| 
                Last change
                  on this file since 8439 was
                  6746,
                  checked in by rgrieder, 16 years ago
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          | 
               
Merged gamestates2 branch back to trunk. 
This brings in some heavy changes in the GUI framework. 
It should also fix problems with triggered asserts in the InputManager. 
 
Note: PickupInventory does not seem to work —> Segfault when showing because before, the owner in GUIOverlay::setGUIName is already NULL. 
I haven't tested it before, so I can't tell whether it's my changes. 
 
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              - 
                  Property svn:eol-style set to
                  
native
               
             
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        | 
            File size:
            1023 bytes
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| 1 | -- GameplayMenu.lua | 
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| 2 |  | 
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| 3 | local P = createMenuSheet("GameplayMenu") | 
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| 4 |  | 
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| 5 | function P.onLoad() | 
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| 6 |     dropdown = winMgr:getWindow("orxonox/ThemeCombobox") | 
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| 7 |     local themeList = {} | 
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| 8 |     table.insert(themeList, "Theme 1") | 
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| 9 |     table.insert(themeList, "Theme 2") | 
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| 10 |     table.insert(themeList, "Theme 3") | 
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| 11 |     for k,v in pairs(themeList) do | 
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| 12 |         item = CEGUI.createListboxTextItem(v) | 
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| 13 |         item:setSelectionBrushImage(menuImageSet, "MultiListSelectionBrush") | 
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| 14 |         CEGUI.toCombobox(dropdown):addItem(item) | 
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| 15 |     end | 
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| 16 | end | 
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| 17 |  | 
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| 18 | function P.GameplayThemeCombobox_changed(e) | 
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| 19 |     -- theme | 
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| 20 |     logMessage(0, "event: theme") | 
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| 21 | end | 
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| 22 |  | 
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| 23 | function P.GameplayDifficultyEasyButton_clicked(e) | 
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| 24 |     -- difficulty easy | 
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| 25 |     logMessage(0, "event: easy") | 
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| 26 | end | 
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| 27 |  | 
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| 28 | function P.GameplayDifficultyNormalButton_clicked(e) | 
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| 29 |     -- difficulty normal | 
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| 30 |     logMessage(0, "event: normal") | 
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| 31 | end | 
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| 32 |  | 
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| 33 | function P.GameplayDifficultyHardButton_clicked(e) | 
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| 34 |     -- difficulty hard | 
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| 35 |     logMessage(0, "event: hard") | 
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| 36 | end | 
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| 37 |  | 
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| 38 | function P.GameplayBackButton_clicked(e) | 
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| 39 |     hideMenuSheet(P.name) | 
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| 40 | end | 
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| 41 |  | 
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| 42 | return P | 
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| 43 |  | 
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