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source: code/branches/particleEffectsHS15/src/modules/weapons/weaponmodes/MineGun.h @ 10889

Last change on this file since 10889 was 10889, checked in by fvultier, 8 years ago

promised wor for Jannis.

File size: 2.2 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabien Vultier
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file MineGun.h
31    @brief Definition of the MineGun class.
32*/
33
34#ifndef _MineGun_H__
35#define _MineGun_H__
36
37#include "weapons/WeaponsPrereqs.h"
38#include "weaponsystem/WeaponMode.h"
39
40namespace orxonox
41{
42
43    /**
44    @brief
45        A Mine that explodes when a ship is too close
46    @ingroup WeaponsWeaponModes
47    */
48    class _WeaponsExport MineGun : public WeaponMode
49    {
50        public:
51            MineGun(Context* context);
52            virtual ~MineGun();
53
54            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
55            virtual void fire();
56
57            inline float getMaxTimeUntilExplosion() const
58                { return this->maxTimeUntilExplosion_; }
59            inline float getTimeUntilActivation() const
60                { return this->timeUntilActivation_; }
61        protected:
62            inline void setMaxTimeUntilExplosion(float maxTimeUntilExplosion)
63                { this->maxTimeUntilExplosion_ = maxTimeUntilExplosion; }
64            inline void setTimeUntilActivation(float timeUntilActivation)
65                { this->timeUntilActivation_ = timeUntilActivation; }
66        private:
67            float speed_; //The speed of the fired projectile.
68            float maxTimeUntilExplosion_;
69            float timeUntilActivation_;
70    };
71}
72
73#endif /* _MineGun_H__ */
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