| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Fabien Vultier | 
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| 24 |  *   Co-authors: | 
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| 25 |  *      ... | 
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| 26 |  * | 
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| 27 |  */ | 
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| 28 |  | 
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| 29 | /** | 
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| 30 |     @file SplitGun.cc | 
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| 31 |     @brief Implementation of the SplitGun class. | 
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| 32 | */ | 
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| 33 |  | 
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| 34 | #include "SplitGun.h" | 
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| 35 |  | 
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| 36 | #include "core/CoreIncludes.h" | 
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| 37 | #include "core/XMLPort.h"     | 
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| 38 | #include "weaponsystem/Weapon.h" | 
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| 39 | #include "weaponsystem/WeaponPack.h" | 
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| 40 | #include "weaponsystem/WeaponSystem.h" | 
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| 41 | #include "worldentities/pawns/Pawn.h" | 
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| 42 |  | 
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| 43 | #include "weapons/projectiles/SplitGunProjectile.h" | 
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| 44 |  | 
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| 45 | namespace orxonox | 
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| 46 | { | 
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| 47 |     RegisterClass(SplitGun); | 
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| 48 |  | 
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| 49 |     SplitGun::SplitGun(Context* context) : WeaponMode(context) | 
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| 50 |     { | 
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| 51 |         RegisterObject(SplitGun); | 
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| 52 |  | 
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| 53 |         this->reloadTime_ = 1.0f; | 
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| 54 |         this->damage_ = 0.0f; | 
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| 55 |         this->speed_ = 750.0f; | 
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| 56 |         this->numberOfSplits_ = 2; | 
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| 57 |         this->numberOfChilds_ = 3; | 
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| 58 |         this->splitTime_ = 0.3f; | 
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| 59 |         this->spread_ = 0.1f; | 
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| 60 |         this->damageReduction_ = 1.0f; | 
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| 61 |  | 
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| 62 |         this->setMunitionName("SplitMunition"); | 
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| 63 |         this->setDefaultSound("sounds/Weapon_LightningGun.ogg"); | 
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| 64 |     } | 
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| 65 |  | 
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| 66 |     SplitGun::~SplitGun() | 
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| 67 |     { | 
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| 68 |     } | 
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| 69 |  | 
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| 70 |     /** | 
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| 71 |     @brief | 
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| 72 |         XMLPort for the SplitGun. You can define how often the projectiles split, how many childs should be created per split, the spread and the time between two splits. | 
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| 73 |     */ | 
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| 74 |     void SplitGun::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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| 75 |     { | 
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| 76 |         SUPER(SplitGun, XMLPort, xmlelement, mode); | 
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| 77 |  | 
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| 78 |         XMLPortParam(SplitGun, "numberofsplits", setNumberOfSplits, getNumberOfSplits, xmlelement, mode); | 
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| 79 |         XMLPortParam(SplitGun, "numberofchilds", setNumberOfChilds, getNumberOfChilds, xmlelement, mode); | 
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| 80 |         XMLPortParam(SplitGun, "splittime", setSplitTime, getSplitTime, xmlelement, mode); | 
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| 81 |         XMLPortParam(SplitGun, "spread", setSpread, getSpread, xmlelement, mode); | 
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| 82 |         XMLPortParam(SplitGun, "damagereduction", setDamageReduction, getDamageReduction, xmlelement, mode); | 
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| 83 |     } | 
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| 84 |  | 
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| 85 |     /** | 
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| 86 |     @brief | 
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| 87 |         Fires the weapon. Creates a projectile and fires it. | 
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| 88 |     */ | 
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| 89 |     void SplitGun::fire() | 
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| 90 |     { | 
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| 91 |         SplitGunProjectile* projectile = new SplitGunProjectile(this->getContext()); | 
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| 92 |         projectile->setMaterial("Flares/energyflare"); | 
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| 93 |  | 
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| 94 |         this->computeMuzzleParameters(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn()->getAimPosition()); | 
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| 95 |         projectile->setOrientation(this->getMuzzleOrientation()); | 
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| 96 |         projectile->setPosition(this->getMuzzlePosition()); | 
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| 97 |         projectile->setVelocity(this->getMuzzleDirection() * this->speed_); | 
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| 98 |  | 
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| 99 |         // Pass important information to the projectile: Number of splits, Number of childs, split time, spread and the damage reduction | 
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| 100 |         projectile->setNumberOfSplits(getNumberOfSplits()); | 
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| 101 |         projectile->setNumberOfChilds(getNumberOfChilds()); | 
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| 102 |         projectile->setSplitTime(getSplitTime()); | 
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| 103 |         projectile->setSpread(getSpread()); | 
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| 104 |         projectile->setDamageReduction(getDamageReduction()); | 
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| 105 |  | 
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| 106 |         projectile->setShooter(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn()); | 
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| 107 |         projectile->setDamage(this->getDamage()); | 
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| 108 |         projectile->setShieldDamage(this->getShieldDamage()); | 
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| 109 |         projectile->setHealthDamage(this->getHealthDamage()); | 
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| 110 |     } | 
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| 111 | } | 
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