1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Oliver Scheuss |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #include "Rocket.h" |
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30 | |
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31 | #include "core/XMLPort.h" |
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32 | #include "BulletDynamics/Dynamics/btRigidBody.h" |
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33 | #include "worldentities/pawns/Pawn.h" |
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34 | #include "graphics/ParticleSpawner.h" |
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35 | #include "graphics/Model.h" |
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36 | #include "objects/collisionshapes/ConeCollisionShape.h" |
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37 | #include "infos/PlayerInfo.h" |
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38 | #include "controllers/Controller.h" |
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39 | #include "worldentities/CameraPosition.h" |
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40 | |
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41 | namespace orxonox |
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42 | { |
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43 | CreateFactory(Rocket); // put your code in here: |
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44 | // create the factory for the Rocket |
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45 | |
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46 | /** |
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47 | @brief |
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48 | Constructor. Registers the object and initializes some default values. |
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49 | */ |
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50 | Rocket::Rocket(BaseObject* creator) : ControllableEntity(creator) |
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51 | { |
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52 | RegisterObject(Rocket);// - register the Rocket class to the core |
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53 | |
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54 | this->setCollisionType(WorldEntity::Kinematic); |
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55 | this->setVelocity(0,0,-100); |
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56 | this->model_ = new Model(this); |
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57 | this->model_->setMeshSource("can.mesh"); |
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58 | this->attach(this->model_); |
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59 | this->lifetime_ = 100; |
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60 | |
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61 | if (GameMode::isMaster()) |
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62 | { |
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63 | this->enableCollisionCallback(); |
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64 | this->setCollisionResponse(false); |
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65 | this->setCollisionType(Kinematic); |
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66 | |
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67 | this->collisionShape_ = new ConeCollisionShape(this); |
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68 | this->collisionShape_->setRadius(3); |
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69 | this->collisionShape_->setHeight(500); |
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70 | this->attachCollisionShape(this->collisionShape_); |
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71 | |
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72 | this->destroyTimer_.setTimer(this->lifetime_, false, createExecutor(createFunctor(&Rocket::destroyObject, this))); |
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73 | } |
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74 | |
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75 | this->camPosition_ = new CameraPosition(this); |
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76 | this->camPosition_->setPosition(0,0,0); |
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77 | this->attach( this->camPosition_ ); |
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78 | this->addCameraPosition( this->camPosition_ ); |
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79 | } |
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80 | |
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81 | /** |
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82 | @brief |
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83 | Destructor. Destroys controller, if present. |
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84 | */ |
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85 | Rocket::~Rocket() |
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86 | { |
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87 | if(this->isInitialized()) |
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88 | { |
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89 | this->collisionShape_->destroy(); |
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90 | this->model_->destroy(); |
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91 | |
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92 | if (GameMode::isMaster() && this->owner_) |
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93 | this->owner_->getPlayer()->startControl(this->originalControllableEntity_); |
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94 | this->camPosition_->destroy(); |
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95 | } |
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96 | } |
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97 | |
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98 | /** |
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99 | @brief |
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100 | Method for creating a Rocket through XML. |
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101 | */ |
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102 | void Rocket::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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103 | { |
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104 | // this calls the XMLPort function of the parent class |
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105 | SUPER(Rocket, XMLPort, xmlelement, mode); |
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106 | } |
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107 | |
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108 | void Rocket::setOwner(Pawn* owner) |
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109 | { |
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110 | this->owner_ = owner; |
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111 | |
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112 | this->originalControllableEntity_ = this->owner_->getPlayer()->getControllableEntity(); |
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113 | this->owner_->getPlayer()->startControl(this); |
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114 | } |
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115 | |
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116 | /** |
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117 | @brief |
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118 | Defines which actions the Rocket has to take in each tick. |
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119 | @param dt |
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120 | The length of the tick. |
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121 | */ |
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122 | void Rocket::tick(float dt) |
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123 | { |
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124 | SUPER(Rocket, tick, dt); |
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125 | |
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126 | this->setAngularVelocity(this->localAngularVelocity_); |
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127 | } |
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128 | |
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129 | bool Rocket::collidesAgainst(WorldEntity* otherObject, btManifoldPoint& contactPoint) |
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130 | { |
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131 | if (!this->bDestroy_ && GameMode::isMaster()) |
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132 | { |
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133 | if (otherObject == this->owner_) |
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134 | return false; |
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135 | |
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136 | this->bDestroy_ = true; |
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137 | |
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138 | if (this->owner_) |
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139 | { |
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140 | { |
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141 | ParticleSpawner* effect = new ParticleSpawner(this->owner_->getCreator()); |
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142 | effect->setPosition(this->getPosition()); |
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143 | effect->setOrientation(this->getOrientation()); |
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144 | effect->setDestroyAfterLife(true); |
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145 | effect->setSource("Orxonox/explosion3"); |
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146 | effect->setLifetime(2.0f); |
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147 | } |
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148 | { |
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149 | ParticleSpawner* effect = new ParticleSpawner(this->owner_->getCreator()); |
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150 | effect->setPosition(this->getPosition()); |
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151 | effect->setOrientation(this->getOrientation()); |
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152 | effect->setDestroyAfterLife(true); |
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153 | effect->setSource("Orxonox/smoke4"); |
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154 | effect->setLifetime(3.0f); |
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155 | } |
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156 | } |
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157 | |
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158 | float dmg = this->damage_; |
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159 | if (this->owner_) |
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160 | dmg = this->owner_->getPickups().processModifiers(ModifierType::Damage, dmg, false); |
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161 | |
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162 | Pawn* victim = orxonox_cast<Pawn*>(otherObject); |
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163 | if (victim) |
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164 | victim->damage(dmg, this->owner_); |
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165 | } |
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166 | return false; |
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167 | } |
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168 | |
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169 | void Rocket::destroyObject() |
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170 | { |
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171 | if (GameMode::isMaster()) |
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172 | this->destroy(); |
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173 | } |
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174 | |
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175 | /** |
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176 | @brief |
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177 | Rotates the Rocket around the y-axis by the amount specified by the first component of the input 2-dim vector. |
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178 | @param value |
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179 | The vector determining the amount of the angular movement. |
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180 | */ |
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181 | void Rocket::rotateYaw(const Vector2& value) |
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182 | { |
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183 | this->localAngularVelocity_.y = value.x; |
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184 | } |
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185 | |
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186 | /** |
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187 | @brief |
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188 | Rotates the Rocket around the x-axis by the amount specified by the first component of the input 2-dim vector. |
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189 | @param value |
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190 | The vector determining the amount of the angular movement. |
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191 | */ |
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192 | void Rocket::rotatePitch(const Vector2& value) |
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193 | { |
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194 | this->localAngularVelocity_.x = value.x; |
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195 | } |
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196 | |
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197 | /** |
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198 | @brief |
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199 | Rotates the Rocket around the z-axis by the amount specified by the first component of the input 2-dim vector. |
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200 | @param value |
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201 | The vector determining the amount of the angular movement. |
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202 | */ |
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203 | void Rocket::rotateRoll(const Vector2& value) |
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204 | { |
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205 | this->localAngularVelocity_.z = value.x; |
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206 | } |
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207 | |
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208 | } |
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