| 1 | /* | 
|---|
| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
|---|
| 3 | *                    > www.orxonox.net < | 
|---|
| 4 | * | 
|---|
| 5 | * | 
|---|
| 6 | *   License notice: | 
|---|
| 7 | * | 
|---|
| 8 | *   This program is free software; you can redistribute it and/or | 
|---|
| 9 | *   modify it under the terms of the GNU General Public License | 
|---|
| 10 | *   as published by the Free Software Foundation; either version 2 | 
|---|
| 11 | *   of the License, or (at your option) any later version. | 
|---|
| 12 | * | 
|---|
| 13 | *   This program is distributed in the hope that it will be useful, | 
|---|
| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
|---|
| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
|---|
| 16 | *   GNU General Public License for more details. | 
|---|
| 17 | * | 
|---|
| 18 | *   You should have received a copy of the GNU General Public License | 
|---|
| 19 | *   along with this program; if not, write to the Free Software | 
|---|
| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
|---|
| 21 | * | 
|---|
| 22 | *   Author: | 
|---|
| 23 | *      Oliver Scheuss, (C) 2007 | 
|---|
| 24 | *   Co-authors: | 
|---|
| 25 | *      ... | 
|---|
| 26 | * | 
|---|
| 27 | */ | 
|---|
| 28 |  | 
|---|
| 29 | #ifndef _Synchronisable_H__ | 
|---|
| 30 | #define _Synchronisable_H__ | 
|---|
| 31 |  | 
|---|
| 32 | #include "NetworkPrereqs.h" | 
|---|
| 33 |  | 
|---|
| 34 | #include <list> | 
|---|
| 35 | #include "core/OrxonoxClass.h" | 
|---|
| 36 | #include "core/XMLIncludes.h" | 
|---|
| 37 | #include "NetworkCallback.h" | 
|---|
| 38 |  | 
|---|
| 39 | namespace network | 
|---|
| 40 | { | 
|---|
| 41 | enum variableType{ | 
|---|
| 42 | DATA, | 
|---|
| 43 | STRING, | 
|---|
| 44 | }; | 
|---|
| 45 |  | 
|---|
| 46 | struct synchronisableHeader{ | 
|---|
| 47 | unsigned int size; | 
|---|
| 48 | unsigned int objectID; | 
|---|
| 49 | unsigned int classID; | 
|---|
| 50 | }; | 
|---|
| 51 |  | 
|---|
| 52 | typedef struct synchronisableVariable{ | 
|---|
| 53 | unsigned int size; | 
|---|
| 54 | int mode; // this determines in which direction the variable gets synchronised | 
|---|
| 55 | void *var; | 
|---|
| 56 | variableType type; | 
|---|
| 57 | NetworkCallbackBase *callback; | 
|---|
| 58 | }SYNCVAR; | 
|---|
| 59 |  | 
|---|
| 60 |  | 
|---|
| 61 | /** | 
|---|
| 62 | * This class is the base class of all the Objects in the universe that need to be synchronised over the network | 
|---|
| 63 | * Every class, t | 
|---|
| 64 | int mode;hat inherits from this class has to link the DATA THAT NEEDS TO BE SYNCHRONISED into the linked list. Additionally it also has to provide a Constructor, that takes exactly the variables in this linked list. | 
|---|
| 65 | * @author Oliver Scheuss | 
|---|
| 66 | */ | 
|---|
| 67 | class _NetworkExport Synchronisable : virtual public orxonox::OrxonoxClass{ | 
|---|
| 68 | public: | 
|---|
| 69 |  | 
|---|
| 70 | virtual ~Synchronisable(); | 
|---|
| 71 | unsigned int objectID; | 
|---|
| 72 | unsigned int classID; | 
|---|
| 73 |  | 
|---|
| 74 | void registerVar(void *var, int size, variableType t, int mode=1, NetworkCallbackBase *cb=0); | 
|---|
| 75 | bool getData(unsigned char*& men, unsigned int id, int mode=0x0); | 
|---|
| 76 | int getSize2(unsigned int id, int mode=0x0); | 
|---|
| 77 | bool updateData(unsigned char*& mem, int mode=0x0); | 
|---|
| 78 | bool isMyData(unsigned char* mem); | 
|---|
| 79 | void setObjectMode(int mode); | 
|---|
| 80 | void setObjectFrequency(unsigned int freq){ objectFrequency_ = freq; } | 
|---|
| 81 |  | 
|---|
| 82 | virtual void registerAllVariables()=0; | 
|---|
| 83 | virtual bool create(); | 
|---|
| 84 | static void setClient(bool b); | 
|---|
| 85 |  | 
|---|
| 86 | static bool fabricate(unsigned char*& mem, int mode=0x0); | 
|---|
| 87 | protected: | 
|---|
| 88 | Synchronisable(); | 
|---|
| 89 | private: | 
|---|
| 90 | int getSize(unsigned int id, int mode=0x0); | 
|---|
| 91 | bool isMyTick(unsigned int id); | 
|---|
| 92 | std::list<synchronisableVariable *> *syncList; | 
|---|
| 93 | int datasize; | 
|---|
| 94 | static int state_; // detemines wheter we are server (default) or client | 
|---|
| 95 | bool backsync_; // if true the variables with mode > 1 will be synchronised to server (client -> server) | 
|---|
| 96 | unsigned int objectFrequency_; | 
|---|
| 97 | int objectMode_; | 
|---|
| 98 | }; | 
|---|
| 99 | } | 
|---|
| 100 |  | 
|---|
| 101 | #endif /* _Synchronisable_H__ */ | 
|---|