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source: code/branches/ode/ode-0.9/ode/src/collision_space_internal.h @ 216

Last change on this file since 216 was 216, checked in by mathiask, 16 years ago

[Physik] add ode-0.9

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1/*************************************************************************
2 *                                                                       *
3 * Open Dynamics Engine, Copyright (C) 2001-2003 Russell L. Smith.       *
4 * All rights reserved.  Email: russ@q12.org   Web: www.q12.org          *
5 *                                                                       *
6 * This library is free software; you can redistribute it and/or         *
7 * modify it under the terms of EITHER:                                  *
8 *   (1) The GNU Lesser General Public License as published by the Free  *
9 *       Software Foundation; either version 2.1 of the License, or (at  *
10 *       your option) any later version. The text of the GNU Lesser      *
11 *       General Public License is included with this library in the     *
12 *       file LICENSE.TXT.                                               *
13 *   (2) The BSD-style license that is included with this library in     *
14 *       the file LICENSE-BSD.TXT.                                       *
15 *                                                                       *
16 * This library is distributed in the hope that it will be useful,       *
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of        *
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files    *
19 * LICENSE.TXT and LICENSE-BSD.TXT for more details.                     *
20 *                                                                       *
21 *************************************************************************/
22
23/*
24
25stuff common to all spaces
26
27*/
28
29#ifndef _ODE_COLLISION_SPACE_INTERNAL_H_
30#define _ODE_COLLISION_SPACE_INTERNAL_H_
31
32#define ALLOCA(x) dALLOCA16(x)
33
34#define CHECK_NOT_LOCKED(space) \
35  dUASSERT ((space)==0 || (space)->lock_count==0, \
36            "invalid operation for locked space");
37
38
39// collide two geoms together. for the hash table space, this is
40// called if the two AABBs inhabit the same hash table cells.
41// this only calls the callback function if the AABBs actually
42// intersect. if a geom has an AABB test function, that is called to
43// provide a further refinement of the intersection.
44//
45// NOTE: this assumes that the geom AABBs are valid on entry
46// and that both geoms are enabled.
47
48static void collideAABBs (dxGeom *g1, dxGeom *g2,
49                          void *data, dNearCallback *callback)
50{
51  dIASSERT((g1->gflags & GEOM_AABB_BAD)==0);
52  dIASSERT((g2->gflags & GEOM_AABB_BAD)==0);
53
54  // no contacts if both geoms on the same body, and the body is not 0
55  if (g1->body == g2->body && g1->body) return;
56
57  // test if the category and collide bitfields match
58  if ( ((g1->category_bits & g2->collide_bits) ||
59        (g2->category_bits & g1->collide_bits)) == 0) {
60    return;
61  }
62
63  // if the bounding boxes are disjoint then don't do anything
64  dReal *bounds1 = g1->aabb;
65  dReal *bounds2 = g2->aabb;
66  if (bounds1[0] > bounds2[1] ||
67      bounds1[1] < bounds2[0] ||
68      bounds1[2] > bounds2[3] ||
69      bounds1[3] < bounds2[2] ||
70      bounds1[4] > bounds2[5] ||
71      bounds1[5] < bounds2[4]) {
72    return;
73  }
74
75  // check if either object is able to prove that it doesn't intersect the
76  // AABB of the other
77  if (g1->AABBTest (g2,bounds2) == 0) return;
78  if (g2->AABBTest (g1,bounds1) == 0) return;
79
80  // the objects might actually intersect - call the space callback function
81  callback (data,g1,g2);
82}
83
84#endif
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