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source: code/branches/overlay/src/orxonox/overlays/stats/Stats.cc @ 2140

Last change on this file since 2140 was 2140, checked in by rgrieder, 15 years ago

Stats overlay should now be loaded. Could not test it yet because of still missing media files.

  • Property svn:eol-style set to native
File size: 4.0 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Felix Schulthess
24 *   Co-authors:
25 *      Fabian 'x3n' Landau, Benjamin Hildebrandt
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "Stats.h"
31
32#include <string>
33#include <OgreOverlay.h>
34#include <OgreOverlayElement.h>
35#include <OgreOverlayManager.h>
36#include <OgreOverlayContainer.h>
37
38#include "util/Convert.h"
39#include "util/Debug.h"
40#include "core/CoreIncludes.h"
41#include "core/ConfigValueIncludes.h"
42
43namespace orxonox
44{
45    CreateFactory(Stats);
46
47    /**
48        @brief Constructor: Creates and initializes the Stats panel.
49    */
50    Stats::Stats(BaseObject* creator)
51        : OrxonoxOverlay(creator)
52        , statsOverlayNoise_(0)
53        , statsOverlayBorder_(0)
54    {
55        RegisterObject(Stats);
56
57        this->setConfigValues();
58    }
59
60    /**
61        @brief Sets the config values, describing the size of the stats panel.
62    */
63    void Stats::setConfigValues()
64    {
65        SetConfigValue(noiseSize_, 1.0f);
66    }
67
68    /**
69        @brief Initializes the Stats panel.
70    */
71    void Stats::XMLPort(Element& xmlElement, XMLPort::Mode mode)
72    {
73        OrxonoxOverlay::XMLPort(xmlElement, mode);
74
75        // create overlay and elements
76        Ogre::OverlayManager* ovMan = Ogre::OverlayManager::getSingletonPtr();
77
78        // create BorderPanel
79        this->statsOverlayBorder_ = static_cast<Ogre::BorderPanelOverlayElement*>(ovMan->createOverlayElement("BorderPanel", "StatsBorderPanel"));
80        this->statsOverlayBorder_->setMaterialName("StatsCenter");
81        this->statsOverlayBorder_->setBorderSize(0.05, 0.05, 0.05, 0.05);
82        this->statsOverlayBorder_->setBorderMaterialName("StatsBorder");
83        this->statsOverlayBorder_->setTopBorderUV(0.49, 0.0, 0.51, 0.5);
84        this->statsOverlayBorder_->setTopLeftBorderUV(0.0, 0.0, 0.5, 0.5);
85        this->statsOverlayBorder_->setTopRightBorderUV(0.5, 0.0, 1.0, 0.5);
86        this->statsOverlayBorder_->setLeftBorderUV(0.0, 0.49, 0.5, 0.51);
87        this->statsOverlayBorder_->setRightBorderUV(0.5, 0.49, 1.0, 0.5);
88        this->statsOverlayBorder_->setBottomBorderUV(0.49, 0.5, 0.51, 1.0);
89        this->statsOverlayBorder_->setBottomLeftBorderUV(0.0, 0.5, 0.5, 1.0);
90        this->statsOverlayBorder_->setBottomRightBorderUV(0.5, 0.5, 1.0, 1.0);
91
92        background_->addChild(statsOverlayBorder_);
93
94        // create noise
95        this->statsOverlayNoise_ = static_cast<Ogre::PanelOverlayElement*>(ovMan->createOverlayElement("Panel", "StatsNoise"));
96        this->statsOverlayNoise_->setPosition(0.02,0);
97        this->statsOverlayNoise_->setMaterialName("StatsNoiseSmall");
98        // comment following line to disable noise
99        background_->addChild(this->statsOverlayNoise_);
100
101    }
102
103    /**
104        @brief Used to control the actual scrolling and the cursor.
105    */
106
107    void Stats::tick(float dt)
108    {
109        // SUPER(Stats, tick, dt);
110
111            // this creates a flickering effect (extracts exactly 80% of the texture at a random location)
112            float uRand = (rand() & 1023) / 1023.0f * 0.2f;
113            float vRand = (rand() & 1023) / 1023.0f * 0.2f;
114            this->statsOverlayNoise_->setUV(uRand, vRand, 0.8f + uRand, 0.8f + vRand);
115    }
116
117}
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