1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Fabien Vultier |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | /** |
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30 | @file MineProjectile.h |
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31 | @brief Implementation of the MineProjectile class. |
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32 | */ |
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33 | |
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34 | #include "MineProjectile.h" |
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35 | |
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36 | #include "core/CoreIncludes.h" |
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37 | #include "core/command/Executor.h" |
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38 | #include "core/EventIncludes.h" |
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39 | #include "graphics/Model.h" |
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40 | |
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41 | namespace orxonox |
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42 | { |
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43 | RegisterClass(MineProjectile); |
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44 | |
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45 | MineProjectile::MineProjectile(Context* context) : MovableEntity(context), BasicProjectile() |
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46 | { |
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47 | RegisterObject(MineProjectile); |
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48 | |
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49 | this->bActive_ = false; |
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50 | this->maxTimeUntilExplosion_ = 10.0f; |
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51 | this->timeUntilActivation_ = 1.0f; |
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52 | |
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53 | rings_ = new MovableEntity(this->getContext()); |
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54 | this->attach(rings_); |
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55 | rings_->setPosition(Vector3(0.0,0.0,0.0)); |
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56 | rings_->setAngularVelocity(Vector3(0.0,5.0,0.0)); |
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57 | |
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58 | modelCore_ = new Model(this->getContext()); |
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59 | modelCore_->setMeshSource("Mine_Core.mesh"); |
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60 | modelCore_->setScale(15.0); |
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61 | this->attach(modelCore_); |
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62 | modelCore_->setPosition(Vector3(0,0,0)); |
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63 | |
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64 | modelRing1_ = new Model(this->getContext()); |
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65 | modelRing1_->setMeshSource("Mine_Ring.mesh"); |
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66 | modelRing1_->setScale(15.0); |
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67 | rings_->attach(modelRing1_); |
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68 | modelRing1_->setPosition(Vector3(0,0,0)); |
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69 | modelRing1_->yaw(Degree(0)); |
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70 | |
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71 | modelRing2_ = new Model(this->getContext()); |
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72 | modelRing2_->setMeshSource("Mine_Ring.mesh"); |
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73 | modelRing2_->setScale(15.0); |
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74 | rings_->attach(modelRing2_); |
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75 | modelRing2_->setPosition(Vector3(0,0,0)); |
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76 | modelRing2_->yaw(Degree(180)); |
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77 | |
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78 | if (GameMode::isMaster()) |
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79 | { |
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80 | this->setMass(10.0f); |
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81 | this->setFriction(100.0f); |
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82 | this->enableCollisionCallback(); |
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83 | this->setCollisionResponse(false); |
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84 | this->setCollisionType(Dynamic); |
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85 | |
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86 | // Create a sphere collision shape and attach it to the projectile. |
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87 | collisionShape_ = new SphereCollisionShape(this->getContext()); |
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88 | collisionShape_->setRadius(10.0f); |
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89 | this->attachCollisionShape(collisionShape_); |
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90 | |
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91 | // Create a distance trigger and attach it to the projectile. |
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92 | distanceTrigger_ = new DistanceTrigger(this->getContext()); |
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93 | this->attach(distanceTrigger_); |
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94 | distanceTrigger_->setPosition(Vector3(0,0,0)); |
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95 | distanceTrigger_->setDistance(40.0f); |
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96 | distanceTrigger_->addTarget("Pawn"); |
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97 | distanceTrigger_->setStayActive(true); |
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98 | |
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99 | this->addEventSource(distanceTrigger_, "explode"); |
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100 | } |
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101 | } |
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102 | |
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103 | MineProjectile::~MineProjectile() |
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104 | { |
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105 | if (this->isInitialized()) |
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106 | { |
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107 | /*if (modelCore_ != NULL) |
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108 | { |
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109 | modelCore_->destroy(); |
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110 | }*/ |
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111 | if (distanceTrigger_) |
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112 | distanceTrigger_->destroy(); |
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113 | } |
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114 | } |
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115 | |
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116 | void MineProjectile::XMLEventPort(Element& xmlelement, XMLPort::Mode mode) |
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117 | { |
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118 | SUPER(MineProjectile, XMLEventPort, xmlelement, mode); |
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119 | XMLPortEventState(MineProjectile, BaseObject, "explode", Explode, xmlelement, mode); |
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120 | } |
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121 | |
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122 | /** |
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123 | @brief |
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124 | TODO |
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125 | */ |
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126 | void MineProjectile::setMaxTimeUntilExplosion(float maxTimeUntilExplosion) |
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127 | { |
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128 | if (maxTimeUntilExplosion >= 0) |
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129 | { |
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130 | this->maxTimeUntilExplosion_ = maxTimeUntilExplosion; |
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131 | if (GameMode::isMaster()) |
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132 | { |
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133 | this->explodeTimer_.setTimer(this->maxTimeUntilExplosion_, false, createExecutor(createFunctor(&MineProjectile::Explode, this))); |
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134 | } |
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135 | } |
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136 | else |
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137 | { |
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138 | this->maxTimeUntilExplosion_ = 0; |
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139 | } |
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140 | } |
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141 | |
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142 | /** |
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143 | @brief |
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144 | TODO |
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145 | */ |
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146 | void MineProjectile::setTimeUntilActivation(float timeUntilActivation) |
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147 | { |
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148 | timeUntilActivation_ = timeUntilActivation; |
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149 | |
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150 | if (GameMode::isMaster()) |
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151 | { |
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152 | this->activationTimer_.setTimer(this->timeUntilActivation_, false, createExecutor(createFunctor(&MineProjectile::Activate, this))); |
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153 | } |
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154 | } |
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155 | |
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156 | /** |
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157 | @brief |
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158 | TODO |
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159 | */ |
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160 | void MineProjectile::Explode() |
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161 | { |
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162 | orxout() << "MineProjectile::Explode" << endl; |
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163 | |
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164 | this->destroyLater(); |
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165 | |
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166 | |
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167 | } |
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168 | |
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169 | /** |
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170 | @brief |
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171 | TODO |
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172 | */ |
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173 | void MineProjectile::Activate() |
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174 | { |
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175 | orxout() << "MineProjectile::Activate" << endl; |
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176 | |
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177 | bActive_ = true; |
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178 | } |
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179 | } |
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