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source: code/branches/particles2/src/orxonox/infos/PlayerInfo.cc @ 6101

Last change on this file since 6101 was 6101, checked in by scheusso, 14 years ago

rocket now steerable also on client
AIController shoots again now ;)
fire network function is now in CE instead of Pawn
some changes in PlayerInfo that allow controlling of temporary objects (such as Rocket)

  • Property svn:eol-style set to native
File size: 7.5 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include <cassert>
30
31#include "PlayerInfo.h"
32
33#include "core/CoreIncludes.h"
34#include "network/ClientInformation.h"
35#include "gametypes/Gametype.h"
36#include "worldentities/ControllableEntity.h"
37#include "controllers/Controller.h"
38
39namespace orxonox
40{
41    PlayerInfo::PlayerInfo(BaseObject* creator) : Info(creator)
42    {
43        RegisterObject(PlayerInfo);
44
45        this->clientID_ = CLIENTID_UNKNOWN;
46        this->bHumanPlayer_ = false;
47        this->bLocalPlayer_ = false;
48        this->bReadyToSpawn_ = false;
49        this->bSetUnreadyAfterSpawn_ = true;
50        this->controller_ = 0;
51        this->controllableEntity_ = 0;
52        this->controllableEntityID_ = OBJECTID_UNKNOWN;
53        this->oldControllableEntity_ = 0;
54
55        this->gtinfo_ = 0;
56        this->gtinfoID_ = OBJECTID_UNKNOWN;
57        this->updateGametypeInfo();
58
59        this->registerVariables();
60    }
61
62    PlayerInfo::~PlayerInfo()
63    {
64        if (this->BaseObject::isInitialized())
65        {
66            this->stopControl();
67
68            if (this->controller_)
69            {
70                this->controller_->destroy();
71                this->controller_ = 0;
72            }
73
74            if (this->getGametype())
75                this->getGametype()->playerLeft(this);
76        }
77    }
78
79    void PlayerInfo::registerVariables()
80    {
81        registerVariable(this->name_,                 VariableDirection::ToClient, new NetworkCallback<PlayerInfo>(this, &PlayerInfo::changedName));
82        registerVariable(this->controllableEntityID_, VariableDirection::ToClient, new NetworkCallback<PlayerInfo>(this, &PlayerInfo::networkcallback_changedcontrollableentityID));
83        registerVariable(this->gtinfoID_,             VariableDirection::ToClient, new NetworkCallback<PlayerInfo>(this, &PlayerInfo::networkcallback_changedgtinfoID));
84    }
85
86    void PlayerInfo::changedName()
87    {
88        SUPER(PlayerInfo, changedName);
89
90        if (this->isInitialized() && this->getGametype())
91            this->getGametype()->playerChangedName(this);
92    }
93
94    void PlayerInfo::changedGametype()
95    {
96        this->updateGametypeInfo();
97
98        if (this->isInitialized())
99        {
100            if (this->getOldGametype())
101            {
102                if (this->getGametype())
103                    this->getOldGametype()->playerSwitched(this, this->getGametype());
104                else
105                    this->getOldGametype()->playerLeft(this);
106            }
107
108            if (this->getGametype())
109            {
110                if (this->getOldGametype())
111                    this->getGametype()->playerSwitchedBack(this, this->getOldGametype());
112                else
113                    this->getGametype()->playerEntered(this);
114            }
115        }
116    }
117
118    void PlayerInfo::updateGametypeInfo()
119    {
120        this->gtinfo_ = 0;
121        this->gtinfoID_ = OBJECTID_UNKNOWN;
122
123        if (this->getGametype() && this->getGametype()->getGametypeInfo())
124        {
125            this->gtinfo_ = this->getGametype()->getGametypeInfo();
126            this->gtinfoID_ = this->gtinfo_->getObjectID();
127        }
128    }
129
130    void PlayerInfo::createController()
131    {
132        if (this->controller_)
133        {
134            this->controller_->destroy();
135            this->controller_ = 0;
136        }
137        this->controller_ = this->defaultController_.fabricate(this);
138        assert(this->controller_);
139        this->controller_->setPlayer(this);
140        if (this->controllableEntity_)
141            this->controller_->setControllableEntity(this->controllableEntity_);
142        this->changedController();
143    }
144
145    void PlayerInfo::startControl(ControllableEntity* entity)
146    {
147        if (!entity || entity == this->controllableEntity_)
148            return;
149
150        if (this->oldControllableEntity_)
151            this->stopTemporaryControl();
152        if (this->controllableEntity_)
153            this->stopControl();
154
155        this->controllableEntity_ = entity;
156        this->controllableEntityID_ = entity->getObjectID();
157
158        entity->setPlayer(this);
159
160        this->bReadyToSpawn_ &= (!this->bSetUnreadyAfterSpawn_);
161
162        if (this->controller_)
163            this->controller_->setControllableEntity(entity);
164
165        this->changedControllableEntity();
166    }
167   
168    void PlayerInfo::startTemporaryControl(ControllableEntity* entity)
169    {
170        if (!entity)
171            return;
172       
173//         assert( this->temporaryControllableEntity_==0 );
174
175        this->oldControllableEntity_ = this->controllableEntity_;
176        this->controllableEntity_ = entity;
177        this->controllableEntityID_ = entity->getObjectID();
178
179        entity->setPlayer(this);
180
181        if (this->controller_)
182            this->controller_->setControllableEntity(entity);
183
184        this->changedControllableEntity();
185    }
186
187    void PlayerInfo::stopControl()
188    {
189        if ( this->oldControllableEntity_ )
190            this->stopTemporaryControl();
191       
192        ControllableEntity* entity = this->controllableEntity_;
193
194        if (!entity)
195            return;
196
197        this->controllableEntity_ = 0;
198        this->controllableEntityID_ = OBJECTID_UNKNOWN;
199
200        if (this->controller_)
201            this->controller_->setControllableEntity(0);
202
203        if ( GameMode::isMaster() )
204            entity->removePlayer();
205
206        this->changedControllableEntity();
207    }
208   
209    void PlayerInfo::stopTemporaryControl()
210    {
211        ControllableEntity* entity = this->controllableEntity_;
212
213        if (!entity || !this->oldControllableEntity_)
214            return;
215
216        this->controllableEntity_ = this->oldControllableEntity_;
217        this->controllableEntityID_ = this->controllableEntity_->getObjectID();
218        this->oldControllableEntity_ = 0;
219
220        if ( this->controllableEntity_ && this->controller_)
221            this->controller_->setControllableEntity(this->controllableEntity_);
222
223        if ( GameMode::isMaster() )
224            entity->removePlayer();
225       
226        this->changedControllableEntity();
227    }
228   
229    void PlayerInfo::networkcallback_changedcontrollableentityID()
230    {
231        if (this->controllableEntityID_ != OBJECTID_UNKNOWN)
232        {
233            Synchronisable* temp = Synchronisable::getSynchronisable(this->controllableEntityID_);
234            ControllableEntity* entity = orxonox_cast<ControllableEntity*>(temp);
235            this->startControl(entity);
236        }
237        else
238        {
239            this->stopControl();
240        }
241    }
242
243
244    void PlayerInfo::networkcallback_changedgtinfoID()
245    {
246        if (this->gtinfoID_ != OBJECTID_UNKNOWN)
247        {
248            this->gtinfo_ = orxonox_cast<GametypeInfo*>(Synchronisable::getSynchronisable(this->gtinfoID_));
249
250            if (!this->gtinfo_)
251                this->gtinfoID_ = OBJECTID_UNKNOWN;
252        }
253    }
254}
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