| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Oliver Scheuss, (C) 2007 | 
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| 24 |  *   Co-authors: | 
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| 25 |  *      ... | 
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| 26 |  * | 
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| 27 |  */ | 
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| 28 |  | 
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| 29 | #ifndef _Synchronisable_H__ | 
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| 30 | #define _Synchronisable_H__ | 
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| 31 |  | 
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| 32 | #include "NetworkPrereqs.h" | 
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| 33 |  | 
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| 34 | #include <list> | 
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| 35 | #include <map> | 
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| 36 | #include <queue> | 
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| 37 | #include "util/Integers.h" | 
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| 38 | #include "core/OrxonoxClass.h" | 
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| 39 | #include "core/XMLIncludes.h" | 
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| 40 | #include "NetworkCallback.h" | 
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| 41 | #include "util/Integers.h" | 
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| 42 |  | 
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| 43 | #define REGISTERDATA(varname) registerVar(&varname, sizeof(varname), network::DATA) | 
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| 44 | #define REGISTERDATA_WITHDIR(varname, mode) registerVar(&varname, sizeof(varname), network::DATA, mode) | 
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| 45 | #define REGISTERSTRING(stringname) registerVar(&stringname, stringname.length()+1, network::STRING) | 
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| 46 | #define REGISTERSTRING_WITHDIR(stringname, mode) registerVar(&stringname, stringname.length()+1, network::STRING, mode) | 
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| 47 |  | 
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| 48 | //TODO: this is only a very ugly hack ... | 
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| 49 | namespace orxonox{ | 
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| 50 | class SpaceShip; | 
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| 51 | } | 
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| 52 |  | 
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| 53 | namespace network | 
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| 54 | { | 
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| 55 |   namespace direction{ | 
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| 56 |     enum syncdirection{ | 
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| 57 |       toclient=0x1, | 
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| 58 |       toserver=0x2, | 
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| 59 |       bidirectional=0x3 | 
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| 60 |     }; | 
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| 61 |   } | 
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| 62 |    | 
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| 63 |   namespace syncmode{ | 
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| 64 |     enum mode{ | 
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| 65 |       one=0, | 
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| 66 |       always=1 | 
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| 67 |     }; | 
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| 68 |   } | 
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| 69 |    | 
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| 70 |   enum variableType{ | 
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| 71 |     DATA, | 
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| 72 |     STRING, | 
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| 73 |   }; | 
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| 74 |  | 
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| 75 |   struct synchronisableHeader{ | 
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| 76 |     uint32_t size:31; | 
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| 77 |     bool dataAvailable:1; | 
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| 78 |     uint32_t objectID; | 
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| 79 |     uint32_t classID; | 
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| 80 |   }; | 
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| 81 |  | 
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| 82 |   typedef struct synchronisableVariable{ | 
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| 83 |     unsigned int size; | 
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| 84 |     int mode; // this determines in which direction the variable gets synchronised | 
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| 85 |     void *var; | 
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| 86 |     variableType type; | 
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| 87 |     NetworkCallbackBase *callback; | 
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| 88 |   }SYNCVAR; | 
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| 89 |  | 
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| 90 |   /** | 
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| 91 |   * This class is the base class of all the Objects in the universe that need to be synchronised over the network | 
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| 92 |    * Every class, that inherits from this class has to link the DATA THAT NEEDS TO BE SYNCHRONISED into the linked list. | 
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| 93 |   * @author Oliver Scheuss | 
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| 94 |   */ | 
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| 95 |   class _NetworkExport Synchronisable : virtual public orxonox::OrxonoxClass{ | 
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| 96 |   public: | 
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| 97 |     friend class packet::Gamestate; | 
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| 98 |     friend class GamestateClient; | 
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| 99 |     friend class Server; | 
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| 100 |     friend class orxonox::SpaceShip; | 
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| 101 |     virtual ~Synchronisable(); | 
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| 102 |  | 
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| 103 |      | 
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| 104 |     virtual bool create(); | 
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| 105 |     static void setClient(bool b); | 
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| 106 |      | 
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| 107 |     static Synchronisable *fabricate(uint8_t*& mem, int mode=0x0); | 
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| 108 |     static bool deleteObject(unsigned int objectID); | 
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| 109 |     static Synchronisable *getSynchronisable(unsigned int objectID); | 
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| 110 |     static unsigned int getNumberOfDeletedObject(){ return deletedObjects_.size(); } | 
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| 111 |     static unsigned int popDeletedObject(){ unsigned int i = deletedObjects_.front(); deletedObjects_.pop(); return i; } | 
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| 112 |      | 
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| 113 |     inline unsigned int getObjectID(){return objectID;} | 
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| 114 |     inline unsigned int getClassID(){return classID;} | 
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| 115 |   protected: | 
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| 116 |     Synchronisable(); | 
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| 117 |     void registerVar(void *var, int size, variableType t, int mode=1, NetworkCallbackBase *cb=0); | 
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| 118 |     void setObjectMode(int mode); | 
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| 119 |     void setObjectFrequency(unsigned int freq){ objectFrequency_ = freq; } | 
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| 120 |     virtual void registerAllVariables()=0; | 
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| 121 |      | 
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| 122 |      | 
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| 123 |   private: | 
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| 124 |     bool getData(uint8_t*& men, unsigned int id, int mode=0x0); | 
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| 125 |     uint32_t getSize(unsigned int id, int mode=0x0); | 
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| 126 |     bool updateData(uint8_t*& mem, int mode=0x0); | 
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| 127 |     bool isMyData(uint8_t* mem); | 
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| 128 |     bool doSelection(unsigned int id); | 
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| 129 |     bool isMyTick(unsigned int id); | 
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| 130 |      | 
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| 131 |     unsigned int objectID; | 
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| 132 |     unsigned int classID; | 
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| 133 |      | 
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| 134 |     std::list<synchronisableVariable *> *syncList; | 
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| 135 |     static int state_; // detemines wheter we are server (default) or client | 
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| 136 |     bool backsync_; // if true the variables with mode > 1 will be synchronised to server (client -> server) | 
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| 137 |     unsigned int objectFrequency_; | 
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| 138 |     int objectMode_; | 
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| 139 |     static std::map<unsigned int, Synchronisable *> objectMap_; | 
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| 140 |     static std::queue<unsigned int> deletedObjects_; | 
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| 141 |   }; | 
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| 142 | } | 
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| 143 |  | 
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| 144 | #endif /* _Synchronisable_H__ */ | 
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