| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Oliver Scheuss | 
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| 24 |  *   Co-authors: | 
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| 25 |  *      simonmie | 
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| 26 |  * | 
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| 27 |  */ | 
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| 28 |  | 
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| 29 | #include "SimpleRocket.h" | 
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| 30 |  | 
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| 31 | #include <BulletDynamics/Dynamics/btRigidBody.h> | 
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| 32 |  | 
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| 33 | #include "core/CoreIncludes.h" | 
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| 34 | #include "core/XMLPort.h" | 
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| 35 | #include "worldentities/pawns/Pawn.h" | 
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| 36 | #include "graphics/ParticleSpawner.h" | 
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| 37 | #include "graphics/Model.h" | 
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| 38 | #include "objects/collisionshapes/ConeCollisionShape.h" | 
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| 39 | #include "infos/PlayerInfo.h" | 
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| 40 | #include "controllers/Controller.h" | 
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| 41 | #include "weapons/RocketController.h" | 
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| 42 | #include "sound/WorldSound.h" | 
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| 43 | #include "util/Output.h" | 
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| 44 |  | 
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| 45 | namespace orxonox | 
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| 46 | { | 
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| 47 |  | 
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| 48 |     CreateFactory(SimpleRocket); | 
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| 49 |  | 
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| 50 |     SimpleRocket::SimpleRocket(BaseObject* creator) | 
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| 51 |         : ControllableEntity(creator) | 
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| 52 |         , BasicProjectile() | 
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| 53 |         , RadarViewable(creator, static_cast<WorldEntity*>(this)) | 
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| 54 |     { | 
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| 55 |         RegisterObject(SimpleRocket);// - register the SimpleRocket class to the core | 
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| 56 |  | 
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| 57 |         this->localAngularVelocity_ = 0; | 
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| 58 |         this->lifetime_ = 10; | 
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| 59 |  | 
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| 60 |         this->setMass(15); | 
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| 61 | //        orxout() << "simplerocket constructed" << endl; | 
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| 62 |  | 
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| 63 |         if (GameMode::isMaster()) | 
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| 64 |         { | 
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| 65 |             this->setCollisionType(WorldEntity::Kinematic); | 
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| 66 |             this->fuel_=true; | 
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| 67 |  | 
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| 68 |             Model* model = new Model(this); | 
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| 69 |             model->setMeshSource("rocket.mesh"); | 
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| 70 |             model->scale(0.7f); | 
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| 71 |             this->attach(model); | 
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| 72 |  | 
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| 73 |             this->fire_ = new ParticleEmitter(this); | 
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| 74 |             this->attach(this->fire_); | 
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| 75 |  | 
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| 76 |             this->fire_->setOrientation(this->getOrientation()); | 
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| 77 |             this->fire_->setSource("Orxonox/simplerocketfire"); | 
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| 78 |             this->enableCollisionCallback(); | 
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| 79 |             this->setCollisionResponse(false); | 
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| 80 |             this->setCollisionType(Kinematic); | 
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| 81 |  | 
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| 82 |             // TODO: fix the orientation and size of this collision shape to match the rocket | 
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| 83 |             ConeCollisionShape* collisionShape = new ConeCollisionShape(this); | 
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| 84 |             collisionShape->setOrientation(this->getOrientation()); | 
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| 85 |             collisionShape->setRadius(1.5f); | 
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| 86 |             collisionShape->setHeight(5); | 
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| 87 |             this->attachCollisionShape(collisionShape); | 
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| 88 |             this->destroyTimer_.setTimer(this->lifetime_, false, createExecutor(createFunctor(&SimpleRocket::destroyObject, this))); | 
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| 89 |         } | 
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| 90 |  | 
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| 91 |         this->setRadarObjectColour(ColourValue(1.0, 1.0, 0.0)); // yellow | 
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| 92 |         this->setRadarObjectShape(RadarViewable::Triangle); | 
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| 93 |         this->setRadarObjectScale(0.5f); | 
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| 94 |     } | 
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| 95 |  | 
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| 96 |  | 
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| 97 |  | 
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| 98 |     /** | 
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| 99 |     * @brief updates state of rocket, disables fire if no fuel | 
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| 100 |     * @param dt tick-length | 
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| 101 |     */ | 
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| 102 |     void SimpleRocket::tick(float dt) | 
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| 103 |     { | 
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| 104 |  | 
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| 105 |         SUPER(SimpleRocket, tick, dt); | 
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| 106 |         if ( GameMode::isMaster() ) | 
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| 107 |         { | 
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| 108 |  | 
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| 109 |  | 
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| 110 |             this->setAngularVelocity(this->getOrientation() * this->localAngularVelocity_); | 
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| 111 |             this->setVelocity( this->getOrientation()*WorldEntity::FRONT*this->getVelocity().length() ); | 
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| 112 |             this->localAngularVelocity_ = 0; | 
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| 113 |  | 
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| 114 |  | 
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| 115 |             if (this->fuel_) | 
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| 116 |             { | 
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| 117 |                 if (this->destroyTimer_.getRemainingTime()<  (static_cast<float>(this->FUEL_PERCENTAGE)/100) *this->lifetime_ ) | 
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| 118 |                     this->fuel_=false; | 
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| 119 |             } else | 
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| 120 |                 this->disableFire(); | 
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| 121 |  | 
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| 122 |             if( this->getBDestroy() ) | 
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| 123 |                 this->destroy(); | 
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| 124 |         } | 
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| 125 |  | 
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| 126 |     } | 
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| 127 |  | 
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| 128 |     /** | 
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| 129 |     * @brief Sets the Acceleration to 0 and detaches the fire | 
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| 130 |     * @return void | 
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| 131 |     */ | 
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| 132 |     void SimpleRocket::disableFire() | 
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| 133 |     { | 
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| 134 |         this->setAcceleration(0,0,0); | 
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| 135 |         this->fire_->detachFromParent(); | 
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| 136 |     } | 
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| 137 |  | 
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| 138 |     /**s | 
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| 139 |     @brief | 
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| 140 |         Destructor. Destroys controller, if present and kills sounds, if playing. | 
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| 141 |     */ | 
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| 142 |     SimpleRocket::~SimpleRocket() | 
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| 143 |     { | 
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| 144 |         if (this->isInitialized()) | 
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| 145 |         { | 
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| 146 |             if( GameMode::isMaster() ) | 
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| 147 |             { | 
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| 148 |                 this->getController()->destroy(); | 
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| 149 |             } | 
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| 150 |         } | 
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| 151 |     } | 
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| 152 |  | 
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| 153 |     /** | 
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| 154 |     @brief | 
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| 155 |         Method for creating a SimpleRocket through XML. | 
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| 156 |     */ | 
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| 157 |     void SimpleRocket::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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| 158 |     { | 
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| 159 |         // this calls the XMLPort function of the parent class | 
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| 160 |         SUPER(SimpleRocket, XMLPort, xmlelement, mode); | 
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| 161 |     } | 
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| 162 |  | 
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| 163 |     void SimpleRocket::setOwner(Pawn* owner) | 
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| 164 |     { | 
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| 165 |         this->owner_ = owner; | 
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| 166 |         this->player_ = this->getOwner()->getPlayer(); | 
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| 167 |     } | 
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| 168 |  | 
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| 169 |  | 
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| 170 |     /* Calls the collidesAgainst function of BasicProjectile | 
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| 171 |      */ | 
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| 172 |     bool SimpleRocket::collidesAgainst(WorldEntity* otherObject, btManifoldPoint& contactPoint) | 
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| 173 |     { | 
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| 174 |         return BasicProjectile::basicCollidesAgainst(otherObject,contactPoint,this->getOwner(),this); | 
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| 175 |     } | 
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| 176 |  | 
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| 177 |     void SimpleRocket::destroyObject() | 
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| 178 |     { | 
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| 179 |         if (GameMode::isMaster()) | 
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| 180 |         { | 
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| 181 |             this->destroy(); | 
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| 182 |         } | 
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| 183 |     } | 
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| 184 |  | 
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| 185 |     /** | 
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| 186 |     @brief | 
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| 187 |         Rotates the SimpleRocket around the y-axis by the amount specified by the first component of the input 2-dim vector. | 
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| 188 |     @param value | 
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| 189 |         The vector determining the amount of the angular movement. | 
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| 190 |     */ | 
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| 191 |     void SimpleRocket::rotateYaw(const Vector2& value) | 
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| 192 |     { | 
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| 193 |         ControllableEntity::rotateYaw(value); | 
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| 194 |  | 
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| 195 |         if( !this->isInMouseLook() ) | 
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| 196 |             this->localAngularVelocity_.y += value.x; | 
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| 197 |     } | 
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| 198 |  | 
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| 199 |     /** | 
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| 200 |     @brief | 
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| 201 |         Rotates the SimpleRocket around the x-axis by the amount specified by the first component of the input 2-dim vector. | 
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| 202 |     @param value | 
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| 203 |         The vector determining the amount of the angular movement. | 
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| 204 |     */ | 
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| 205 |     void SimpleRocket::rotatePitch(const Vector2& value) | 
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| 206 |     { | 
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| 207 |         ControllableEntity::rotatePitch(value); | 
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| 208 |  | 
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| 209 |         if( !this->isInMouseLook() ) | 
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| 210 |             this->localAngularVelocity_.x += value.x; | 
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| 211 |     } | 
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| 212 |  | 
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| 213 |     /** | 
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| 214 |     @brief | 
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| 215 |         Rotates the SimpleRocket around the z-axis by the amount specified by the first component of the input 2-dim vector. | 
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| 216 |     @param value | 
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| 217 |         The vector determining the amount of the angular movement. | 
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| 218 |     */ | 
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| 219 |     void SimpleRocket::rotateRoll(const Vector2& value) | 
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| 220 |     { | 
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| 221 |         ControllableEntity::rotateRoll(value); | 
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| 222 |  | 
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| 223 |         if( !this->isInMouseLook() ) | 
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| 224 |             this->localAngularVelocity_.z += value.x; | 
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| 225 |     } | 
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| 226 |  | 
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| 227 | } | 
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