| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Fabian 'x3n' Landau | 
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| 24 |  *   Co-authors: | 
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| 25 |  *      ... | 
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| 26 |  * | 
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| 27 |  */ | 
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| 28 |  | 
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| 29 | #include "Timer.h" | 
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| 30 |  | 
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| 31 | #include <set> | 
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| 32 |  | 
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| 33 | #include "util/Clock.h" | 
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| 34 | #include "core/CoreIncludes.h" | 
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| 35 | #include "core/ConsoleCommand.h" | 
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| 36 | #include "core/CommandExecutor.h" | 
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| 37 | #include "core/Functor.h" | 
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| 38 |  | 
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| 39 | namespace orxonox | 
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| 40 | { | 
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| 41 |     SetConsoleCommandShortcutExtern(delay); | 
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| 42 |     SetConsoleCommandShortcutExtern(killdelays); | 
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| 43 |  | 
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| 44 |     static std::set<Timer*> delaytimerset; | 
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| 45 |  | 
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| 46 |     /** | 
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| 47 |         @brief Calls a console command after 'delay' seconds. | 
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| 48 |         @param delay The delay in seconds | 
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| 49 |         @param command The console command | 
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| 50 |     */ | 
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| 51 |     void delay(float delay, const std::string& command) | 
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| 52 |     { | 
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| 53 |         Timer* delaytimer = new Timer(); | 
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| 54 |         delaytimerset.insert(delaytimer); | 
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| 55 |  | 
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| 56 |         ExecutorStatic* delayexecutor = createExecutor(createFunctor(&executeDelayedCommand)); | 
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| 57 |         delayexecutor->setDefaultValues(delaytimer, command); | 
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| 58 |         delaytimer->setTimer(delay, false, delayexecutor); | 
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| 59 |     } | 
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| 60 |  | 
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| 61 |     /** | 
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| 62 |         @brief Executes the command. | 
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| 63 |         @param timer The timer to destroy after the command-execution | 
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| 64 |         @param command The command to execute | 
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| 65 |     */ | 
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| 66 |     void executeDelayedCommand(Timer* timer, const std::string& command) | 
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| 67 |     { | 
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| 68 |         CommandExecutor::execute(command); | 
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| 69 |         timer->destroy(); | 
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| 70 |         delaytimerset.erase(timer); | 
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| 71 |     } | 
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| 72 |  | 
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| 73 |     /** | 
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| 74 |         @brief Kills all delayed commands. | 
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| 75 |     */ | 
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| 76 |     void killdelays() | 
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| 77 |     { | 
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| 78 |         for (std::set<Timer*>::iterator it = delaytimerset.begin(); it != delaytimerset.end(); ++it) | 
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| 79 |             (*it)->destroy(); | 
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| 80 |  | 
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| 81 |         delaytimerset.clear(); | 
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| 82 |     } | 
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| 83 |  | 
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| 84 |     /** | 
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| 85 |         @brief Constructor: Sets the default-values. | 
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| 86 |     */ | 
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| 87 |     Timer::Timer() | 
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| 88 |     { | 
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| 89 |         this->init(); | 
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| 90 |         RegisterObject(Timer); | 
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| 91 |     } | 
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| 92 |  | 
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| 93 |     /** | 
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| 94 |         @brief Constructor: Initializes the Timer with given values. | 
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| 95 |         @param interval The timer-interval in seconds | 
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| 96 |         @param bLoop If true, the function gets called every 'interval' seconds | 
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| 97 |         @param exeuctor A executor of the function to call | 
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| 98 |     */ | 
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| 99 |     Timer::Timer(float interval, bool bLoop, Executor* executor, bool bKillAfterCall) | 
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| 100 |     { | 
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| 101 |         this->init(); | 
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| 102 |         RegisterObject(Timer); | 
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| 103 |  | 
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| 104 |         this->setTimer(interval, bLoop, executor, bKillAfterCall); | 
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| 105 |     } | 
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| 106 |  | 
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| 107 |     /** | 
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| 108 |         @brief Deletes the executor. | 
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| 109 |     */ | 
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| 110 |     Timer::~Timer() | 
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| 111 |     { | 
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| 112 |         this->deleteExecutor(); | 
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| 113 |     } | 
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| 114 |      | 
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| 115 |     /** | 
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| 116 |         @brief Initializes the Timer | 
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| 117 |     */ | 
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| 118 |     void Timer::init() | 
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| 119 |     { | 
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| 120 |         this->executor_ = 0; | 
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| 121 |         this->interval_ = 0; | 
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| 122 |         this->bLoop_ = false; | 
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| 123 |         this->bActive_ = false; | 
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| 124 |         this->bKillAfterCall_ = false; | 
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| 125 |  | 
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| 126 |         this->time_ = 0; | 
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| 127 |     } | 
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| 128 |  | 
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| 129 |     /** | 
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| 130 |         @brief Executes the executor. | 
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| 131 |     */ | 
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| 132 |     void Timer::run() | 
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| 133 |     { | 
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| 134 |         bool temp = this->bKillAfterCall_; // to avoid errors with bKillAfterCall_=false and an exutors which destroy the timer | 
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| 135 |  | 
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| 136 |         (*this->executor_)(); | 
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| 137 |  | 
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| 138 |         if (temp) | 
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| 139 |             this->destroy(); | 
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| 140 |     } | 
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| 141 |  | 
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| 142 |     /** | 
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| 143 |         @brief Deletes the executor. | 
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| 144 |     */ | 
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| 145 |     void Timer::deleteExecutor() | 
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| 146 |     { | 
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| 147 |       if (this->executor_) | 
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| 148 |           delete this->executor_; | 
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| 149 |     } | 
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| 150 |  | 
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| 151 |     /** | 
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| 152 |         @brief Updates the timer before the frames are rendered. | 
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| 153 |     */ | 
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| 154 |     void Timer::tick(const Clock& time) | 
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| 155 |     { | 
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| 156 |         if (this->bActive_) | 
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| 157 |         { | 
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| 158 |             // If active: Decrease the timer by the duration of the last frame | 
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| 159 |             this->time_ -= static_cast<long long>(time.getDeltaTimeMicroseconds() * this->getTimeFactor()); | 
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| 160 |  | 
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| 161 |             if (this->time_ <= 0) | 
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| 162 |             { | 
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| 163 |                 // It's time to call the function | 
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| 164 |                 if (this->bLoop_ && !this->bKillAfterCall_) | 
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| 165 |                 { | 
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| 166 |                     this->time_ += this->interval_; // Q: Why '+=' and not '='? A: Think about it. It's more accurate like that. Seriously. | 
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| 167 |                     while (this->time_ <= 0) | 
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| 168 |                     { | 
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| 169 |                         // The interval was shorter than one tick, so execute the function more than once | 
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| 170 |                         this->run(); | 
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| 171 |                         this->time_ += this->interval_; | 
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| 172 |                     } | 
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| 173 |                 } | 
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| 174 |                 else | 
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| 175 |                     this->stopTimer(); // Stop the timer if we don't want to loop | 
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| 176 |  | 
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| 177 |                 this->run(); | 
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| 178 |             } | 
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| 179 |         } | 
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| 180 |     } | 
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| 181 | } | 
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