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source: code/branches/output/src/libraries/tools/TextureGenerator.h @ 8808

Last change on this file since 8808 was 5781, checked in by rgrieder, 15 years ago

Reverted trunk again. We might want to find a way to delete these revisions again (x3n's changes are still available as diff in the commit mails).

  • Property svn:eol-style set to native
File size: 1.6 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      Reto Grieder
26 *
27 */
28
29/**
30    @file
31    @brief
32*/
33
34#ifndef _TextureGenerator_H__
35#define _TextureGenerator_H__
36
37#include "tools/ToolsPrereqs.h"
38
39#include <map>
40#include <string>
41#include "util/UtilPrereqs.h"
42
43namespace orxonox
44{
45    class _ToolsExport TextureGenerator
46    {
47    public:
48        static const std::string& getMaterialName(const std::string& textureName, const ColourValue& colour);
49
50    private:
51        TextureGenerator();
52        TextureGenerator(const TextureGenerator&);
53        ~TextureGenerator();
54
55        static std::map<std::string, std::map<ColourValue, std::string> > materials_s;
56        static unsigned int materialCount_s;
57    };
58}
59
60#endif /* _TextureGenerator_H__ */
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