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source: code/branches/particleEffectsHS15/src/modules/weapons/projectiles/MineProjectile.cc @ 10836

Last change on this file since 10836 was 10836, checked in by holzerj, 8 years ago

Added Mine, ice particle, rocketfire, psygun

File size: 2.8 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabien Vultier
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file MineProjectile.h
31    @brief Implementation of the MineProjectile class.
32*/
33
34#include "MineProjectile.h"
35
36#include "core/CoreIncludes.h"
37#include "core/command/Executor.h"
38#include "util/Convert.h"
39#include "util/Math.h"
40
41#include "core/CoreIncludes.h"
42#include "graphics/Model.h"
43#include "graphics/ParticleSpawner.h"
44#include "Scene.h"
45#include "core/command/Executor.h"
46#include "tools/ParticleInterface.h"
47
48namespace orxonox
49{
50    RegisterClass(MineProjectile);
51
52    MineProjectile::MineProjectile(Context* context) : Projectile(context)
53    {
54        RegisterObject(MineProjectile);
55
56        this->lifeTime_ = 1.0f;
57
58        Model* model = new Model(this->getContext());
59        model->setMeshSource("sphere.mesh");
60        model->setScale(15.0);
61        this->attach(model);
62        model->setPosition(Vector3(0,0,0));
63    }
64
65   
66    /**
67    @brief
68        This function starts a timer that will cause the projectile to Mine after a time defined by the argument @param LifeTime.       
69    */
70    void MineProjectile::setLifeTime(float lifeTime)
71    {
72        orxout() << lifeTime << endl;
73
74        if (lifeTime >= 0)
75        {
76            this->lifeTime_ = lifeTime;
77            this->explodeTimer.setTimer(this->lifeTime_, false, createExecutor(createFunctor(&MineProjectile::Explode, this)));
78        }
79        else
80        {
81            this->lifeTime_ = 0;
82        }
83    }
84
85
86    /**
87    @brief
88        This is the setter function for the damageReduction_ variable. The value of the variable is bounded between 0 and 1.
89    */
90
91
92    /**
93    @brief
94        If this function is called the projectile Mines up into many child projectiles. The original projectiles does not get destroyed but it will never Mine up again.
95    */
96    void MineProjectile::Explode()
97    {
98        orxout() << "Explode" << endl;
99
100        this->destroyLater();
101
102
103    }
104}
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