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source: code/branches/output/src/modules/gametypes/RaceCheckPoint.cc @ 8822

Last change on this file since 8822 was 8822, checked in by landauf, 13 years ago

Chat works again
Removed console output for almost all gameplay messages (use chat/notifications instead)
Deathmatch level now actually uses Deathmatch gametype

  • Property svn:eol-style set to native
File size: 4.0 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Mauro Salomon
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "RaceCheckPoint.h"
30
31#include "util/Convert.h"
32#include "core/CoreIncludes.h"
33#include "core/XMLPort.h"
34#include "network/Host.h"
35#include "SpaceRace.h"
36
37namespace orxonox
38{
39    CreateFactory(RaceCheckPoint);
40
41    RaceCheckPoint::RaceCheckPoint(BaseObject* creator): DistanceTrigger(creator), RadarViewable(creator, static_cast<WorldEntity*>(this))
42    {
43        RegisterObject(RaceCheckPoint);
44
45        this->bCheckpointIndex_ = 0;
46        this->bIsLast_ = false;
47        this->bTimeLimit_ = 0;
48
49        this->setRadarObjectColour(ColourValue::Blue);
50        this->setRadarObjectShape(RadarViewable::Triangle);
51        this->setRadarVisibility(false);
52    }
53
54    RaceCheckPoint::~RaceCheckPoint()
55    {
56    }
57
58    void RaceCheckPoint::tick(float dt)
59    {
60        SUPER(RaceCheckPoint, tick, dt);
61
62        SpaceRace* gametype = orxonox_cast<SpaceRace*>(this->getGametype().get());
63        if (this->getCheckpointIndex() == gametype->getCheckpointsReached())
64            this->setRadarVisibility(true);
65        else
66            this->setRadarVisibility(false);
67    }
68
69
70    void RaceCheckPoint::XMLPort(Element& xmlelement, XMLPort::Mode mode)
71    {
72        SUPER(RaceCheckPoint, XMLPort, xmlelement, mode);
73
74        XMLPortParam(RaceCheckPoint, "checkpointindex", setCheckpointIndex, getCheckpointIndex, xmlelement, mode).defaultValues(0);
75        XMLPortParam(RaceCheckPoint, "islast", setLast, getLast, xmlelement, mode).defaultValues(false);
76        XMLPortParam(RaceCheckPoint, "timelimit", setTimelimit, getTimeLimit, xmlelement, mode).defaultValues(0);
77    }
78
79    void RaceCheckPoint::triggered(bool bIsTriggered)
80    {
81        DistanceTrigger::triggered(bIsTriggered);
82
83        SpaceRace* gametype = orxonox_cast<SpaceRace*>(this->getGametype().get());
84        if (gametype && this->getCheckpointIndex() == gametype->getCheckpointsReached() && bIsTriggered)
85        {
86            gametype->clock_.capture();
87            float time = gametype->clock_.getSecondsPrecise();
88            if (this->bTimeLimit_!=0 && time > this->bTimeLimit_)
89            {
90                gametype->timeIsUp();
91                gametype->end();
92            }
93            else if (this->getLast())
94                gametype->end();
95            else
96            {
97                gametype->newCheckpointReached();
98                this->setRadarObjectColour(ColourValue::Green); //sets the radar colour of the checkpoint to green if it is reached, else it is red.
99            }
100        }
101    }
102
103    void RaceCheckPoint::setTimelimit(float timeLimit)
104    {
105        this->bTimeLimit_ = timeLimit;
106        if (this->bTimeLimit_ != 0)
107        {
108            SpaceRace* gametype = orxonox_cast<SpaceRace*>(this->getGametype().get());
109            if (gametype)
110            {
111                const std::string& message =  "You have " + multi_cast<std::string>(this->bTimeLimit_)
112                            + " seconds to reach the check point " + multi_cast<std::string>(this->bCheckpointIndex_+1);
113                const_cast<GametypeInfo*>(gametype->getGametypeInfo())->sendAnnounceMessage(message);
114                Host::Broadcast(message);
115            }
116        }
117    }
118
119}
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