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source: code/branches/output/src/orxonox/gamestates/GSMasterServer.cc @ 8788

Last change on this file since 8788 was 8788, checked in by landauf, 13 years ago

changed includes from Debug.h to Output.h
doesn't compile.

  • Property svn:eol-style set to native
File size: 1.8 KB
RevLine 
[1670]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
[7727]23 *      Sandro 'smerkli' Merkli
[1670]24 *   Co-authors:
[7727]25 *      Reto Grieder (original file for GSServer.cc)
26 *      Fabian 'x3n' Landau (original file for GSServer.cc)
[1670]27 *
28 */
29
[7727]30#include "GSMasterServer.h"
[1670]31
[8788]32#include "util/Output.h"
[2896]33#include "core/Game.h"
34#include "core/GameMode.h"
[1670]35
36namespace orxonox
37{
[7730]38  DeclareGameState(GSMasterServer, "masterserver", false, false);
[2896]39
[7730]40  GSMasterServer::GSMasterServer(const GameStateInfo& info)
41    : GameState(info)
42  {
[1670]43
[7730]44  }
[1670]45
[7730]46  GSMasterServer::~GSMasterServer()
47  {
48  }
[1670]49
[7730]50  void GSMasterServer::activate()
51  {
52    /* TODO make this work for masterserver as well */
53    //GameMode::setIsServer(true);
[1696]54
[7730]55    this->mserver = new MasterServer();
56    COUT(0) << "Loading masterserver mode" << std::endl;
[1670]57
[7730]58    this->mserver->run();
59  }
[1670]60
[7730]61  void GSMasterServer::deactivate()
62  { /* nothing so far */ }
[1670]63
[7730]64  void GSMasterServer::update(const Clock& time)
[7743]65  { 
66    this->mserver->run();
67  }
[1670]68}
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