| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Fabian 'x3n' Landau | 
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| 24 | *   Co-authors: | 
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| 25 | *      ... | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | #include <set> | 
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| 30 |  | 
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| 31 | #include "OrxonoxStableHeaders.h" | 
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| 32 | #include "Timer.h" | 
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| 33 |  | 
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| 34 | #include "core/Executor.h" | 
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| 35 | #include "core/CoreIncludes.h" | 
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| 36 | #include "core/ConsoleCommand.h" | 
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| 37 | #include "core/CommandExecutor.h" | 
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| 38 | #include "core/Clock.h" | 
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| 39 |  | 
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| 40 | namespace orxonox | 
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| 41 | { | 
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| 42 | SetConsoleCommandShortcutExtern(delay); | 
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| 43 | SetConsoleCommandShortcutExtern(killdelays); | 
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| 44 |  | 
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| 45 | static std::set<StaticTimer*> delaytimerset; | 
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| 46 |  | 
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| 47 | /** | 
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| 48 | @brief Calls a console command after 'delay' seconds. | 
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| 49 | @param delay The delay in seconds | 
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| 50 | @param command The console command | 
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| 51 | */ | 
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| 52 | void delay(float delay, const std::string& command) | 
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| 53 | { | 
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| 54 | StaticTimer *delaytimer = new StaticTimer(); | 
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| 55 | delaytimerset.insert(delaytimer); | 
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| 56 |  | 
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| 57 | ExecutorStatic* delayexecutor = createExecutor(createFunctor(&executeDelayedCommand)); | 
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| 58 | delayexecutor->setDefaultValues(delaytimer, command); | 
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| 59 | delaytimer->setTimer(delay, false, delayexecutor); | 
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| 60 | } | 
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| 61 |  | 
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| 62 | /** | 
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| 63 | @brief Executes the command. | 
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| 64 | @param timer The timer to destroy after the command-execution | 
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| 65 | @param command The command to execute | 
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| 66 | */ | 
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| 67 | void executeDelayedCommand(StaticTimer* timer, const std::string& command) | 
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| 68 | { | 
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| 69 | CommandExecutor::execute(command); | 
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| 70 | delete timer; | 
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| 71 | delaytimerset.erase(timer); | 
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| 72 | } | 
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| 73 |  | 
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| 74 | /** | 
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| 75 | @brief Kills all delayed commands. | 
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| 76 | */ | 
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| 77 | void killdelays() | 
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| 78 | { | 
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| 79 | for (std::set<StaticTimer*>::iterator it = delaytimerset.begin(); it != delaytimerset.end(); ++it) | 
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| 80 | delete (*it); | 
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| 81 |  | 
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| 82 | delaytimerset.clear(); | 
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| 83 | } | 
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| 84 |  | 
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| 85 | /** | 
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| 86 | @brief Constructor: Sets the default-values. | 
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| 87 | */ | 
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| 88 | TimerBase::TimerBase() | 
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| 89 | { | 
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| 90 | this->executor_ = 0; | 
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| 91 | this->interval_ = 0; | 
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| 92 | this->bLoop_ = false; | 
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| 93 | this->bActive_ = false; | 
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| 94 |  | 
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| 95 | this->time_ = 0; | 
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| 96 |  | 
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| 97 | RegisterRootObject(TimerBase); | 
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| 98 | } | 
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| 99 |  | 
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| 100 | /** | 
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| 101 | @brief Deletes the executor. | 
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| 102 | */ | 
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| 103 | TimerBase::~TimerBase() | 
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| 104 | { | 
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| 105 | this->deleteExecutor(); | 
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| 106 | } | 
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| 107 |  | 
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| 108 | /** | 
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| 109 | @brief Executes the executor. | 
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| 110 | */ | 
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| 111 | void TimerBase::run() const | 
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| 112 | { | 
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| 113 | (*this->executor_)(); | 
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| 114 | } | 
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| 115 |  | 
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| 116 | /** | 
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| 117 | @brief Deletes the executor. | 
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| 118 | */ | 
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| 119 | void TimerBase::deleteExecutor() | 
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| 120 | { | 
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| 121 | if (this->executor_) | 
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| 122 | delete this->executor_; | 
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| 123 | } | 
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| 124 |  | 
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| 125 | /** | 
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| 126 | @brief Updates the timer before the frames are rendered. | 
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| 127 | */ | 
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| 128 | void TimerBase::tick(const Clock& time) | 
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| 129 | { | 
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| 130 | if (this->bActive_) | 
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| 131 | { | 
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| 132 | // If active: Decrease the timer by the duration of the last frame | 
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| 133 | this->time_ -= time.getDeltaTimeMicroseconds(); | 
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| 134 |  | 
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| 135 | if (this->time_ <= 0) | 
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| 136 | { | 
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| 137 | // It's time to call the function | 
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| 138 | if (this->bLoop_) | 
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| 139 | { | 
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| 140 | this->time_ += this->interval_; // Q: Why '+=' and not '='? A: Think about it. It's more accurate like that. Seriously. | 
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| 141 | while (this->time_ <= 0) | 
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| 142 | { | 
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| 143 | // The interval was shorter than one tick, so execute the function more than once | 
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| 144 | this->run(); | 
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| 145 | this->time_ += this->interval_; | 
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| 146 | } | 
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| 147 | } | 
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| 148 | else | 
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| 149 | this->stopTimer(); // Stop the timer if we don't want to loop | 
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| 150 |  | 
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| 151 | this->run(); | 
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| 152 | } | 
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| 153 | } | 
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| 154 | } | 
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| 155 | } | 
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