
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| 284 |             this->player_ = orxonox_cast<PlayerInfo*>(Synchronisable::getSynchronisable(this->playerID_)); | 
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| 285 |             if (this->player_ && (this->player_->getControllableEntity() != this)) | 
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| 286 |                 this->player_->startControl(this); | 
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| 287 |         } | 
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| 288 |     } | 
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| 289 |  | 
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| 290 |     void ControllableEntity::startLocalHumanControl() | 
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| 291 |     { | 
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| 292 |         if (!this->camera_ && GameMode::showsGraphics()) | 
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| 293 |         { | 
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| 294 |             this->camera_ = new Camera(this); | 
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| 295 |             this->camera_->requestFocus(); | 
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| 296 |             if (this->cameraPositionTemplate_ != "") | 
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| 297 |                 this->addTemplate(this->cameraPositionTemplate_); | 
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| 298 |             if (this->cameraPositions_.size() > 0) | 
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| 299 |                 this->cameraPositions_.front()->attachCamera(this->camera_); | 
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| 300 |             else | 
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| 301 |                 this->camera_->attachToNode(this->cameraPositionRootNode_); | 
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| 302 |         } | 
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| 303 |  | 
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| 304 |         if (!this->hud_ && GameMode::showsGraphics()) | 
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| 305 |         { | 
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| 306 |             if (this->hudtemplate_ != "") | 
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| 307 |             { | 
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| 308 |                 this->hud_ = new OverlayGroup(this); | 
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| 309 |                 this->hud_->addTemplate(this->hudtemplate_); | 
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| 310 |                 this->hud_->setOwner(this); | 
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| 311 |             } | 
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| 312 |         } | 
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| 313 |     } | 
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| 314 |  | 
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| 315 |     void ControllableEntity::stopLocalHumanControl() | 
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| 316 |     { | 
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| 317 |         if (this->camera_) | 
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| 318 |         { | 
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| 319 |             this->camera_->detachFromParent(); | 
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| 320 |             this->camera_->destroy(); | 
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| 321 |             this->camera_ = 0; | 
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| 322 |         } | 
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| 323 |  | 
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| 324 |         if (this->hud_) | 
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| 325 |         { | 
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| 326 |             this->hud_->destroy(); | 
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| 327 |             this->hud_ = 0; | 
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| 328 |         } | 
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| 329 |     } | 
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| 330 |  | 
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| 331 |     void ControllableEntity::setXMLController(Controller* controller) | 
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| 332 |     { | 
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| 333 |         if (!this->xmlcontroller_) | 
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| 334 |         { | 
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| 335 |             this->xmlcontroller_ = controller; | 
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| 336 |             this->bHasLocalController_ = true; | 
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| 337 |             this->xmlcontroller_->setControllableEntity(this); | 
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| 338 |         } | 
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| 339 |         else | 
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| 340 |             COUT(2) << "Warning: ControllableEntity \"" << this->getName() << "\" already has a Controller." << std::endl; | 
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| 341 |     } | 
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| 342 |  | 
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| 343 |     void ControllableEntity::parentChanged() | 
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| 344 |     { | 
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| 345 |         WorldEntity::parentChanged(); | 
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| 346 |  | 
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| 347 |         WorldEntity* parent = this->getParent(); | 
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| 348 |         if (parent) | 
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| 349 |         { | 
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| 350 |             for (std::list<SmartPtr<CameraPosition> >::iterator it = this->cameraPositions_.begin(); it != this->cameraPositions_.end(); ++it) | 
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| 351 |                 if ((*it)->getIsAbsolute()) | 
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| 352 |                     parent->attach((*it)); | 
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| 353 |         } | 
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| 354 |     } | 
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| 355 |  | 
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| 356 |     void ControllableEntity::tick(float dt) | 
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| 357 |     { | 
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| 358 |         MobileEntity::tick(dt); | 
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| 359 |  | 
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| 360 |         if (this->isActive()) | 
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| 361 |         { | 
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| 362 |             // Check whether Bullet doesn't do the physics for us | 
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| 363 |             if (!this->isDynamic()) | 
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| 364 |             { | 
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| 365 |                 if (GameMode::isMaster()) | 
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| 366 |                 { | 
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| 367 |                     this->server_position_ = this->getPosition(); | 
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| 368 |                     this->server_orientation_ = this->getOrientation(); | 
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| 369 |                     this->server_linear_velocity_ = this->getVelocity(); | 
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| 370 |                     this->server_angular_velocity_ = this->getAngularVelocity(); | 
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| 371 |                 } | 
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| 372 |                 else if (this->bHasLocalController_) | 
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| 373 |                 { | 
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| 374 |                     this->client_position_ = this->getPosition(); | 
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| 375 |                     this->client_orientation_ = this->getOrientation(); | 
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| 376 |                     this->client_linear_velocity_ = this->getVelocity(); | 
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| 377 |                     this->client_angular_velocity_ = this->getAngularVelocity(); | 
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| 378 |                 } | 
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| 379 |             } | 
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| 380 |         } | 
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| 381 |     } | 
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| 382 |  | 
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| 383 |     void ControllableEntity::registerVariables() | 
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| 384 |     { | 
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| 385 |         registerVariable(this->cameraPositionTemplate_,  VariableDirection::ToClient); | 
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| 386 |         registerVariable(this->hudtemplate_,             VariableDirection::ToClient); | 
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| 387 |  | 
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| 388 |         registerVariable(this->server_position_,         VariableDirection::ToClient, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processServerPosition)); | 
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| 389 |         registerVariable(this->server_linear_velocity_,  VariableDirection::ToClient, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processServerLinearVelocity)); | 
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| 390 |         registerVariable(this->server_orientation_,      VariableDirection::ToClient, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processServerOrientation)); | 
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| 391 |         registerVariable(this->server_angular_velocity_, VariableDirection::ToClient, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processServerAngularVelocity)); | 
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| 392 |  | 
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| 393 |         registerVariable(this->server_overwrite_,        VariableDirection::ToClient, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processOverwrite)); | 
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| 394 |         registerVariable(this->client_overwrite_,        VariableDirection::ToServer); | 
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| 395 |  | 
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| 396 |         registerVariable(this->client_position_,         VariableDirection::ToServer, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processClientPosition)); | 
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| 397 |         registerVariable(this->client_linear_velocity_,  VariableDirection::ToServer, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processClientLinearVelocity)); | 
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| 398 |         registerVariable(this->client_orientation_,      VariableDirection::ToServer, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processClientOrientation)); | 
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| 399 |         registerVariable(this->client_angular_velocity_, VariableDirection::ToServer, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processClientAngularVelocity)); | 
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| 400 |  | 
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| 401 |  | 
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| 402 |         registerVariable(this->playerID_,                VariableDirection::ToClient, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::networkcallback_changedplayerID)); | 
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| 403 |     } | 
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| 404 |  | 
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| 405 |     void ControllableEntity::processServerPosition() | 
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| 406 |     { | 
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| 407 |         if (!this->bHasLocalController_) | 
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| 408 |             MobileEntity::setPosition(this->server_position_); | 
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| 409 |     } | 
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| 410 |  | 
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| 411 |     void ControllableEntity::processServerLinearVelocity() | 
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| 412 |     { | 
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| 413 |         if (!this->bHasLocalController_) | 
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| 414 |             MobileEntity::setVelocity(this->server_linear_velocity_); | 
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| 415 |     } | 
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| 416 |  | 
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| 417 |     void ControllableEntity::processServerOrientation() | 
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| 418 |     { | 
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| 419 |         if (!this->bHasLocalController_) | 
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| 420 |             MobileEntity::setOrientation(this->server_orientation_); | 
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| 421 |     } | 
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| 422 |  | 
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| 423 |     void ControllableEntity::processServerAngularVelocity() | 
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| 424 |     { | 
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| 425 |         if (!this->bHasLocalController_) | 
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| 426 |             MobileEntity::setAngularVelocity(this->server_angular_velocity_); | 
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| 427 |     } | 
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| 428 |  | 
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| 429 |     void ControllableEntity::processOverwrite() | 
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| 430 |     { | 
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| 431 |         if (this->bHasLocalController_) | 
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| 432 |         { | 
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| 433 |             this->setPosition(this->server_position_); | 
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| 434 |             this->setOrientation(this->server_orientation_); | 
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| 435 |             this->setVelocity(this->server_linear_velocity_); | 
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| 436 |             this->setAngularVelocity(this->server_angular_velocity_); | 
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| 437 |  | 
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| 438 |             this->client_overwrite_ = this->server_overwrite_; | 
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| 439 |         } | 
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| 440 |     } | 
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| 441 |  | 
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| 442 |     void ControllableEntity::processClientPosition() | 
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| 443 |     { | 
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| 444 |         if (this->server_overwrite_ == this->client_overwrite_) | 
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| 445 |         { | 
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| 446 |             MobileEntity::setPosition(this->client_position_); | 
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| 447 |             this->server_position_ = this->getPosition(); | 
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| 448 |         } | 
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| 449 |     } | 
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| 450 |  | 
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| 451 |     void ControllableEntity::processClientLinearVelocity() | 
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| 452 |     { | 
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| 453 |         if (this->server_overwrite_ == this->client_overwrite_) | 
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| 454 |         { | 
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| 455 |             MobileEntity::setVelocity(this->client_linear_velocity_); | 
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| 456 |             this->server_linear_velocity_ = this->getVelocity(); | 
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| 457 |         } | 
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| 458 |     } | 
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| 459 |  | 
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| 460 |     void ControllableEntity::processClientOrientation() | 
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| 461 |     { | 
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| 462 |         if (this->server_overwrite_ == this->client_overwrite_) | 
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| 463 |         { | 
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| 464 |             MobileEntity::setOrientation(this->client_orientation_); | 
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| 465 |             this->server_orientation_ = this->getOrientation(); | 
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| 466 |         } | 
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| 467 |     } | 
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| 468 |  | 
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| 469 |     void ControllableEntity::processClientAngularVelocity() | 
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| 470 |     { | 
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| 471 |         if (this->server_overwrite_ == this->client_overwrite_) | 
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| 472 |         { | 
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| 473 |             MobileEntity::setAngularVelocity(this->client_angular_velocity_); | 
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| 474 |             this->server_angular_velocity_ = this->getAngularVelocity(); | 
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| 475 |         } | 
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| 476 |     } | 
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| 477 |  | 
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| 478 |     void ControllableEntity::setPosition(const Vector3& position) | 
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| 479 |     { | 
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| 480 |         if (GameMode::isMaster()) | 
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| 481 |         { | 
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| 482 |             MobileEntity::setPosition(position); | 
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| 483 |             this->server_position_ = this->getPosition(); | 
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| 484 |             ++this->server_overwrite_; | 
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| 485 |         } | 
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| 486 |         else if (this->bHasLocalController_) | 
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| 487 |         { | 
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| 488 |             MobileEntity::setPosition(position); | 
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| 489 |             this->client_position_ = this->getPosition(); | 
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| 490 |         } | 
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| 491 |     } | 
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| 492 |  | 
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| 493 |     void ControllableEntity::setOrientation(const Quaternion& orientation) | 
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| 494 |     { | 
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| 495 |         if (GameMode::isMaster()) | 
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| 496 |         { | 
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| 497 |             MobileEntity::setOrientation(orientation); | 
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| 498 |             this->server_orientation_ = this->getOrientation(); | 
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| 499 |             ++this->server_overwrite_; | 
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| 500 |         } | 
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| 501 |         else if (this->bHasLocalController_) | 
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| 502 |         { | 
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| 503 |             MobileEntity::setOrientation(orientation); | 
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| 504 |             this->client_orientation_ = this->getOrientation(); | 
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| 505 |         } | 
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| 506 |     } | 
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| 507 |  | 
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| 508 |     void ControllableEntity::setVelocity(const Vector3& velocity) | 
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| 509 |     { | 
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| 510 |         if (GameMode::isMaster()) | 
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| 511 |         { | 
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| 512 |             MobileEntity::setVelocity(velocity); | 
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| 513 |             this->server_linear_velocity_ = this->getVelocity(); | 
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| 514 |             ++this->server_overwrite_; | 
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| 515 |         } | 
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| 516 |         else if (this->bHasLocalController_) | 
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| 517 |         { | 
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| 518 |             MobileEntity::setVelocity(velocity); | 
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| 519 |             this->client_linear_velocity_ = this->getVelocity(); | 
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| 520 |         } | 
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| 521 |     } | 
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| 522 |  | 
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| 523 |     void ControllableEntity::setAngularVelocity(const Vector3& velocity) | 
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| 524 |     { | 
|---|
| 525 |         if (GameMode::isMaster()) | 
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| 526 |         { | 
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| 527 |             MobileEntity::setAngularVelocity(velocity); | 
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| 528 |             this->server_angular_velocity_ = this->getAngularVelocity(); | 
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| 529 |             ++this->server_overwrite_; | 
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| 530 |         } | 
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| 531 |         else if (this->bHasLocalController_) | 
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| 532 |         { | 
|---|
| 533 |             MobileEntity::setAngularVelocity(velocity); | 
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| 534 |             this->client_angular_velocity_ = this->getAngularVelocity(); | 
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| 535 |         } | 
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| 536 |     } | 
|---|
| 537 |  | 
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| 538 |     void ControllableEntity::setWorldTransform(const btTransform& worldTrans) | 
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| 539 |     { | 
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| 540 |         MobileEntity::setWorldTransform(worldTrans); | 
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| 541 |         if (GameMode::isMaster()) | 
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| 542 |         { | 
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| 543 |             this->server_position_ = this->getPosition(); | 
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| 544 |             this->server_orientation_ = this->getOrientation(); | 
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| 545 |             this->server_linear_velocity_ = this->getVelocity(); | 
|---|
| 546 |             this->server_angular_velocity_ = this->getAngularVelocity(); | 
|---|
| 547 |         } | 
|---|
| 548 |         else if (this->bHasLocalController_) | 
|---|
| 549 |         { | 
|---|
| 550 |             this->client_position_ = this->getPosition(); | 
|---|
| 551 |             this->client_orientation_ = this->getOrientation(); | 
|---|
| 552 |             this->client_linear_velocity_ = this->getVelocity(); | 
|---|
| 553 |             this->client_angular_velocity_ = this->getAngularVelocity(); | 
|---|
| 554 |         } | 
|---|
| 555 |     } | 
|---|
| 556 | } | 
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