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source: code/branches/particles2/src/orxonox/controllers/RocketController.cc @ 6059

Last change on this file since 6059 was 6059, checked in by cdaniel, 14 years ago
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oli Scheuss
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "RocketController.h"
30#include "worldentities/Rocket.h"
31#include "util/Math.h"
32
33
34namespace orxonox
35{
36        CreateFactory(RocketController);
37    /**
38    @brief
39        Constructor.
40    */
41    RocketController::RocketController(BaseObject* creator) : Controller(creator)
42    {
43        // Place your code here:
44                RegisterObject(RocketController);
45        // - make sure to register the object in the factory
46        // - do any kind of initialisation
47       
48        // this checks that our creator really is a Rocket
49        // and saves the pointer to the Rocket for the controlling commands
50        assert(dynamic_cast<Rocket*>(creator)!=0);
51        this->setControllableEntity(dynamic_cast<Rocket*>(creator));
52                Rocket *myRocket = static_cast<Rocket*>(this->getControllableEntity());
53                //myRocket->setVelocity(Vector3(0,0,-60));
54    }
55
56    RocketController::~RocketController()
57    {
58    }
59
60    /**
61    @brief
62        The controlling happens here. This method defines what the controller has to do each tick.
63    @param dt
64        The duration of the tick.
65    */
66    void RocketController::tick(float dt)
67    {   
68        // Place your code here:
69        // - steering commands
70        //Rocket *myRocket = static_cast<Rocket*>(this->getControllableEntity());
71       
72        // you can use the following commands for steering
73        // - moveFrontBack, moveRightLeft, moveUpDown
74        // - rotatePitch, rotateYaw, rotateRoll
75        // - apply the to myRocket (e.g. myRocket->rotateYaw(..) )
76
77    }
78}
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