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source: code/branches/ode/ode-0.9/ode/src/mat.h @ 216

Last change on this file since 216 was 216, checked in by mathiask, 16 years ago

[Physik] add ode-0.9

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1/*************************************************************************
2 *                                                                       *
3 * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith.       *
4 * All rights reserved.  Email: russ@q12.org   Web: www.q12.org          *
5 *                                                                       *
6 * This library is free software; you can redistribute it and/or         *
7 * modify it under the terms of EITHER:                                  *
8 *   (1) The GNU Lesser General Public License as published by the Free  *
9 *       Software Foundation; either version 2.1 of the License, or (at  *
10 *       your option) any later version. The text of the GNU Lesser      *
11 *       General Public License is included with this library in the     *
12 *       file LICENSE.TXT.                                               *
13 *   (2) The BSD-style license that is included with this library in     *
14 *       the file LICENSE-BSD.TXT.                                       *
15 *                                                                       *
16 * This library is distributed in the hope that it will be useful,       *
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of        *
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files    *
19 * LICENSE.TXT and LICENSE-BSD.TXT for more details.                     *
20 *                                                                       *
21 *************************************************************************/
22
23// matrix class. this is mostly for convenience in the testing code, it is
24// not optimized at all. correctness is much more importance here.
25
26#ifndef _ODE_MAT_H_
27#define _ODE_MAT_H_
28
29#include <ode/common.h>
30
31
32class dMatrix {
33  int n,m;              // matrix dimension, n,m >= 0
34  dReal *data;          // if nonzero, n*m elements allocated on the heap
35
36public:
37  // constructors, destructors
38  dMatrix();                            // make default 0x0 matrix
39  dMatrix (int rows, int cols);         // construct zero matrix of given size
40  dMatrix (const dMatrix &);            // construct copy of given matrix
41  // create copy of given data - element (i,j) is data[i*rowskip+j*colskip]
42  dMatrix (int rows, int cols, dReal *_data, int rowskip, int colskip);
43  ~dMatrix();                           // destructor
44
45  // data movement
46  dReal & operator () (int i, int j);   // reference an element
47  void operator= (const dMatrix &);     // matrix = matrix
48  void operator= (dReal);               // matrix = scalar
49  dMatrix transpose();                  // return transposed matrix
50  // return a permuted submatrix of this matrix, made up of the rows in p
51  // and the columns in q. p has np elements, q has nq elements.
52  dMatrix select (int np, int *p, int nq, int *q);
53
54  // operators
55  dMatrix operator + (const dMatrix &);
56  dMatrix operator - (const dMatrix &);
57  dMatrix operator - ();
58  dMatrix operator * (const dMatrix &);
59  void operator += (const dMatrix &);
60  void operator -= (const dMatrix &);
61
62  // utility
63  void clearUpperTriangle();
64  void clearLowerTriangle();
65  void makeRandom (dReal range);
66  void print (char *fmt = "%10.4f ", FILE *f=stdout);
67  dReal maxDifference (const dMatrix &);
68};
69
70
71#endif
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