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source: code/branches/output/data/levels/templates/spaceshipPirate.oxt @ 8820

Last change on this file since 8820 was 8820, checked in by landauf, 13 years ago

fixed some stuff that became visible after the recent changes in the output system:

  • fixed ogre exception because of included files in xml template files (it was searching for templates/includes/*.oxi instead of includes/*.oxi)
  • initializing worldentities with mass 1 instead of 0 to avoid a warning
  • Loader::open now also supports a bVerbose flag to hide output for internal xml files (like resource files)
  • Property svn:eol-style set to native
File size: 4.6 KB
Line 
1<Template name=spaceshippirate>
2  <SpaceShip
3   hudtemplate            = spaceshiphud
4   camerapositiontemplate = spaceshippiratecameras
5   spawnparticlesource    = "Orxonox/fairytwirl"
6   spawnparticleduration  = 3
7   explosionchunks        = 6
8
9   health            = 100
10   maxhealth         = 200
11   initialhealth     = 100
12
13   primaryThrust     = 100;
14   auxilaryThrust    = 30;
15   rotationThrust    = 25;
16
17   collisionType     = "dynamic"
18   mass              = 100
19   linearDamping     = 0.7
20   angularDamping    = 0.9999999
21  >
22    <engines>
23      <MultiStateEngine position=" 0, 0, 0" template=spaceshippirateengine />
24    </engines>
25    <attached>
26      <Model position="0,0,0" yaw=90 pitch=-90 roll=0 scale=4 mesh="pirate.mesh" />
27      <BlinkingBillboard position=" 12.7,-3.8,0" material="Examples/Flare" colour="1.0, 1.0, 1" amplitude=0.04 frequency=1 quadratic=1 />
28      <BlinkingBillboard position="-12.7,-3.8,0" material="Examples/Flare" colour="1.0, 1.0, 1" amplitude=0.04 frequency=1 quadratic=1 phase="90"/>
29      <BlinkingBillboard position=" 8.7,-0.5,2.5" material="Examples/Flare" colour="1.0, 1.0, 1" amplitude=0.04 frequency=1 quadratic=1 phase="30"/>
30      <BlinkingBillboard position="-8.7,-0.5,2.5" material="Examples/Flare" colour="1.0, 1.0, 1" amplitude=0.04 frequency=1 quadratic=1 phase="60"/>
31    </attached>
32    <collisionShapes>
33      <BoxCollisionShape position="0,0,0"      halfExtents="10, 3, 5" />
34      <BoxCollisionShape position="13,-1.3,0"  halfExtents="3, 1, 2" />
35      <BoxCollisionShape position="-13,-1.3,0" halfExtents="3, 1, 2" />
36      <BoxCollisionShape position="0,0,7"      halfExtents="3, 2, 2" />
37      <BoxCollisionShape position="0,0.1,-11"  halfExtents="2.2, 1.8, 6" />
38      <BoxCollisionShape position="0,0.1,-19"  halfExtents="1.4, 1, 2" />
39    </collisionShapes>
40
41<?lua
42  include("../includes/weaponSettingsPirate.oxi")
43?>
44  </SpaceShip>
45</Template>
46
47<Template name=spaceshippiratecameras defaults=0>
48  <SpaceShip>
49    <camerapositions>
50      <CameraPosition position="0,8, 60" drag=true mouselook=true />
51      <CameraPosition position="0,16, 120" drag=true mouselook=true />
52      <CameraPosition position="0,24,180" drag=true mouselook=true />
53      <CameraPosition position="0,60,10" pitch="-80" drag=true mouselook=true />
54    </camerapositions>
55  </SpaceShip>
56</Template>
57
58<Template name=spaceshippirateengine baseclass=MultiStateEngine>
59  <MultiStateEngine
60   boostfactor    = 2
61
62   speedfront     = 150
63   speedback      =  50
64   speedleftright =  50
65   speedupdown    =  50
66
67   accelerationfront     = 500
68   accelerationbrake     = 500
69   accelerationback      =  125
70   accelerationleftright =  125
71   accelerationupdown    =  125
72  >
73    <EffectContainer condition="not idle">
74      <FadingBillboard mainstate=activity active=false scale=0.02 position=" 1.3, -4, -15" colour="1.0, 0.65, 0.2, 1.0" material="Examples/FlareZwei" turnontime=0.5 turnofftime=0.5 />
75      <FadingBillboard mainstate=activity active=false scale=0.02 position=" 0, -4, -15" colour="1.0, 0.65, 0.2, 1.0" material="Examples/FlareZwei" turnontime=0.5 turnofftime=0.5 />
76      <FadingBillboard mainstate=activity active=false scale=0.02 position="-1.3, -4, -15" colour="1.0, 0.65, 0.2, 1.0" material="Examples/FlareZwei" turnontime=0.5 turnofftime=0.5 />
77    </EffectContainer>
78    <EffectContainer condition="normal or boost">
79      <Backlight mainstate=activity active=false scale=0.4 name=bltest position=" 13, -4,  9.5" colour="1.0, 0.65, 0.2, 1.0" width=8 length=800 lifetime=1 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
80      <Backlight mainstate=activity active=false scale=0.4 name=bltest position="-13, -4,  9.5" colour="1.0, 0.65, 0.2, 1.0" width=8 length=800 lifetime=1 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
81    </EffectContainer>
82    <EffectContainer condition="boost">
83      <Backlight mainstate=activity active=false scale=0.4 name=bltest position="  0,  5, 15.5" colour="1.0, 0.65, 0.2, 1.0" width=16 length=1600 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
84    </EffectContainer>
85    <EffectContainer condition="brake">
86      <FadingBillboard mainstate=activity active=false scale=0.1 position=" 4.4, -5.5, 5" colour="0.8, 0.0, 0.0, 0.3" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
87      <FadingBillboard mainstate=activity active=false scale=0.1 position="-4.4, -5.5, 5" colour="0.8, 0.0, 0.0, 0.3" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
88    </EffectContainer>
89  </MultiStateEngine>
90</Template>
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