1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Fabian 'x3n' Landau |
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24 | * Co-authors: |
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25 | * Benjamin Knecht |
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26 | * |
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27 | */ |
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28 | |
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29 | |
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30 | #include "OrxonoxStableHeaders.h" |
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31 | |
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32 | #include <OgreCamera.h> |
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33 | #include <OgreRenderWindow.h> |
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34 | #include <OgreParticleSystem.h> |
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35 | #include <OgreSceneNode.h> |
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36 | |
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37 | #include "util/Convert.h" |
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38 | #include "util/Math.h" |
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39 | #include "util/Debug.h" |
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40 | #include "core/CoreIncludes.h" |
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41 | #include "core/ConfigValueIncludes.h" |
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42 | #include "core/Iterator.h" |
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43 | #include "core/input/InputManager.h" |
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44 | #include "core/XMLPort.h" |
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45 | #include "core/ConsoleCommand.h" |
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46 | #include "tools/ParticleInterface.h" |
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47 | #include "network/Client.h" |
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48 | #include "Backlight.h" |
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49 | #include "CameraHandler.h" |
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50 | #include "ParticleSpawner.h" |
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51 | #include "Settings.h" |
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52 | #include "RotatingProjectile.h" |
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53 | #include "ParticleProjectile.h" |
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54 | #include "GraphicsEngine.h" |
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55 | #include "SpaceShipAI.h" |
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56 | |
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57 | namespace orxonox{ |
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58 | |
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59 | SetConsoleCommand(SpaceShip, setMaxSpeedTest, false).accessLevel(AccessLevel::Debug); |
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60 | SetConsoleCommand(SpaceShip, whereAmI, true).accessLevel(AccessLevel::User); |
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61 | SetConsoleCommand(SpaceShip, moveLongitudinal, true).accessLevel(AccessLevel::User).defaultValue(0, 1.0f).axisParamIndex(0).keybindMode(KeybindMode::OnHold); |
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62 | SetConsoleCommand(SpaceShip, moveLateral, true).accessLevel(AccessLevel::User).defaultValue(0, 1.0f).axisParamIndex(0).keybindMode(KeybindMode::OnHold); |
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63 | SetConsoleCommand(SpaceShip, moveYaw, true).accessLevel(AccessLevel::User).defaultValue(0, 1.0f).axisParamIndex(0).keybindMode(KeybindMode::OnHold); |
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64 | SetConsoleCommand(SpaceShip, movePitch, true).accessLevel(AccessLevel::User).defaultValue(0, 1.0f).axisParamIndex(0).keybindMode(KeybindMode::OnHold); |
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65 | SetConsoleCommand(SpaceShip, moveRoll, true).accessLevel(AccessLevel::User).defaultValue(0, 1.0f).axisParamIndex(0).keybindMode(KeybindMode::OnHold); |
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66 | SetConsoleCommand(SpaceShip, fire, true).accessLevel(AccessLevel::User).keybindMode(KeybindMode::OnHold); |
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67 | SetConsoleCommandAliasMulti(SpaceShip, setMaxSpeedTest, "setMaxSpeed", 1, false).accessLevel(AccessLevel::Debug); |
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68 | SetConsoleCommandAliasMulti(SpaceShip, setMaxSpeedTest, "setMaxBlubber", 2, false).accessLevel(AccessLevel::Debug); |
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69 | SetConsoleCommandAliasMulti(SpaceShip, setMaxSpeedTest, "setRofl", 3, false).accessLevel(AccessLevel::Debug); |
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70 | |
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71 | |
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72 | |
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73 | CreateFactory(SpaceShip); |
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74 | |
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75 | SpaceShip* SpaceShip::instance_s; |
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76 | |
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77 | |
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78 | SpaceShip *SpaceShip::getLocalShip(){ |
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79 | ObjectList<SpaceShip>::iterator it; |
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80 | for(it = ObjectList<SpaceShip>::begin(); it; ++it){ |
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81 | assert(it->isA(Class(SpaceShip))); |
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82 | if( (it)->myShip_ || (network::Host::running() && network::Host::getShipID()==(it)->objectID) ){ |
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83 | // COUT(1) << "^^^^^^^^^^ myShip_:" << *it << " classname: " << (*it)->getIdentifier()->getName() << " objectid: " << (*it)->objectID << std::endl; |
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84 | return *it; |
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85 | } |
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86 | } |
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87 | return 0; |
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88 | } |
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89 | |
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90 | |
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91 | bool SpaceShip::create() |
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92 | { |
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93 | if (!myShip_) |
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94 | { |
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95 | if (network::Host::running()) |
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96 | //COUT(3) << "this id: " << this->objectID << " myShipID: " << network::Host::getShipID() << std::endl; |
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97 | if (network::Host::running() && objectID == network::Host::getShipID()) |
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98 | { |
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99 | if (!network::Host::isServer()) |
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100 | setObjectMode(0x3); |
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101 | myShip_ = true; |
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102 | } |
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103 | } |
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104 | else |
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105 | this->setRadarObjectColour(this->getProjectileColour()); |
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106 | assert(Model::create()); |
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107 | this->init(); |
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108 | return true; |
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109 | } |
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110 | |
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111 | |
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112 | |
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113 | |
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114 | void SpaceShip::registerAllVariables() |
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115 | { |
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116 | registerVar( &camName_, camName_.length()+1, network::STRING, 0x1 ); |
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117 | registerVar( &maxSpeed_, sizeof(maxSpeed_), network::DATA, 0x1); |
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118 | registerVar( &maxSideAndBackSpeed_, sizeof(maxSideAndBackSpeed_), network::DATA, 0x1); |
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119 | registerVar( &maxRotation_, sizeof(maxRotation_), network::DATA, 0x1); |
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120 | registerVar( &translationAcceleration_, sizeof(translationAcceleration_), network::DATA, 0x1); |
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121 | registerVar( &rotationAcceleration_, sizeof(rotationAcceleration_), network::DATA, 0x1); |
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122 | registerVar( &rotationAccelerationRadian_, sizeof(rotationAccelerationRadian_), network::DATA, 0x1); |
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123 | registerVar( &translationDamping_, sizeof(translationDamping_), network::DATA, 0x1); |
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124 | registerVar( &rotationDamping_, sizeof(rotationDamping_), network::DATA, 0x1); |
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125 | registerVar( &rotationDampingRadian_, sizeof(rotationDampingRadian_), network::DATA, 0x1); |
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126 | } |
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127 | |
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128 | |
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129 | |
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130 | void SpaceShip::changedVisibility() |
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131 | { |
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132 | SUPER(SpaceShip, changedVisibility); |
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133 | |
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134 | this->tt1_->setEnabled(this->isVisible()); |
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135 | this->tt2_->setEnabled(this->isVisible()); |
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136 | this->redBillboard_.setVisible(this->isVisible()); |
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137 | this->greenBillboard_.setVisible(this->isVisible()); |
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138 | this->crosshairNear_.setVisible(this->isVisible()); |
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139 | this->crosshairFar_.setVisible(this->isVisible()); |
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140 | this->rightThrusterFlare_.setVisible(this->isVisible()); |
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141 | this->leftThrusterFlare_.setVisible(this->isVisible()); |
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142 | this->smoke_->setVisible(this->isVisible()); |
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143 | this->fire_->setVisible(this->isVisible()); |
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144 | this->backlight_->setVisible(this->isVisible()); |
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145 | } |
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146 | |
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147 | void SpaceShip::changedActivity() |
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148 | { |
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149 | SUPER(SpaceShip, changedActivity); |
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150 | |
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151 | this->tt1_->setEnabled(this->isVisible()); |
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152 | this->tt2_->setEnabled(this->isVisible()); |
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153 | this->redBillboard_.setVisible(this->isVisible()); |
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154 | this->greenBillboard_.setVisible(this->isVisible()); |
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155 | this->crosshairNear_.setVisible(this->isVisible()); |
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156 | this->crosshairFar_.setVisible(this->isVisible()); |
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157 | this->rightThrusterFlare_.setVisible(this->isVisible()); |
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158 | this->leftThrusterFlare_.setVisible(this->isVisible()); |
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159 | } |
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160 | |
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161 | void SpaceShip::setCamera(const std::string& camera) |
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162 | { |
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163 | camName_=camera; |
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164 | // change camera attributes here, if you want to ;) |
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165 | } |
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166 | |
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167 | void SpaceShip::getFocus(){ |
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168 | COUT(4) << "requesting focus" << std::endl; |
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169 | //if(!network::Host::running() || network::Host::getShipID()==objectID) |
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170 | if(myShip_) |
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171 | CameraHandler::getInstance()->requestFocus(cam_); |
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172 | |
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173 | } |
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174 | |
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175 | Camera* SpaceShip::getCamera(){ |
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176 | return cam_; |
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177 | } |
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178 | |
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179 | void SpaceShip::createCamera(){ |
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180 | // COUT(4) << "begin camera creation" << std::endl; |
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181 | this->camNode_ = this->getNode()->createChildSceneNode(camName_); |
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182 | COUT(4) << "position: (this)" << this->getNode()->getPosition() << std::endl; |
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183 | this->camNode_->setPosition(Vector3(-25,0,5)); |
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184 | // Quaternion q1 = Quaternion(Radian(Degree(90)),Vector3(0,-1,0)); |
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185 | // Quaternion q2 = Quaternion(Radian(Degree(90)),Vector3(0,0,-1)); |
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186 | // camNode_->setOrientation(q1*q2); |
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187 | COUT(4) << "position: (cam)" << this->camNode_->getPosition() << std::endl; |
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188 | cam_ = new Camera(this->camNode_); |
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189 | |
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190 | cam_->setTargetNode(this->getNode()); |
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191 | // cam->setPosition(Vector3(0,-350,0)); |
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192 | // Quaternion q1 = Quaternion(Radian(Degree(90)),Vector3(0,0,1)); |
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193 | // Quaternion q2 = Quaternion(Radian(Degree(90)),Vector3(0,1,0)); |
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194 | Quaternion q1 = Quaternion(Radian(Degree(90)),Vector3(0,-1,0)); |
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195 | Quaternion q2 = Quaternion(Radian(Degree(90)),Vector3(1,0,0)); |
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196 | |
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197 | this->camNode_->setOrientation(q2*q1); |
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198 | //if(!network::Host::running() || network::Host::getShipID()==objectID){ //TODO: check this |
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199 | if(myShip_){ |
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200 | COUT(4) << "requesting focus for camera" << std::endl; |
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201 | //CameraHandler::getInstance()->requestFocus(cam_); |
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202 | if(this->isExactlyA(Class(SpaceShip))){ |
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203 | getFocus(); |
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204 | COUT(4) << "getting focus for obj id: " << objectID << std::endl; |
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205 | }else |
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206 | COUT(4) << "not getting focus (not exactly spaceship) for obj id: " << objectID << std::endl; |
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207 | }else |
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208 | COUT(4) << "not getting focus (not my ship) for obj id: " << objectID << std::endl; |
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209 | } |
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210 | |
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211 | void SpaceShip::setMaxSpeed(float value) |
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212 | { this->maxSpeed_ = value; } |
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213 | void SpaceShip::setMaxSideAndBackSpeed(float value) |
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214 | { this->maxSideAndBackSpeed_ = value; } |
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215 | void SpaceShip::setMaxRotation(float value) |
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216 | { this->maxRotation_ = value; this->maxRotationRadian_ = Radian(value); } |
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217 | void SpaceShip::setTransAcc(float value) |
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218 | { this->translationAcceleration_ = value; } |
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219 | void SpaceShip::setRotAcc(float value) |
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220 | { this->rotationAcceleration_ = value; this->rotationAccelerationRadian_ = Radian(value); } |
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221 | void SpaceShip::setTransDamp(float value) |
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222 | { this->translationDamping_ = value; } |
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223 | void SpaceShip::setRotDamp(float value) |
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224 | { this->rotationDamping_ = value; this->rotationDampingRadian_ = Radian(value); } |
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225 | |
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226 | |
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227 | std::string SpaceShip::whereAmI() { |
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228 | return getConvertedValue<float, std::string>(SpaceShip::getLocalShip()->getPosition().x) |
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229 | + " " + getConvertedValue<float, std::string>(SpaceShip::getLocalShip()->getPosition().y) |
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230 | + " " + getConvertedValue<float, std::string>(SpaceShip::getLocalShip()->getPosition().z); |
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231 | } |
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232 | |
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233 | |
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234 | |
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235 | |
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236 | |
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237 | |
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238 | |
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239 | |
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240 | } |
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