1 | /************************************************************************* |
---|
2 | * * |
---|
3 | * Open Dynamics Engine, Copyright (C) 2001-2003 Russell L. Smith. * |
---|
4 | * All rights reserved. Email: russ@q12.org Web: www.q12.org * |
---|
5 | * * |
---|
6 | * This library is free software; you can redistribute it and/or * |
---|
7 | * modify it under the terms of EITHER: * |
---|
8 | * (1) The GNU Lesser General Public License as published by the Free * |
---|
9 | * Software Foundation; either version 2.1 of the License, or (at * |
---|
10 | * your option) any later version. The text of the GNU Lesser * |
---|
11 | * General Public License is included with this library in the * |
---|
12 | * file LICENSE.TXT. * |
---|
13 | * (2) The BSD-style license that is included with this library in * |
---|
14 | * the file LICENSE-BSD.TXT. * |
---|
15 | * * |
---|
16 | * This library is distributed in the hope that it will be useful, * |
---|
17 | * but WITHOUT ANY WARRANTY; without even the implied warranty of * |
---|
18 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files * |
---|
19 | * LICENSE.TXT and LICENSE-BSD.TXT for more details. * |
---|
20 | * * |
---|
21 | *************************************************************************/ |
---|
22 | |
---|
23 | |
---|
24 | /* |
---|
25 | * Cylinder-Plane collider by Christoph Beyer ( boernerb@web.de ) |
---|
26 | * |
---|
27 | * This testing basically comes down to testing the intersection |
---|
28 | * of the cylinder caps (discs) with the plane. |
---|
29 | * |
---|
30 | */ |
---|
31 | |
---|
32 | #include <ode/collision.h> |
---|
33 | #include <ode/matrix.h> |
---|
34 | #include <ode/rotation.h> |
---|
35 | #include <ode/odemath.h> |
---|
36 | #include <ode/objects.h> |
---|
37 | |
---|
38 | #include "collision_kernel.h" // for dxGeom |
---|
39 | #include "collision_util.h" |
---|
40 | |
---|
41 | |
---|
42 | int dCollideCylinderPlane(dxGeom *Cylinder, dxGeom *Plane, int flags, dContactGeom *contact, int skip) |
---|
43 | { |
---|
44 | dIASSERT (skip >= (int)sizeof(dContactGeom)); |
---|
45 | dIASSERT (Cylinder->type == dCylinderClass); |
---|
46 | dIASSERT (Plane->type == dPlaneClass); |
---|
47 | dIASSERT ((flags & NUMC_MASK) >= 1); |
---|
48 | |
---|
49 | int GeomCount = 0; // count of used contactgeoms |
---|
50 | |
---|
51 | #ifdef dSINGLE |
---|
52 | const dReal toleranz = REAL(0.0001); |
---|
53 | #endif |
---|
54 | #ifdef dDOUBLE |
---|
55 | const dReal toleranz = REAL(0.0000001); |
---|
56 | #endif |
---|
57 | |
---|
58 | // Get the properties of the cylinder (length+radius) |
---|
59 | dReal radius, length; |
---|
60 | dGeomCylinderGetParams(Cylinder, &radius, &length); |
---|
61 | dVector3 &cylpos = Cylinder->final_posr->pos; |
---|
62 | // and the plane |
---|
63 | dVector4 planevec; |
---|
64 | dGeomPlaneGetParams(Plane, planevec); |
---|
65 | dVector3 PlaneNormal = {planevec[0],planevec[1],planevec[2]}; |
---|
66 | dVector3 PlanePos = {planevec[0] * planevec[3],planevec[1] * planevec[3],planevec[2] * planevec[3]}; |
---|
67 | |
---|
68 | dVector3 G1Pos1, G1Pos2, vDir1; |
---|
69 | vDir1[0] = Cylinder->final_posr->R[2]; |
---|
70 | vDir1[1] = Cylinder->final_posr->R[6]; |
---|
71 | vDir1[2] = Cylinder->final_posr->R[10]; |
---|
72 | |
---|
73 | dReal s; |
---|
74 | s = length * REAL(0.5); |
---|
75 | G1Pos2[0] = vDir1[0] * s + cylpos[0]; |
---|
76 | G1Pos2[1] = vDir1[1] * s + cylpos[1]; |
---|
77 | G1Pos2[2] = vDir1[2] * s + cylpos[2]; |
---|
78 | |
---|
79 | G1Pos1[0] = vDir1[0] * -s + cylpos[0]; |
---|
80 | G1Pos1[1] = vDir1[1] * -s + cylpos[1]; |
---|
81 | G1Pos1[2] = vDir1[2] * -s + cylpos[2]; |
---|
82 | |
---|
83 | dVector3 C; |
---|
84 | |
---|
85 | // parallel-check |
---|
86 | s = vDir1[0] * PlaneNormal[0] + vDir1[1] * PlaneNormal[1] + vDir1[2] * PlaneNormal[2]; |
---|
87 | if(s < 0) |
---|
88 | s += REAL(1.0); // is ca. 0, if vDir1 and PlaneNormal are parallel |
---|
89 | else |
---|
90 | s -= REAL(1.0); // is ca. 0, if vDir1 and PlaneNormal are parallel |
---|
91 | if(s < toleranz && s > (-toleranz)) |
---|
92 | { |
---|
93 | // discs are parallel to the plane |
---|
94 | |
---|
95 | // 1.compute if, and where contacts are |
---|
96 | dVector3 P; |
---|
97 | s = planevec[3] - dVector3Dot(planevec, G1Pos1); |
---|
98 | dReal t; |
---|
99 | t = planevec[3] - dVector3Dot(planevec, G1Pos2); |
---|
100 | if(s >= t) // s == t does never happen, |
---|
101 | { |
---|
102 | if(s >= 0) |
---|
103 | { |
---|
104 | // 1. Disc |
---|
105 | dVector3Copy(G1Pos1, P); |
---|
106 | } |
---|
107 | else |
---|
108 | return GeomCount; // no contacts |
---|
109 | } |
---|
110 | else |
---|
111 | { |
---|
112 | if(t >= 0) |
---|
113 | { |
---|
114 | // 2. Disc |
---|
115 | dVector3Copy(G1Pos2, P); |
---|
116 | } |
---|
117 | else |
---|
118 | return GeomCount; // no contacts |
---|
119 | } |
---|
120 | |
---|
121 | // 2. generate a coordinate-system on the disc |
---|
122 | dVector3 V1, V2; |
---|
123 | if(vDir1[0] < toleranz && vDir1[0] > (-toleranz)) |
---|
124 | { |
---|
125 | // not x-axis |
---|
126 | V1[0] = vDir1[0] + REAL(1.0); // random value |
---|
127 | V1[1] = vDir1[1]; |
---|
128 | V1[2] = vDir1[2]; |
---|
129 | } |
---|
130 | else |
---|
131 | { |
---|
132 | // maybe x-axis |
---|
133 | V1[0] = vDir1[0]; |
---|
134 | V1[1] = vDir1[1] + REAL(1.0); // random value |
---|
135 | V1[2] = vDir1[2]; |
---|
136 | } |
---|
137 | // V1 is now another direction than vDir1 |
---|
138 | // Cross-product |
---|
139 | dVector3Cross(V1, vDir1, V2); |
---|
140 | // make unit V2 |
---|
141 | t = dVector3Length(V2); |
---|
142 | t = radius / t; |
---|
143 | dVector3Scale(V2, t); |
---|
144 | // cross again |
---|
145 | dVector3Cross(V2, vDir1, V1); |
---|
146 | // |V2| is 'radius' and vDir1 unit, so |V1| is 'radius' |
---|
147 | // V1 = first axis |
---|
148 | // V2 = second axis |
---|
149 | |
---|
150 | // 3. generate contactpoints |
---|
151 | |
---|
152 | // Potential contact 1 |
---|
153 | dVector3Add(P, V1, contact->pos); |
---|
154 | contact->depth = planevec[3] - dVector3Dot(planevec, contact->pos); |
---|
155 | if(contact->depth > 0) |
---|
156 | { |
---|
157 | dVector3Copy(PlaneNormal, contact->normal); |
---|
158 | contact->g1 = Cylinder; |
---|
159 | contact->g2 = Plane; |
---|
160 | GeomCount++; |
---|
161 | if( GeomCount >= (flags & NUMC_MASK)) |
---|
162 | return GeomCount; // enough contactgeoms |
---|
163 | contact = (dContactGeom *)((char *)contact + skip); |
---|
164 | } |
---|
165 | |
---|
166 | // Potential contact 2 |
---|
167 | dVector3Subtract(P, V1, contact->pos); |
---|
168 | contact->depth = planevec[3] - dVector3Dot(planevec, contact->pos); |
---|
169 | if(contact->depth > 0) |
---|
170 | { |
---|
171 | dVector3Copy(PlaneNormal, contact->normal); |
---|
172 | contact->g1 = Cylinder; |
---|
173 | contact->g2 = Plane; |
---|
174 | GeomCount++; |
---|
175 | if( GeomCount >= (flags & NUMC_MASK)) |
---|
176 | return GeomCount; // enough contactgeoms |
---|
177 | contact = (dContactGeom *)((char *)contact + skip); |
---|
178 | } |
---|
179 | |
---|
180 | // Potential contact 3 |
---|
181 | dVector3Add(P, V2, contact->pos); |
---|
182 | contact->depth = planevec[3] - dVector3Dot(planevec, contact->pos); |
---|
183 | if(contact->depth > 0) |
---|
184 | { |
---|
185 | dVector3Copy(PlaneNormal, contact->normal); |
---|
186 | contact->g1 = Cylinder; |
---|
187 | contact->g2 = Plane; |
---|
188 | GeomCount++; |
---|
189 | if( GeomCount >= (flags & NUMC_MASK)) |
---|
190 | return GeomCount; // enough contactgeoms |
---|
191 | contact = (dContactGeom *)((char *)contact + skip); |
---|
192 | } |
---|
193 | |
---|
194 | // Potential contact 4 |
---|
195 | dVector3Subtract(P, V2, contact->pos); |
---|
196 | contact->depth = planevec[3] - dVector3Dot(planevec, contact->pos); |
---|
197 | if(contact->depth > 0) |
---|
198 | { |
---|
199 | dVector3Copy(PlaneNormal, contact->normal); |
---|
200 | contact->g1 = Cylinder; |
---|
201 | contact->g2 = Plane; |
---|
202 | GeomCount++; |
---|
203 | if( GeomCount >= (flags & NUMC_MASK)) |
---|
204 | return GeomCount; // enough contactgeoms |
---|
205 | contact = (dContactGeom *)((char *)contact + skip); |
---|
206 | } |
---|
207 | } |
---|
208 | else |
---|
209 | { |
---|
210 | dReal t = dVector3Dot(PlaneNormal, vDir1); |
---|
211 | C[0] = vDir1[0] * t - PlaneNormal[0]; |
---|
212 | C[1] = vDir1[1] * t - PlaneNormal[1]; |
---|
213 | C[2] = vDir1[2] * t - PlaneNormal[2]; |
---|
214 | s = dVector3Length(C); |
---|
215 | // move C onto the circle |
---|
216 | s = radius / s; |
---|
217 | dVector3Scale(C, s); |
---|
218 | |
---|
219 | // deepest point of disc 1 |
---|
220 | dVector3Add(C, G1Pos1, contact->pos); |
---|
221 | |
---|
222 | // depth of the deepest point |
---|
223 | contact->depth = planevec[3] - dVector3Dot(planevec, contact->pos); |
---|
224 | if(contact->depth >= 0) |
---|
225 | { |
---|
226 | dVector3Copy(PlaneNormal, contact->normal); |
---|
227 | contact->g1 = Cylinder; |
---|
228 | contact->g2 = Plane; |
---|
229 | GeomCount++; |
---|
230 | if( GeomCount >= (flags & NUMC_MASK)) |
---|
231 | return GeomCount; // enough contactgeoms |
---|
232 | contact = (dContactGeom *)((char *)contact + skip); |
---|
233 | } |
---|
234 | |
---|
235 | // C is still computed |
---|
236 | |
---|
237 | // deepest point of disc 2 |
---|
238 | dVector3Add(C, G1Pos2, contact->pos); |
---|
239 | |
---|
240 | // depth of the deepest point |
---|
241 | contact->depth = planevec[3] - planevec[0] * contact->pos[0] - planevec[1] * contact->pos[1] - planevec[2] * contact->pos[2]; |
---|
242 | if(contact->depth >= 0) |
---|
243 | { |
---|
244 | dVector3Copy(PlaneNormal, contact->normal); |
---|
245 | contact->g1 = Cylinder; |
---|
246 | contact->g2 = Plane; |
---|
247 | GeomCount++; |
---|
248 | if( GeomCount >= (flags & NUMC_MASK)) |
---|
249 | return GeomCount; // enough contactgeoms |
---|
250 | contact = (dContactGeom *)((char *)contact + skip); |
---|
251 | } |
---|
252 | } |
---|
253 | return GeomCount; |
---|
254 | } |
---|