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source: code/branches/overlay/src/orxonox/overlays/stats/Stats.cc @ 2386

Last change on this file since 2386 was 2386, checked in by bhildebr, 15 years ago

CreateLines and Scoreboard are now running without segfaults

  • Property svn:eol-style set to native
File size: 3.9 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Felix Schulthess
24 *   Co-authors:
25 *      Fabian 'x3n' Landau, Benjamin Hildebrandt
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "Stats.h"
31
32#include <string>
33#include <OgreOverlay.h>
34#include <OgreOverlayElement.h>
35#include <OgreOverlayManager.h>
36#include <OgreOverlayContainer.h>
37
38#include "util/Convert.h"
39#include "util/Debug.h"
40#include "core/CoreIncludes.h"
41#include "core/ConfigValueIncludes.h"
42
43namespace orxonox
44{
45    CreateFactory(Stats);
46
47    /**
48        @brief Constructor: Creates and initializes the Stats panel.
49    */
50    Stats::Stats(BaseObject* creator)
51        : OrxonoxOverlay(creator)
52        , statsOverlayNoise_(0)
53        , statsOverlayBorder_(0)
54    {
55        RegisterObject(Stats);
56
57        this->setConfigValues();
58    }
59
60    /**
61        @brief Sets the config values, describing the size of the Stats panel.
62    */
63    void Stats::setConfigValues()
64    {
65        SetConfigValue(noiseSize_, 1.0f);
66    }
67
68    /**
69        @brief Initializes the Stats panel.
70    */
71    void Stats::XMLPort(Element& xmlElement, XMLPort::Mode mode)
72    {
73        OrxonoxOverlay::XMLPort(xmlElement, mode);
74
75        // create overlay and elements
76        Ogre::OverlayManager* ovMan = Ogre::OverlayManager::getSingletonPtr();
77
78        // create BorderPanel
79        this->statsOverlayBorder_ = static_cast<Ogre::BorderPanelOverlayElement*>(ovMan->createOverlayElement("BorderPanel", "StatsBorderPanel"));
80        this->statsOverlayBorder_->setMaterialName("StatsCenter");
81        this->statsOverlayBorder_->setBorderSize(0.02, 0.02, 0.02, 0.02);
82        this->statsOverlayBorder_->setBorderMaterialName("StatsBorder");
83        this->statsOverlayBorder_->setTopBorderUV(0.49, 0.0, 0.51, 0.5);
84        this->statsOverlayBorder_->setTopLeftBorderUV(0.0, 0.0, 0.5, 0.5);
85        this->statsOverlayBorder_->setTopRightBorderUV(0.5, 0.0, 1.0, 0.5);
86        this->statsOverlayBorder_->setLeftBorderUV(0.0, 0.49, 0.5, 0.51);
87        this->statsOverlayBorder_->setRightBorderUV(0.5, 0.49, 1.0, 0.5);
88        this->statsOverlayBorder_->setBottomBorderUV(0.49, 0.5, 0.51, 1.0);
89        this->statsOverlayBorder_->setBottomLeftBorderUV(0.0, 0.5, 0.5, 1.0);
90        this->statsOverlayBorder_->setBottomRightBorderUV(0.5, 0.5, 1.0, 1.0);
91
92        background_->addChild(statsOverlayBorder_);
93
94        // create noise
95        this->statsOverlayNoise_ = static_cast<Ogre::PanelOverlayElement*>(ovMan->createOverlayElement("Panel", "StatsNoise"));
96        this->statsOverlayNoise_->setPosition(0,0);
97        this->statsOverlayNoise_->setMaterialName("StatsNoiseSmall");
98        // comment following line to disable noise
99        background_->addChild(this->statsOverlayNoise_);
100
101    }
102
103    void Stats::tick(float dt)
104    {
105        // SUPER(Stats, tick, dt);
106
107            // this creates a flickering effect (extracts exactly 80% of the texture at a random location)
108            float uRand = (rand() & 1023) / 1023.0f * 0.2f;
109            float vRand = (rand() & 1023) / 1023.0f * 0.2f;
110            this->statsOverlayNoise_->setUV(uRand, vRand, 7.5f + uRand, 7.5f + vRand);
111    }
112
113}
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