Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

source: code/branches/particleEffectsHS15/src/modules/weapons/weaponmodes/MineGun.cc @ 10836

Last change on this file since 10836 was 10836, checked in by holzerj, 8 years ago

Added Mine, ice particle, rocketfire, psygun

File size: 3.3 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabien Vultier
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file MineGun.cc
31    @brief Implementation of the MineGun class.
32*/
33
34#include "MineGun.h"
35
36#include "core/CoreIncludes.h"
37#include "core/XMLPort.h"   
38#include "weaponsystem/Weapon.h"
39#include "weaponsystem/WeaponPack.h"
40#include "weaponsystem/WeaponSystem.h"
41#include "worldentities/pawns/Pawn.h"
42
43#include "weapons/projectiles/MineProjectile.h"
44
45namespace orxonox
46{
47    RegisterClass(MineGun);
48
49    MineGun::MineGun(Context* context) : WeaponMode(context)
50    {
51        RegisterObject(MineGun);
52
53        this->reloadTime_ = 1.0f;
54        this->damage_ = 0.0f;
55        this->speed_ = 0.0f;
56        this->lifeTime_ = 7500.0f;
57
58        this->setMunitionName("MineMunition");
59        this->setDefaultSound("sounds/Weapon_LightningGun.ogg");
60    }
61
62    MineGun::~MineGun()
63    {
64    }
65
66    /**
67    @brief
68        XMLPort for the MineGun. You can define how often the projectiles Mine, how many childs should be created per Mine, the spread and the time between two Mines.
69    */
70    void MineGun::XMLPort(Element& xmlelement, XMLPort::Mode mode)
71    {
72        SUPER(MineGun, XMLPort, xmlelement, mode);
73        XMLPortParam(MineGun, "Lifetime", setLifeTime, getLifeTime, xmlelement, mode);
74    }
75
76    /**
77    @brief
78        Fires the weapon. Creates a projectile and fires it.
79    */
80    void MineGun::fire()
81    {
82        MineProjectile* projectile = new MineProjectile(this->getContext());
83        //projectile->setMaterial("Flares/energyflare");
84
85        this->computeMuzzleParameters(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn()->getAimPosition());
86        projectile->setOrientation(this->getMuzzleOrientation());
87        projectile->setPosition(this->getMuzzlePosition());
88        projectile->setVelocity(this->getMuzzleDirection() * this->speed_);
89
90        // Pass important information to the projectile: Number of Mines, Number of childs, Mine time, spread and the damage reduction
91        /*projectile->setNumberOfMines(getNumberOfMines());
92        projectile->setNumberOfChilds(getNumberOfChilds());*/
93        projectile->setLifeTime(getLifeTime());
94        /*projectile->setSpread(getSpread());
95        projectile->setDamageReduction(getDamageReduction());*/
96
97        projectile->setShooter(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn());
98        projectile->setDamage(this->getDamage());
99        projectile->setShieldDamage(this->getShieldDamage());
100        projectile->setHealthDamage(this->getHealthDamage());
101    }
102}
Note: See TracBrowser for help on using the repository browser.