| 1 | /* | 
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| 2 | The zlib/libpng License | 
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| 3 |  | 
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| 4 | Copyright (c) 2005-2007 Phillip Castaneda (pjcast -- www.wreckedgames.com) | 
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| 5 |  | 
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| 6 | This software is provided 'as-is', without any express or implied warranty. In no event will | 
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| 7 | the authors be held liable for any damages arising from the use of this software. | 
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| 8 |  | 
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| 9 | Permission is granted to anyone to use this software for any purpose, including commercial | 
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| 10 | applications, and to alter it and redistribute it freely, subject to the following | 
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| 11 | restrictions: | 
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| 12 |  | 
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| 13 |     1. The origin of this software must not be misrepresented; you must not claim that | 
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| 14 |                 you wrote the original software. If you use this software in a product, | 
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| 15 |                 an acknowledgment in the product documentation would be appreciated but is | 
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| 16 |                 not required. | 
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| 17 |  | 
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| 18 |     2. Altered source versions must be plainly marked as such, and must not be | 
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| 19 |                 misrepresented as being the original software. | 
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| 20 |  | 
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| 21 |     3. This notice may not be removed or altered from any source distribution. | 
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| 22 | */ | 
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| 23 | #ifndef OIS_Mouse_H | 
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| 24 | #define OIS_Mouse_H | 
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| 25 | #include "OISObject.h" | 
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| 26 | #include "OISEvents.h" | 
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| 27 |  | 
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| 28 | namespace OIS | 
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| 29 | { | 
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| 30 |         //! Button ID for mouse devices | 
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| 31 |         enum MouseButtonID | 
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| 32 |         { | 
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| 33 |                 MB_Left = 0, MB_Right, MB_Middle, | 
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| 34 |                 MB_Button3, MB_Button4, MB_Button5, MB_Button6, MB_Button7 | 
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| 35 |         }; | 
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| 36 |  | 
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| 37 |         /** | 
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| 38 |                 Represents the state of the mouse | 
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| 39 |                 All members are valid for both buffered and non buffered mode | 
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| 40 |         */ | 
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| 41 |         class _OISExport MouseState | 
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| 42 |         { | 
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| 43 |         public: | 
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| 44 |                 MouseState() : width(50), height(50), buttons(0) {}; | 
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| 45 |  | 
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| 46 |                 /** Represents the height/width of your display area.. used if mouse clipping | 
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| 47 |                 or mouse grabbed in case of X11 - defaults to 50.. Make sure to set this | 
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| 48 |                 and change when your size changes.. */ | 
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| 49 |                 mutable int width, height; | 
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| 50 |  | 
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| 51 |                 //! X Axis component | 
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| 52 |                 Axis X; | 
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| 53 |  | 
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| 54 |                 //! Y Axis Component | 
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| 55 |                 Axis Y; | 
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| 56 |  | 
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| 57 |                 //! Z Axis Component | 
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| 58 |                 Axis Z; | 
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| 59 |  | 
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| 60 |                 //! represents all buttons - bit position indicates button down | 
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| 61 |                 int buttons; | 
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| 62 |  | 
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| 63 |                 //! Button down test | 
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| 64 |                 inline bool buttonDown( MouseButtonID button ) const | 
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| 65 |                 { | 
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| 66 |                         return ((buttons & ( 1L << button )) == 0) ? false : true; | 
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| 67 |                 } | 
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| 68 |  | 
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| 69 |                 //! Clear all the values | 
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| 70 |                 void clear() | 
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| 71 |                 { | 
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| 72 |                         X.clear(); | 
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| 73 |                         Y.clear(); | 
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| 74 |                         Z.clear(); | 
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| 75 |                         buttons = 0; | 
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| 76 |                 } | 
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| 77 |         }; | 
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| 78 |  | 
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| 79 |         /** Specialised for mouse events */ | 
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| 80 |         class _OISExport MouseEvent : public EventArg | 
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| 81 |         { | 
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| 82 |         public: | 
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| 83 |                 MouseEvent( Object *obj, const MouseState &ms ) : EventArg(obj), state(ms) {} | 
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| 84 |                 virtual ~MouseEvent() {} | 
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| 85 |  | 
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| 86 |                 //! The state of the mouse - including buttons and axes | 
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| 87 |                 const MouseState &state; | 
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| 88 |         }; | 
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| 89 |  | 
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| 90 |         /** | 
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| 91 |                 To recieve buffered mouse input, derive a class from this, and implement the | 
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| 92 |                 methods here. Then set the call back to your Mouse instance with Mouse::setEventCallback | 
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| 93 |         */ | 
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| 94 |         class _OISExport MouseListener | 
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| 95 |         { | 
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| 96 |         public: | 
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| 97 |                 virtual ~MouseListener() {} | 
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| 98 |                 virtual bool mouseMoved( const MouseEvent &arg ) = 0; | 
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| 99 |                 virtual bool mousePressed( const MouseEvent &arg, MouseButtonID id ) = 0; | 
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| 100 |                 virtual bool mouseReleased( const MouseEvent &arg, MouseButtonID id ) = 0; | 
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| 101 |         }; | 
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| 102 |  | 
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| 103 |         /** | 
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| 104 |                 Mouse base class. To be implemented by specific system (ie. DirectX Mouse) | 
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| 105 |                 This class is useful as you remain OS independent using this common interface. | 
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| 106 |         */ | 
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| 107 |         class _OISExport Mouse : public Object | 
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| 108 |         { | 
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| 109 |         public: | 
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| 110 |                 virtual ~Mouse() {} | 
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| 111 |  | 
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| 112 |                 /** | 
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| 113 |                 @remarks | 
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| 114 |                         Register/unregister a Mouse Listener - Only one allowed for simplicity. If broadcasting | 
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| 115 |                         is neccessary, just broadcast from the callback you registered. | 
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| 116 |                 @param mouseListener | 
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| 117 |                         Send a pointer to a class derived from MouseListener or 0 to clear the callback | 
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| 118 |                 */ | 
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| 119 |                 virtual void setEventCallback( MouseListener *mouseListener ) {mListener = mouseListener;} | 
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| 120 |  | 
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| 121 |                 /** @remarks Returns currently set callback.. or 0 */ | 
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| 122 |                 MouseListener* getEventCallback() {return mListener;} | 
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| 123 |  | 
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| 124 |                 /** @remarks Returns the state of the mouse - is valid for both buffered and non buffered mode */ | 
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| 125 |                 const MouseState& getMouseState() const { return mState; } | 
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| 126 |  | 
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| 127 |         protected: | 
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| 128 |                 Mouse(const std::string &vendor, bool buffered, int devID, InputManager* creator) | 
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| 129 |                         : Object(vendor, OISMouse, buffered, devID, creator), mListener(0) {} | 
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| 130 |  | 
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| 131 |                 //! The state of the mouse | 
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| 132 |                 MouseState mState; | 
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| 133 |  | 
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| 134 |                 //! Used for buffered/actionmapping callback | 
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| 135 |                 MouseListener *mListener; | 
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| 136 |         }; | 
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| 137 | } | 
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| 138 | #endif | 
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