| 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Oliver Scheuss, (C) 2007 |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | // |
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| 30 | // C++ Interface: ConnectionManager |
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| 31 | // |
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| 32 | // Description: The Class ConnectionManager manages the servers conenctions to the clients. |
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| 33 | // each connection is provided by a new process. communication between master process and |
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| 34 | // connection processes is provided by ... |
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| 35 | // |
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| 36 | // |
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| 37 | // Author: Oliver Scheuss |
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| 38 | // |
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| 39 | |
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| 40 | #include "ConnectionManager.h" |
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| 41 | |
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| 42 | #include <enet/enet.h> |
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| 43 | #include <iostream> |
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| 44 | #include <cassert> |
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| 45 | // boost.thread library for multithreading support |
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| 46 | #include <boost/thread/thread.hpp> |
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| 47 | #include <boost/bind.hpp> |
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| 48 | #include <boost/thread/recursive_mutex.hpp> |
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| 49 | |
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| 50 | #include "util/Math.h" |
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| 51 | #include "util/Sleep.h" |
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| 52 | #include "ClientInformation.h" |
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| 53 | #include "synchronisable/Synchronisable.h" |
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| 54 | #include "packet/ClassID.h" |
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| 55 | |
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| 56 | namespace std |
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| 57 | { |
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| 58 | bool operator< (ENetAddress a, ENetAddress b) { |
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| 59 | if(a.host <= b.host) |
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| 60 | return true; |
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| 61 | else |
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| 62 | return false; |
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| 63 | } |
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| 64 | } |
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| 65 | |
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| 66 | namespace orxonox |
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| 67 | { |
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| 68 | //boost::thread_group network_threads; |
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| 69 | static boost::recursive_mutex enet_mutex_g; |
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| 70 | |
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| 71 | ConnectionManager *ConnectionManager::instance_=0; |
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| 72 | |
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| 73 | ConnectionManager::ConnectionManager():receiverThread_(0){ |
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| 74 | assert(instance_==0); |
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| 75 | instance_=this; |
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| 76 | quit=false; |
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| 77 | bindAddress = new ENetAddress(); |
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| 78 | bindAddress->host = ENET_HOST_ANY; |
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| 79 | bindAddress->port = NETWORK_PORT; |
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| 80 | } |
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| 81 | |
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| 82 | ConnectionManager::ConnectionManager(int port){ |
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| 83 | assert(instance_==0); |
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| 84 | instance_=this; |
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| 85 | quit=false; |
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| 86 | bindAddress = new ENetAddress(); |
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| 87 | bindAddress->host = ENET_HOST_ANY; |
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| 88 | bindAddress->port = port; |
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| 89 | } |
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| 90 | |
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| 91 | ConnectionManager::ConnectionManager(int port, const std::string& address) :receiverThread_(0) { |
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| 92 | assert(instance_==0); |
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| 93 | instance_=this; |
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| 94 | quit=false; |
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| 95 | bindAddress = new ENetAddress(); |
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| 96 | enet_address_set_host (bindAddress, address.c_str()); |
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| 97 | bindAddress->port = NETWORK_PORT; |
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| 98 | } |
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| 99 | |
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| 100 | ConnectionManager::ConnectionManager(int port, const char *address) : receiverThread_(0) { |
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| 101 | assert(instance_==0); |
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| 102 | instance_=this; |
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| 103 | quit=false; |
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| 104 | bindAddress = new ENetAddress(); |
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| 105 | enet_address_set_host (bindAddress, address); |
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| 106 | bindAddress->port = NETWORK_PORT; |
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| 107 | } |
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| 108 | |
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| 109 | ConnectionManager::~ConnectionManager(){ |
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| 110 | if(!quit) |
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| 111 | quitListener(); |
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| 112 | instance_=0; |
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| 113 | delete bindAddress; |
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| 114 | } |
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| 115 | |
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| 116 | |
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| 117 | ENetEvent *ConnectionManager::getEvent(){ |
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| 118 | if(!buffer.isEmpty()) |
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| 119 | return buffer.pop(); |
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| 120 | else |
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| 121 | return NULL; |
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| 122 | } |
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| 123 | |
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| 124 | bool ConnectionManager::queueEmpty() { |
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| 125 | return buffer.isEmpty(); |
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| 126 | } |
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| 127 | |
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| 128 | void ConnectionManager::createListener() { |
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| 129 | receiverThread_ = new boost::thread(boost::bind(&ConnectionManager::receiverThread, this)); |
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| 130 | return; |
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| 131 | } |
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| 132 | |
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| 133 | bool ConnectionManager::quitListener() { |
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| 134 | quit=true; |
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| 135 | receiverThread_->join(); |
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| 136 | return true; |
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| 137 | } |
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| 138 | |
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| 139 | |
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| 140 | bool ConnectionManager::addPacket(ENetPacket *packet, ENetPeer *peer) { |
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| 141 | boost::recursive_mutex::scoped_lock lock(enet_mutex_g); |
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| 142 | if(enet_peer_send(peer, NETWORK_DEFAULT_CHANNEL, packet)!=0) |
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| 143 | return false; |
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| 144 | return true; |
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| 145 | } |
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| 146 | |
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| 147 | bool ConnectionManager::addPacket(ENetPacket *packet, int clientID) { |
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| 148 | ClientInformation *temp = ClientInformation::findClient(clientID); |
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| 149 | if(!temp){ |
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| 150 | COUT(3) << "C.Man: addPacket findClient failed" << std::endl; |
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| 151 | return false; |
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| 152 | } |
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| 153 | return addPacket(packet, temp->getPeer()); |
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| 154 | } |
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| 155 | |
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| 156 | bool ConnectionManager::addPacketAll(ENetPacket *packet) { |
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| 157 | if(!instance_) |
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| 158 | return false; |
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| 159 | boost::recursive_mutex::scoped_lock lock(enet_mutex_g); |
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| 160 | for(ClientInformation *i=ClientInformation::getBegin()->next(); i!=0; i=i->next()){ |
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| 161 | COUT(3) << "adding broadcast packet for client: " << i->getID() << std::endl; |
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| 162 | if(enet_peer_send(i->getPeer(), 0, packet)!=0) |
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| 163 | return false; |
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| 164 | } |
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| 165 | return true; |
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| 166 | } |
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| 167 | |
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| 168 | // we actually dont need that function, because host_service does that for us |
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| 169 | bool ConnectionManager::sendPackets() { |
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| 170 | if(server==NULL || !instance_) |
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| 171 | return false; |
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| 172 | boost::recursive_mutex::scoped_lock lock(enet_mutex_g); |
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| 173 | enet_host_flush(server); |
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| 174 | lock.unlock(); |
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| 175 | return true; |
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| 176 | } |
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| 177 | |
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| 178 | void ConnectionManager::receiverThread() { |
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| 179 | // what about some error-handling here ? |
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| 180 | ENetEvent *event; |
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| 181 | atexit(enet_deinitialize); |
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| 182 | { //scope of the mutex |
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| 183 | boost::recursive_mutex::scoped_lock lock(enet_mutex_g); |
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| 184 | enet_initialize(); |
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| 185 | server = enet_host_create(bindAddress, NETWORK_MAX_CONNECTIONS, 0, 0); |
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| 186 | lock.unlock(); |
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| 187 | } |
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| 188 | if(server==NULL){ |
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| 189 | // add some error handling here ========================== |
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| 190 | quit=true; |
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| 191 | return; |
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| 192 | } |
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| 193 | |
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| 194 | event = new ENetEvent; |
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| 195 | while(!quit){ |
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| 196 | { //mutex scope |
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| 197 | boost::recursive_mutex::scoped_lock lock(enet_mutex_g); |
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| 198 | if(enet_host_service(server, event, NETWORK_WAIT_TIMEOUT)<0){ |
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| 199 | // we should never reach this point |
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| 200 | quit=true; |
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| 201 | continue; |
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| 202 | // add some error handling here ======================== |
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| 203 | } |
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| 204 | lock.unlock(); |
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| 205 | } |
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| 206 | switch(event->type){ |
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| 207 | // log handling ================ |
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| 208 | case ENET_EVENT_TYPE_CONNECT: |
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| 209 | case ENET_EVENT_TYPE_DISCONNECT: |
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| 210 | case ENET_EVENT_TYPE_RECEIVE: |
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| 211 | processData(event); |
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| 212 | event = new ENetEvent; |
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| 213 | break; |
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| 214 | case ENET_EVENT_TYPE_NONE: |
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| 215 | //receiverThread_->yield(); |
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| 216 | msleep(1); |
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| 217 | break; |
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| 218 | } |
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| 219 | // usleep(100); |
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| 220 | //receiverThread_->yield(); //TODO: find apropriate |
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| 221 | } |
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| 222 | disconnectClients(); |
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| 223 | // if we're finishied, destroy server |
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| 224 | { |
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| 225 | boost::recursive_mutex::scoped_lock lock(enet_mutex_g); |
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| 226 | enet_host_destroy(server); |
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| 227 | lock.unlock(); |
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| 228 | } |
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| 229 | } |
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| 230 | |
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| 231 | //### added some bugfixes here, but we cannot test them because |
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| 232 | //### the server crashes everytime because of some gamestates |
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| 233 | //### (trying to resolve that now) |
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| 234 | void ConnectionManager::disconnectClients() { |
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| 235 | ENetEvent event; |
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| 236 | ClientInformation *temp = ClientInformation::getBegin()->next(); |
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| 237 | while(temp!=0){ |
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| 238 | { |
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| 239 | boost::recursive_mutex::scoped_lock lock(enet_mutex_g); |
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| 240 | enet_peer_disconnect(temp->getPeer(), 0); |
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| 241 | lock.unlock(); |
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| 242 | } |
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| 243 | temp = temp->next(); |
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| 244 | } |
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| 245 | //bugfix: might be the reason why server crashes when clients disconnects |
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| 246 | temp = ClientInformation::getBegin()->next(); |
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| 247 | boost::recursive_mutex::scoped_lock lock(enet_mutex_g); |
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| 248 | while( temp!=0 && enet_host_service(server, &event, NETWORK_WAIT_TIMEOUT) >= 0){ |
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| 249 | switch (event.type) |
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| 250 | { |
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| 251 | case ENET_EVENT_TYPE_NONE: break; |
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| 252 | case ENET_EVENT_TYPE_CONNECT: break; |
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| 253 | case ENET_EVENT_TYPE_RECEIVE: |
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| 254 | enet_packet_destroy(event.packet); |
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| 255 | break; |
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| 256 | case ENET_EVENT_TYPE_DISCONNECT: |
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| 257 | COUT(4) << "disconnecting all clients" << std::endl; |
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| 258 | if(ClientInformation::findClient(&(event.peer->address))) |
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| 259 | delete ClientInformation::findClient(&(event.peer->address)); |
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| 260 | //maybe needs bugfix: might also be a reason for the server to crash |
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| 261 | temp = temp->next(); |
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| 262 | break; |
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| 263 | } |
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| 264 | } |
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| 265 | return; |
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| 266 | } |
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| 267 | |
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| 268 | bool ConnectionManager::processData(ENetEvent *event) { |
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| 269 | // just add packet to the buffer |
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| 270 | // this can be extended with some preprocessing |
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| 271 | return buffer.push(event); |
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| 272 | } |
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| 273 | |
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| 274 | |
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| 275 | |
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| 276 | int ConnectionManager::getClientID(ENetPeer* peer) { |
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| 277 | return getClientID(&(peer->address)); |
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| 278 | } |
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| 279 | |
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| 280 | int ConnectionManager::getClientID(ENetAddress* address) { |
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| 281 | return ClientInformation::findClient(address)->getID(); |
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| 282 | } |
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| 283 | |
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| 284 | ENetPeer *ConnectionManager::getClientPeer(int clientID) { |
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| 285 | return ClientInformation::findClient(clientID)->getPeer(); |
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| 286 | } |
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| 287 | |
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| 288 | |
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| 289 | void ConnectionManager::syncClassid(unsigned int clientID) { |
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| 290 | int failures=0; |
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| 291 | packet::ClassID *classid = new packet::ClassID(); |
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| 292 | classid->setClientID(clientID); |
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| 293 | while(!classid->send() && failures < 10){ |
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| 294 | failures++; |
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| 295 | } |
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| 296 | assert(failures<10); |
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| 297 | COUT(4) << "syncClassid:\tall synchClassID packets have been sent" << std::endl; |
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| 298 | } |
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| 299 | |
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| 300 | |
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| 301 | void ConnectionManager::disconnectClient(ClientInformation *client){ |
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| 302 | { |
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| 303 | boost::recursive_mutex::scoped_lock lock(enet_mutex_g); |
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| 304 | enet_peer_disconnect(client->getPeer(), 0); |
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| 305 | lock.unlock(); |
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| 306 | } |
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| 307 | } |
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| 308 | |
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| 309 | |
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| 310 | } |
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