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source: code/branches/ode/ode-0.9/ode/src/obstack.cpp @ 216

Last change on this file since 216 was 216, checked in by mathiask, 16 years ago

[Physik] add ode-0.9

File size: 4.1 KB
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1/*************************************************************************
2 *                                                                       *
3 * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith.       *
4 * All rights reserved.  Email: russ@q12.org   Web: www.q12.org          *
5 *                                                                       *
6 * This library is free software; you can redistribute it and/or         *
7 * modify it under the terms of EITHER:                                  *
8 *   (1) The GNU Lesser General Public License as published by the Free  *
9 *       Software Foundation; either version 2.1 of the License, or (at  *
10 *       your option) any later version. The text of the GNU Lesser      *
11 *       General Public License is included with this library in the     *
12 *       file LICENSE.TXT.                                               *
13 *   (2) The BSD-style license that is included with this library in     *
14 *       the file LICENSE-BSD.TXT.                                       *
15 *                                                                       *
16 * This library is distributed in the hope that it will be useful,       *
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of        *
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files    *
19 * LICENSE.TXT and LICENSE-BSD.TXT for more details.                     *
20 *                                                                       *
21 *************************************************************************/
22
23#include <ode/common.h>
24#include <ode/error.h>
25#include <ode/memory.h>
26#include "obstack.h"
27
28//****************************************************************************
29// macros and constants
30
31#define ROUND_UP_OFFSET_TO_EFFICIENT_SIZE(arena,ofs) \
32  ofs = (size_t) (dEFFICIENT_SIZE( ((intP)(arena)) + ofs ) - ((intP)(arena)) );
33
34#define MAX_ALLOC_SIZE \
35  ((size_t)(dOBSTACK_ARENA_SIZE - sizeof (Arena) - EFFICIENT_ALIGNMENT + 1))
36
37//****************************************************************************
38// dObStack
39
40dObStack::dObStack()
41{
42  first = 0;
43  last = 0;
44  current_arena = 0;
45  current_ofs = 0;
46}
47
48
49dObStack::~dObStack()
50{
51  // free all arenas
52  Arena *a,*nexta;
53  a = first;
54  while (a) {
55    nexta = a->next;
56    dFree (a,dOBSTACK_ARENA_SIZE);
57    a = nexta;
58  }
59}
60
61
62void *dObStack::alloc (int num_bytes)
63{
64  if ((size_t)num_bytes > MAX_ALLOC_SIZE) dDebug (0,"num_bytes too large");
65
66  // allocate or move to a new arena if necessary
67  if (!first) {
68    // allocate the first arena if necessary
69    first = last = (Arena *) dAlloc (dOBSTACK_ARENA_SIZE);
70    first->next = 0;
71    first->used = sizeof (Arena);
72    ROUND_UP_OFFSET_TO_EFFICIENT_SIZE (first,first->used);
73  }
74  else {
75    // we already have one or more arenas, see if a new arena must be used
76    if ((last->used + num_bytes) > dOBSTACK_ARENA_SIZE) {
77      if (!last->next) {
78        last->next = (Arena *) dAlloc (dOBSTACK_ARENA_SIZE);
79        last->next->next = 0;
80      }
81      last = last->next;
82      last->used = sizeof (Arena);
83      ROUND_UP_OFFSET_TO_EFFICIENT_SIZE (last,last->used);
84    }
85  }
86
87  // allocate an area in the arena
88  char *c = ((char*) last) + last->used;
89  last->used += num_bytes;
90  ROUND_UP_OFFSET_TO_EFFICIENT_SIZE (last,last->used);
91  return c;
92}
93
94
95void dObStack::freeAll()
96{
97  last = first;
98  if (first) {
99    first->used = sizeof(Arena);
100    ROUND_UP_OFFSET_TO_EFFICIENT_SIZE (first,first->used);
101  }
102}
103
104
105void *dObStack::rewind()
106{
107  current_arena = first;
108  current_ofs = sizeof (Arena);
109  if (current_arena) {
110    ROUND_UP_OFFSET_TO_EFFICIENT_SIZE (current_arena,current_ofs)
111    return ((char*) current_arena) + current_ofs;
112  }
113  else return 0;
114}
115
116
117void *dObStack::next (int num_bytes)
118{
119  // this functions like alloc, except that no new storage is ever allocated
120  if (!current_arena) return 0;
121  current_ofs += num_bytes;
122  ROUND_UP_OFFSET_TO_EFFICIENT_SIZE (current_arena,current_ofs);
123  if (current_ofs >= current_arena->used) {
124    current_arena = current_arena->next;
125    if (!current_arena) return 0;
126    current_ofs = sizeof (Arena);
127    ROUND_UP_OFFSET_TO_EFFICIENT_SIZE (current_arena,current_ofs);
128  }
129  return ((char*) current_arena) + current_ofs;
130}
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