| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Oliver Scheuss, (C) 2008 | 
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| 24 | *   Co-authors: | 
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| 25 | *      ... | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 |  | 
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| 30 | #include "Acknowledgement.h" | 
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| 31 | #include "network/Host.h" | 
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| 32 | #include "network/GamestateHandler.h" | 
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| 33 | #include "core/CoreIncludes.h" | 
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| 34 |  | 
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| 35 | namespace network { | 
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| 36 | namespace packet { | 
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| 37 |  | 
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| 38 | #define PACKET_FLAGS_ACK    0 | 
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| 39 | #define _PACKETID           0 | 
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| 40 | #define _ACKID              _PACKETID + sizeof(network::packet::ENUM::Type) | 
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| 41 |  | 
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| 42 | Acknowledgement::Acknowledgement( unsigned int id, int clientID ) | 
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| 43 | : Packet() | 
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| 44 | { | 
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| 45 | flags_ = flags_ | PACKET_FLAGS_ACK; | 
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| 46 | data_=new unsigned char[ getSize() ]; | 
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| 47 | *(ENUM::Type *)(data_ + _PACKETID ) = ENUM::Acknowledgement; | 
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| 48 | *(unsigned int *)(data_ + _ACKID ) = id; | 
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| 49 | clientID_=clientID; | 
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| 50 | } | 
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| 51 |  | 
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| 52 | Acknowledgement::Acknowledgement( unsigned char *data, int clientID ) | 
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| 53 | : Packet(data, clientID) | 
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| 54 | { | 
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| 55 | } | 
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| 56 |  | 
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| 57 | Acknowledgement::~Acknowledgement() | 
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| 58 | { | 
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| 59 | } | 
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| 60 |  | 
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| 61 | unsigned int Acknowledgement::getSize() const{ | 
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| 62 | return _ACKID + sizeof(unsigned int); | 
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| 63 | } | 
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| 64 |  | 
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| 65 | bool Acknowledgement::process(){ | 
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| 66 | bool b = GamestateHandler::ackGamestate(getAckID(), clientID_); | 
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| 67 | delete this; | 
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| 68 | return b; | 
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| 69 | } | 
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| 70 |  | 
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| 71 | unsigned int Acknowledgement::getAckID(){ | 
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| 72 | return *(unsigned int *)(data_ + _ACKID); | 
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| 73 | } | 
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| 74 |  | 
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| 75 | } //namespace packet | 
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| 76 | } //namespace network | 
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