1 | /************************************************************************* |
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2 | * * |
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3 | * Open Dynamics Engine, Copyright (C) 2001-2003 Russell L. Smith. * |
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4 | * All rights reserved. Email: russ@q12.org Web: www.q12.org * |
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5 | * * |
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6 | * This library is free software; you can redistribute it and/or * |
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7 | * modify it under the terms of EITHER: * |
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8 | * (1) The GNU Lesser General Public License as published by the Free * |
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9 | * Software Foundation; either version 2.1 of the License, or (at * |
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10 | * your option) any later version. The text of the GNU Lesser * |
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11 | * General Public License is included with this library in the * |
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12 | * file LICENSE.TXT. * |
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13 | * (2) The BSD-style license that is included with this library in * |
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14 | * the file LICENSE-BSD.TXT. * |
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15 | * * |
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16 | * This library is distributed in the hope that it will be useful, * |
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17 | * but WITHOUT ANY WARRANTY; without even the implied warranty of * |
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18 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files * |
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19 | * LICENSE.TXT and LICENSE-BSD.TXT for more details. * |
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20 | * * |
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21 | *************************************************************************/ |
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22 | |
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23 | /* |
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24 | * Cylinder-box collider by Alen Ladavac |
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25 | * Ported to ODE by Nguyen Binh |
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26 | */ |
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27 | |
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28 | #include <ode/collision.h> |
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29 | #include <ode/matrix.h> |
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30 | #include <ode/rotation.h> |
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31 | #include <ode/odemath.h> |
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32 | #include "collision_util.h" |
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33 | |
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34 | static const int MAX_CYLBOX_CLIP_POINTS = 16; |
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35 | static const int nCYLINDER_AXIS = 2; |
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36 | // Number of segment of cylinder base circle. |
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37 | // Must be divisible by 4. |
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38 | static const int nCYLINDER_SEGMENT = 8; |
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39 | |
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40 | #define MAX_FLOAT dInfinity |
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41 | |
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42 | // Data that passed through the collider's functions |
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43 | typedef struct _sCylinderBoxData |
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44 | { |
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45 | // cylinder parameters |
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46 | dMatrix3 mCylinderRot; |
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47 | dVector3 vCylinderPos; |
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48 | dVector3 vCylinderAxis; |
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49 | dReal fCylinderRadius; |
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50 | dReal fCylinderSize; |
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51 | dVector3 avCylinderNormals[nCYLINDER_SEGMENT]; |
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52 | |
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53 | // box parameters |
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54 | |
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55 | dMatrix3 mBoxRot; |
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56 | dVector3 vBoxPos; |
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57 | dVector3 vBoxHalfSize; |
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58 | // box vertices array : 8 vertices |
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59 | dVector3 avBoxVertices[8]; |
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60 | |
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61 | // global collider data |
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62 | dVector3 vDiff; |
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63 | dVector3 vNormal; |
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64 | dReal fBestDepth; |
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65 | dReal fBestrb; |
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66 | dReal fBestrc; |
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67 | int iBestAxis; |
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68 | |
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69 | // contact data |
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70 | dVector3 vEp0, vEp1; |
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71 | dReal fDepth0, fDepth1; |
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72 | |
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73 | // ODE stuff |
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74 | dGeomID gBox; |
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75 | dGeomID gCylinder; |
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76 | dContactGeom* gContact; |
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77 | int iFlags; |
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78 | int iSkip; |
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79 | int nContacts; |
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80 | |
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81 | } sCylinderBoxData; |
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82 | |
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83 | |
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84 | // initialize collision data |
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85 | void _cldInitCylinderBox(sCylinderBoxData& cData) |
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86 | { |
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87 | // get cylinder position, orientation |
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88 | const dReal* pRotCyc = dGeomGetRotation(cData.gCylinder); |
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89 | dMatrix3Copy(pRotCyc,cData.mCylinderRot); |
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90 | |
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91 | const dVector3* pPosCyc = (const dVector3*)dGeomGetPosition(cData.gCylinder); |
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92 | dVector3Copy(*pPosCyc,cData.vCylinderPos); |
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93 | |
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94 | dMat3GetCol(cData.mCylinderRot,nCYLINDER_AXIS,cData.vCylinderAxis); |
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95 | |
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96 | // get cylinder radius and size |
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97 | dGeomCylinderGetParams(cData.gCylinder,&cData.fCylinderRadius,&cData.fCylinderSize); |
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98 | |
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99 | // get box position, orientation, size |
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100 | const dReal* pRotBox = dGeomGetRotation(cData.gBox); |
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101 | dMatrix3Copy(pRotBox,cData.mBoxRot); |
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102 | const dVector3* pPosBox = (const dVector3*)dGeomGetPosition(cData.gBox); |
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103 | dVector3Copy(*pPosBox,cData.vBoxPos); |
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104 | |
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105 | dGeomBoxGetLengths(cData.gBox, cData.vBoxHalfSize); |
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106 | cData.vBoxHalfSize[0] *= REAL(0.5); |
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107 | cData.vBoxHalfSize[1] *= REAL(0.5); |
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108 | cData.vBoxHalfSize[2] *= REAL(0.5); |
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109 | |
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110 | // vertex 0 |
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111 | cData.avBoxVertices[0][0] = -cData.vBoxHalfSize[0]; |
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112 | cData.avBoxVertices[0][1] = cData.vBoxHalfSize[1]; |
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113 | cData.avBoxVertices[0][2] = -cData.vBoxHalfSize[2]; |
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114 | |
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115 | // vertex 1 |
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116 | cData.avBoxVertices[1][0] = cData.vBoxHalfSize[0]; |
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117 | cData.avBoxVertices[1][1] = cData.vBoxHalfSize[1]; |
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118 | cData.avBoxVertices[1][2] = -cData.vBoxHalfSize[2]; |
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119 | |
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120 | // vertex 2 |
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121 | cData.avBoxVertices[2][0] = -cData.vBoxHalfSize[0]; |
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122 | cData.avBoxVertices[2][1] = -cData.vBoxHalfSize[1]; |
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123 | cData.avBoxVertices[2][2] = -cData.vBoxHalfSize[2]; |
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124 | |
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125 | // vertex 3 |
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126 | cData.avBoxVertices[3][0] = cData.vBoxHalfSize[0]; |
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127 | cData.avBoxVertices[3][1] = -cData.vBoxHalfSize[1]; |
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128 | cData.avBoxVertices[3][2] = -cData.vBoxHalfSize[2]; |
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129 | |
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130 | // vertex 4 |
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131 | cData.avBoxVertices[4][0] = cData.vBoxHalfSize[0]; |
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132 | cData.avBoxVertices[4][1] = cData.vBoxHalfSize[1]; |
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133 | cData.avBoxVertices[4][2] = cData.vBoxHalfSize[2]; |
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134 | |
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135 | // vertex 5 |
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136 | cData.avBoxVertices[5][0] = cData.vBoxHalfSize[0]; |
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137 | cData.avBoxVertices[5][1] = -cData.vBoxHalfSize[1]; |
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138 | cData.avBoxVertices[5][2] = cData.vBoxHalfSize[2]; |
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139 | |
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140 | // vertex 6 |
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141 | cData.avBoxVertices[6][0] = -cData.vBoxHalfSize[0]; |
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142 | cData.avBoxVertices[6][1] = -cData.vBoxHalfSize[1]; |
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143 | cData.avBoxVertices[6][2] = cData.vBoxHalfSize[2]; |
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144 | |
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145 | // vertex 7 |
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146 | cData.avBoxVertices[7][0] = -cData.vBoxHalfSize[0]; |
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147 | cData.avBoxVertices[7][1] = cData.vBoxHalfSize[1]; |
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148 | cData.avBoxVertices[7][2] = cData.vBoxHalfSize[2]; |
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149 | |
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150 | // temp index |
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151 | int i = 0; |
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152 | dVector3 vTempBoxVertices[8]; |
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153 | // transform vertices in absolute space |
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154 | for(i=0; i < 8; i++) |
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155 | { |
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156 | dMultiplyMat3Vec3(cData.mBoxRot,cData.avBoxVertices[i], vTempBoxVertices[i]); |
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157 | dVector3Add(vTempBoxVertices[i], cData.vBoxPos, cData.avBoxVertices[i]); |
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158 | } |
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159 | |
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160 | // find relative position |
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161 | dVector3Subtract(cData.vCylinderPos,cData.vBoxPos,cData.vDiff); |
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162 | cData.fBestDepth = MAX_FLOAT; |
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163 | cData.vNormal[0] = REAL(0.0); |
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164 | cData.vNormal[1] = REAL(0.0); |
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165 | cData.vNormal[2] = REAL(0.0); |
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166 | |
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167 | // calculate basic angle for nCYLINDER_SEGMENT-gon |
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168 | dReal fAngle = M_PI/nCYLINDER_SEGMENT; |
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169 | |
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170 | // calculate angle increment |
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171 | dReal fAngleIncrement = fAngle * REAL(2.0); |
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172 | |
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173 | // calculate nCYLINDER_SEGMENT-gon points |
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174 | for(i = 0; i < nCYLINDER_SEGMENT; i++) |
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175 | { |
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176 | cData.avCylinderNormals[i][0] = -dCos(fAngle); |
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177 | cData.avCylinderNormals[i][1] = -dSin(fAngle); |
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178 | cData.avCylinderNormals[i][2] = 0; |
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179 | |
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180 | fAngle += fAngleIncrement; |
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181 | } |
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182 | |
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183 | cData.fBestrb = 0; |
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184 | cData.fBestrc = 0; |
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185 | cData.iBestAxis = 0; |
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186 | cData.nContacts = 0; |
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187 | |
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188 | } |
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189 | |
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190 | // test for given separating axis |
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191 | int _cldTestAxis(sCylinderBoxData& cData, dVector3& vInputNormal, int iAxis ) |
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192 | { |
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193 | // check length of input normal |
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194 | dReal fL = dVector3Length(vInputNormal); |
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195 | // if not long enough |
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196 | if ( fL < REAL(1e-5) ) |
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197 | { |
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198 | // do nothing |
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199 | return 1; |
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200 | } |
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201 | |
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202 | // otherwise make it unit for sure |
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203 | dNormalize3(vInputNormal); |
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204 | |
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205 | // project box and Cylinder on mAxis |
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206 | dReal fdot1 = dVector3Dot(cData.vCylinderAxis, vInputNormal); |
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207 | |
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208 | dReal frc; |
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209 | |
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210 | if (fdot1 > REAL(1.0)) |
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211 | { |
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212 | fdot1 = REAL(1.0); |
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213 | frc = dFabs(cData.fCylinderSize*REAL(0.5)); |
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214 | } |
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215 | |
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216 | // project box and capsule on iAxis |
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217 | frc = dFabs( fdot1 * (cData.fCylinderSize*REAL(0.5))) + cData.fCylinderRadius * dSqrt(REAL(1.0)-(fdot1*fdot1)); |
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218 | |
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219 | dVector3 vTemp1; |
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220 | dReal frb = REAL(0.0); |
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221 | |
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222 | dMat3GetCol(cData.mBoxRot,0,vTemp1); |
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223 | frb = dFabs(dVector3Dot(vTemp1,vInputNormal))*cData.vBoxHalfSize[0]; |
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224 | |
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225 | dMat3GetCol(cData.mBoxRot,1,vTemp1); |
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226 | frb += dFabs(dVector3Dot(vTemp1,vInputNormal))*cData.vBoxHalfSize[1]; |
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227 | |
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228 | dMat3GetCol(cData.mBoxRot,2,vTemp1); |
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229 | frb += dFabs(dVector3Dot(vTemp1,vInputNormal))*cData.vBoxHalfSize[2]; |
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230 | |
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231 | // project their distance on separating axis |
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232 | dReal fd = dVector3Dot(cData.vDiff,vInputNormal); |
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233 | |
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234 | // if they do not overlap exit, we have no intersection |
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235 | if ( dFabs(fd) > frc+frb ) |
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236 | { |
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237 | return 0; |
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238 | } |
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239 | |
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240 | // get depth |
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241 | dReal fDepth = - dFabs(fd) + (frc+frb); |
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242 | |
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243 | // get maximum depth |
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244 | if ( fDepth < cData.fBestDepth ) |
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245 | { |
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246 | cData.fBestDepth = fDepth; |
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247 | dVector3Copy(vInputNormal,cData.vNormal); |
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248 | cData.iBestAxis = iAxis; |
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249 | cData.fBestrb = frb; |
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250 | cData.fBestrc = frc; |
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251 | |
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252 | // flip normal if interval is wrong faced |
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253 | if (fd > 0) |
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254 | { |
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255 | dVector3Inv(cData.vNormal); |
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256 | } |
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257 | } |
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258 | |
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259 | return 1; |
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260 | } |
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261 | |
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262 | |
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263 | // check for separation between box edge and cylinder circle edge |
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264 | int _cldTestEdgeCircleAxis( sCylinderBoxData& cData, |
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265 | const dVector3 &vCenterPoint, |
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266 | const dVector3 &vVx0, const dVector3 &vVx1, |
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267 | int iAxis ) |
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268 | { |
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269 | // calculate direction of edge |
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270 | dVector3 vDirEdge; |
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271 | dVector3Subtract(vVx1,vVx0,vDirEdge); |
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272 | dNormalize3(vDirEdge); |
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273 | // starting point of edge |
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274 | dVector3 vEStart; |
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275 | dVector3Copy(vVx0,vEStart);; |
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276 | |
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277 | // calculate angle cosine between cylinder axis and edge |
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278 | dReal fdot2 = dVector3Dot (vDirEdge,cData.vCylinderAxis); |
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279 | |
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280 | // if edge is perpendicular to cylinder axis |
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281 | if(dFabs(fdot2) < REAL(1e-5)) |
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282 | { |
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283 | // this can't be separating axis, because edge is parallel to circle plane |
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284 | return 1; |
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285 | } |
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286 | |
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287 | // find point of intersection between edge line and circle plane |
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288 | dVector3 vTemp1; |
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289 | dVector3Subtract(vCenterPoint,vEStart,vTemp1); |
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290 | dReal fdot1 = dVector3Dot(vTemp1,cData.vCylinderAxis); |
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291 | dVector3 vpnt; |
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292 | vpnt[0]= vEStart[0] + vDirEdge[0] * (fdot1/fdot2); |
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293 | vpnt[1]= vEStart[1] + vDirEdge[1] * (fdot1/fdot2); |
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294 | vpnt[2]= vEStart[2] + vDirEdge[2] * (fdot1/fdot2); |
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295 | |
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296 | // find tangent vector on circle with same center (vCenterPoint) that |
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297 | // touches point of intersection (vpnt) |
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298 | dVector3 vTangent; |
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299 | dVector3Subtract(vCenterPoint,vpnt,vTemp1); |
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300 | dVector3Cross(vTemp1,cData.vCylinderAxis,vTangent); |
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301 | |
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302 | // find vector orthogonal both to tangent and edge direction |
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303 | dVector3 vAxis; |
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304 | dVector3Cross(vTangent,vDirEdge,vAxis); |
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305 | |
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306 | // use that vector as separating axis |
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307 | return _cldTestAxis( cData, vAxis, iAxis ); |
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308 | } |
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309 | |
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310 | // Test separating axis for collision |
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311 | int _cldTestSeparatingAxes(sCylinderBoxData& cData) |
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312 | { |
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313 | // reset best axis |
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314 | cData.fBestDepth = MAX_FLOAT; |
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315 | cData.iBestAxis = 0; |
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316 | cData.fBestrb = 0; |
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317 | cData.fBestrc = 0; |
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318 | cData.nContacts = 0; |
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319 | |
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320 | dVector3 vAxis = {REAL(0.0),REAL(0.0),REAL(0.0),REAL(0.0)}; |
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321 | |
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322 | // Epsilon value for checking axis vector length |
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323 | const dReal fEpsilon = REAL(1e-6); |
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324 | |
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325 | // axis A0 |
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326 | dMat3GetCol(cData.mBoxRot, 0 , vAxis); |
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327 | if (!_cldTestAxis( cData, vAxis, 1 )) |
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328 | { |
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329 | return 0; |
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330 | } |
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331 | |
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332 | // axis A1 |
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333 | dMat3GetCol(cData.mBoxRot, 1 , vAxis); |
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334 | if (!_cldTestAxis( cData, vAxis, 2 )) |
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335 | { |
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336 | return 0; |
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337 | } |
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338 | |
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339 | // axis A2 |
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340 | dMat3GetCol(cData.mBoxRot, 2 , vAxis); |
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341 | if (!_cldTestAxis( cData, vAxis, 3 )) |
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342 | { |
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343 | return 0; |
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344 | } |
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345 | |
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346 | // axis C - Cylinder Axis |
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347 | //vAxis = vCylinderAxis; |
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348 | dVector3Copy(cData.vCylinderAxis , vAxis); |
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349 | if (!_cldTestAxis( cData, vAxis, 4 )) |
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350 | { |
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351 | return 0; |
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352 | } |
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353 | |
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354 | // axis CxA0 |
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355 | //vAxis = ( vCylinderAxis cross mthGetColM33f( mBoxRot, 0 )); |
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356 | dVector3CrossMat3Col(cData.mBoxRot, 0 ,cData.vCylinderAxis, vAxis); |
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357 | if(dVector3Length2( vAxis ) > fEpsilon ) |
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358 | { |
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359 | if (!_cldTestAxis( cData, vAxis, 5 )) |
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360 | { |
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361 | return 0; |
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362 | } |
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363 | } |
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364 | |
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365 | // axis CxA1 |
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366 | //vAxis = ( vCylinderAxis cross mthGetColM33f( mBoxRot, 1 )); |
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367 | dVector3CrossMat3Col(cData.mBoxRot, 1 ,cData.vCylinderAxis, vAxis); |
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368 | if(dVector3Length2( vAxis ) > fEpsilon ) |
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369 | { |
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370 | if (!_cldTestAxis( cData, vAxis, 6 )) |
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371 | { |
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372 | return 0; |
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373 | } |
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374 | } |
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375 | |
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376 | // axis CxA2 |
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377 | //vAxis = ( vCylinderAxis cross mthGetColM33f( mBoxRot, 2 )); |
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378 | dVector3CrossMat3Col(cData.mBoxRot, 2 ,cData.vCylinderAxis, vAxis); |
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379 | if(dVector3Length2( vAxis ) > fEpsilon ) |
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380 | { |
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381 | if (!_cldTestAxis( cData, vAxis, 7 )) |
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382 | { |
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383 | return 0; |
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384 | } |
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385 | } |
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386 | |
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387 | int i = 0; |
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388 | dVector3 vTemp1; |
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389 | dVector3 vTemp2; |
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390 | // here we check box's vertices axis |
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391 | for(i=0; i< 8; i++) |
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392 | { |
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393 | //vAxis = ( vCylinderAxis cross (cData.avBoxVertices[i] - vCylinderPos)); |
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394 | dVector3Subtract(cData.avBoxVertices[i],cData.vCylinderPos,vTemp1); |
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395 | dVector3Cross(cData.vCylinderAxis,vTemp1,vTemp2); |
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396 | //vAxis = ( vCylinderAxis cross vAxis ); |
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397 | dVector3Cross(cData.vCylinderAxis,vTemp2,vAxis); |
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398 | if(dVector3Length2( vAxis ) > fEpsilon ) |
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399 | { |
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400 | if (!_cldTestAxis( cData, vAxis, 8 + i )) |
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401 | { |
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402 | return 0; |
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403 | } |
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404 | } |
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405 | } |
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406 | |
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407 | // ************************************ |
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408 | // this is defined for first 12 axes |
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409 | // normal of plane that contains top circle of cylinder |
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410 | // center of top circle of cylinder |
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411 | dVector3 vcc; |
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412 | vcc[0] = (cData.vCylinderPos)[0] + cData.vCylinderAxis[0]*(cData.fCylinderSize*REAL(0.5)); |
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413 | vcc[1] = (cData.vCylinderPos)[1] + cData.vCylinderAxis[1]*(cData.fCylinderSize*REAL(0.5)); |
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414 | vcc[2] = (cData.vCylinderPos)[2] + cData.vCylinderAxis[2]*(cData.fCylinderSize*REAL(0.5)); |
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415 | // ************************************ |
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416 | |
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417 | if (!_cldTestEdgeCircleAxis( cData, vcc, cData.avBoxVertices[1], cData.avBoxVertices[0], 16)) |
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418 | { |
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419 | return 0; |
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420 | } |
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421 | |
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422 | if (!_cldTestEdgeCircleAxis( cData, vcc, cData.avBoxVertices[1], cData.avBoxVertices[3], 17)) |
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423 | { |
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424 | return 0; |
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425 | } |
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426 | |
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427 | if (!_cldTestEdgeCircleAxis( cData, vcc, cData.avBoxVertices[2], cData.avBoxVertices[3], 18)) |
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428 | { |
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429 | return 0; |
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430 | } |
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431 | |
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432 | if (!_cldTestEdgeCircleAxis( cData, vcc, cData.avBoxVertices[2], cData.avBoxVertices[0], 19)) |
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433 | { |
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434 | return 0; |
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435 | } |
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436 | |
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437 | |
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438 | if (!_cldTestEdgeCircleAxis( cData, vcc, cData.avBoxVertices[4], cData.avBoxVertices[1], 20)) |
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439 | { |
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440 | return 0; |
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441 | } |
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442 | |
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443 | if (!_cldTestEdgeCircleAxis( cData, vcc, cData.avBoxVertices[4], cData.avBoxVertices[7], 21)) |
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444 | { |
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445 | return 0; |
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446 | } |
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447 | |
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448 | if (!_cldTestEdgeCircleAxis( cData, vcc, cData.avBoxVertices[0], cData.avBoxVertices[7], 22)) |
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449 | { |
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450 | return 0; |
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451 | } |
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452 | |
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453 | if (!_cldTestEdgeCircleAxis( cData, vcc, cData.avBoxVertices[5], cData.avBoxVertices[3], 23)) |
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454 | { |
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455 | return 0; |
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456 | } |
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457 | |
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458 | if (!_cldTestEdgeCircleAxis( cData, vcc, cData.avBoxVertices[5], cData.avBoxVertices[6], 24)) |
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459 | { |
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460 | return 0; |
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461 | } |
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462 | |
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463 | if (!_cldTestEdgeCircleAxis( cData, vcc, cData.avBoxVertices[2], cData.avBoxVertices[6], 25)) |
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464 | { |
---|
465 | return 0; |
---|
466 | } |
---|
467 | |
---|
468 | if (!_cldTestEdgeCircleAxis( cData, vcc, cData.avBoxVertices[4], cData.avBoxVertices[5], 26)) |
---|
469 | { |
---|
470 | return 0; |
---|
471 | } |
---|
472 | |
---|
473 | if (!_cldTestEdgeCircleAxis( cData, vcc, cData.avBoxVertices[6], cData.avBoxVertices[7], 27)) |
---|
474 | { |
---|
475 | return 0; |
---|
476 | } |
---|
477 | |
---|
478 | // ************************************ |
---|
479 | // this is defined for second 12 axes |
---|
480 | // normal of plane that contains bottom circle of cylinder |
---|
481 | // center of bottom circle of cylinder |
---|
482 | // vcc = vCylinderPos - vCylinderAxis*(fCylinderSize*REAL(0.5)); |
---|
483 | vcc[0] = (cData.vCylinderPos)[0] - cData.vCylinderAxis[0]*(cData.fCylinderSize*REAL(0.5)); |
---|
484 | vcc[1] = (cData.vCylinderPos)[1] - cData.vCylinderAxis[1]*(cData.fCylinderSize*REAL(0.5)); |
---|
485 | vcc[2] = (cData.vCylinderPos)[2] - cData.vCylinderAxis[2]*(cData.fCylinderSize*REAL(0.5)); |
---|
486 | // ************************************ |
---|
487 | |
---|
488 | if (!_cldTestEdgeCircleAxis( cData, vcc, cData.avBoxVertices[1], cData.avBoxVertices[0], 28)) |
---|
489 | { |
---|
490 | return 0; |
---|
491 | } |
---|
492 | |
---|
493 | if (!_cldTestEdgeCircleAxis( cData, vcc, cData.avBoxVertices[1], cData.avBoxVertices[3], 29)) |
---|
494 | { |
---|
495 | return 0; |
---|
496 | } |
---|
497 | |
---|
498 | if (!_cldTestEdgeCircleAxis( cData, vcc, cData.avBoxVertices[2], cData.avBoxVertices[3], 30)) |
---|
499 | { |
---|
500 | return 0; |
---|
501 | } |
---|
502 | |
---|
503 | if (!_cldTestEdgeCircleAxis( cData, vcc, cData.avBoxVertices[2], cData.avBoxVertices[0], 31)) |
---|
504 | { |
---|
505 | return 0; |
---|
506 | } |
---|
507 | |
---|
508 | if (!_cldTestEdgeCircleAxis( cData, vcc, cData.avBoxVertices[4], cData.avBoxVertices[1], 32)) |
---|
509 | { |
---|
510 | return 0; |
---|
511 | } |
---|
512 | |
---|
513 | if (!_cldTestEdgeCircleAxis( cData, vcc, cData.avBoxVertices[4], cData.avBoxVertices[7], 33)) |
---|
514 | { |
---|
515 | return 0; |
---|
516 | } |
---|
517 | |
---|
518 | if (!_cldTestEdgeCircleAxis( cData, vcc, cData.avBoxVertices[0], cData.avBoxVertices[7], 34)) |
---|
519 | { |
---|
520 | return 0; |
---|
521 | } |
---|
522 | |
---|
523 | if (!_cldTestEdgeCircleAxis( cData, vcc, cData.avBoxVertices[5], cData.avBoxVertices[3], 35)) |
---|
524 | { |
---|
525 | return 0; |
---|
526 | } |
---|
527 | |
---|
528 | if (!_cldTestEdgeCircleAxis( cData, vcc, cData.avBoxVertices[5], cData.avBoxVertices[6], 36)) |
---|
529 | { |
---|
530 | return 0; |
---|
531 | } |
---|
532 | |
---|
533 | if (!_cldTestEdgeCircleAxis( cData, vcc, cData.avBoxVertices[2], cData.avBoxVertices[6], 37)) |
---|
534 | { |
---|
535 | return 0; |
---|
536 | } |
---|
537 | |
---|
538 | if (!_cldTestEdgeCircleAxis( cData, vcc, cData.avBoxVertices[4], cData.avBoxVertices[5], 38)) |
---|
539 | { |
---|
540 | return 0; |
---|
541 | } |
---|
542 | |
---|
543 | if (!_cldTestEdgeCircleAxis( cData, vcc, cData.avBoxVertices[6], cData.avBoxVertices[7], 39)) |
---|
544 | { |
---|
545 | return 0; |
---|
546 | } |
---|
547 | |
---|
548 | return 1; |
---|
549 | } |
---|
550 | |
---|
551 | int _cldClipCylinderToBox(sCylinderBoxData& cData) |
---|
552 | { |
---|
553 | dIASSERT(cData.nContacts != (cData.iFlags & NUMC_MASK)); |
---|
554 | |
---|
555 | // calculate that vector perpendicular to cylinder axis which closes lowest angle with collision normal |
---|
556 | dVector3 vN; |
---|
557 | dReal fTemp1 = dVector3Dot(cData.vCylinderAxis,cData.vNormal); |
---|
558 | vN[0] = cData.vNormal[0] - cData.vCylinderAxis[0]*fTemp1; |
---|
559 | vN[1] = cData.vNormal[1] - cData.vCylinderAxis[1]*fTemp1; |
---|
560 | vN[2] = cData.vNormal[2] - cData.vCylinderAxis[2]*fTemp1; |
---|
561 | |
---|
562 | // normalize that vector |
---|
563 | dNormalize3(vN); |
---|
564 | |
---|
565 | // translate cylinder end points by the vector |
---|
566 | dVector3 vCposTrans; |
---|
567 | vCposTrans[0] = cData.vCylinderPos[0] + vN[0] * cData.fCylinderRadius; |
---|
568 | vCposTrans[1] = cData.vCylinderPos[1] + vN[1] * cData.fCylinderRadius; |
---|
569 | vCposTrans[2] = cData.vCylinderPos[2] + vN[2] * cData.fCylinderRadius; |
---|
570 | |
---|
571 | cData.vEp0[0] = vCposTrans[0] + cData.vCylinderAxis[0]*(cData.fCylinderSize*REAL(0.5)); |
---|
572 | cData.vEp0[1] = vCposTrans[1] + cData.vCylinderAxis[1]*(cData.fCylinderSize*REAL(0.5)); |
---|
573 | cData.vEp0[2] = vCposTrans[2] + cData.vCylinderAxis[2]*(cData.fCylinderSize*REAL(0.5)); |
---|
574 | |
---|
575 | cData.vEp1[0] = vCposTrans[0] - cData.vCylinderAxis[0]*(cData.fCylinderSize*REAL(0.5)); |
---|
576 | cData.vEp1[1] = vCposTrans[1] - cData.vCylinderAxis[1]*(cData.fCylinderSize*REAL(0.5)); |
---|
577 | cData.vEp1[2] = vCposTrans[2] - cData.vCylinderAxis[2]*(cData.fCylinderSize*REAL(0.5)); |
---|
578 | |
---|
579 | // transform edge points in box space |
---|
580 | cData.vEp0[0] -= cData.vBoxPos[0]; |
---|
581 | cData.vEp0[1] -= cData.vBoxPos[1]; |
---|
582 | cData.vEp0[2] -= cData.vBoxPos[2]; |
---|
583 | |
---|
584 | cData.vEp1[0] -= cData.vBoxPos[0]; |
---|
585 | cData.vEp1[1] -= cData.vBoxPos[1]; |
---|
586 | cData.vEp1[2] -= cData.vBoxPos[2]; |
---|
587 | |
---|
588 | dVector3 vTemp1; |
---|
589 | // clip the edge to box |
---|
590 | dVector4 plPlane; |
---|
591 | // plane 0 +x |
---|
592 | dMat3GetCol(cData.mBoxRot,0,vTemp1); |
---|
593 | dConstructPlane(vTemp1,cData.vBoxHalfSize[0],plPlane); |
---|
594 | if(!dClipEdgeToPlane( cData.vEp0, cData.vEp1, plPlane )) |
---|
595 | { |
---|
596 | return 0; |
---|
597 | } |
---|
598 | |
---|
599 | // plane 1 +y |
---|
600 | dMat3GetCol(cData.mBoxRot,1,vTemp1); |
---|
601 | dConstructPlane(vTemp1,cData.vBoxHalfSize[1],plPlane); |
---|
602 | if(!dClipEdgeToPlane( cData.vEp0, cData.vEp1, plPlane )) |
---|
603 | { |
---|
604 | return 0; |
---|
605 | } |
---|
606 | |
---|
607 | // plane 2 +z |
---|
608 | dMat3GetCol(cData.mBoxRot,2,vTemp1); |
---|
609 | dConstructPlane(vTemp1,cData.vBoxHalfSize[2],plPlane); |
---|
610 | if(!dClipEdgeToPlane( cData.vEp0, cData.vEp1, plPlane )) |
---|
611 | { |
---|
612 | return 0; |
---|
613 | } |
---|
614 | |
---|
615 | // plane 3 -x |
---|
616 | dMat3GetCol(cData.mBoxRot,0,vTemp1); |
---|
617 | dVector3Inv(vTemp1); |
---|
618 | dConstructPlane(vTemp1,cData.vBoxHalfSize[0],plPlane); |
---|
619 | if(!dClipEdgeToPlane( cData.vEp0, cData.vEp1, plPlane )) |
---|
620 | { |
---|
621 | return 0; |
---|
622 | } |
---|
623 | |
---|
624 | // plane 4 -y |
---|
625 | dMat3GetCol(cData.mBoxRot,1,vTemp1); |
---|
626 | dVector3Inv(vTemp1); |
---|
627 | dConstructPlane(vTemp1,cData.vBoxHalfSize[1],plPlane); |
---|
628 | if(!dClipEdgeToPlane( cData.vEp0, cData.vEp1, plPlane )) |
---|
629 | { |
---|
630 | return 0; |
---|
631 | } |
---|
632 | |
---|
633 | // plane 5 -z |
---|
634 | dMat3GetCol(cData.mBoxRot,2,vTemp1); |
---|
635 | dVector3Inv(vTemp1); |
---|
636 | dConstructPlane(vTemp1,cData.vBoxHalfSize[2],plPlane); |
---|
637 | if(!dClipEdgeToPlane( cData.vEp0, cData.vEp1, plPlane )) |
---|
638 | { |
---|
639 | return 0; |
---|
640 | } |
---|
641 | |
---|
642 | // calculate depths for both contact points |
---|
643 | cData.fDepth0 = cData.fBestrb + dVector3Dot(cData.vEp0, cData.vNormal); |
---|
644 | cData.fDepth1 = cData.fBestrb + dVector3Dot(cData.vEp1, cData.vNormal); |
---|
645 | |
---|
646 | // clamp depths to 0 |
---|
647 | if(cData.fDepth0<0) |
---|
648 | { |
---|
649 | cData.fDepth0 = REAL(0.0); |
---|
650 | } |
---|
651 | |
---|
652 | if(cData.fDepth1<0) |
---|
653 | { |
---|
654 | cData.fDepth1 = REAL(0.0); |
---|
655 | } |
---|
656 | |
---|
657 | // back transform edge points from box to absolute space |
---|
658 | cData.vEp0[0] += cData.vBoxPos[0]; |
---|
659 | cData.vEp0[1] += cData.vBoxPos[1]; |
---|
660 | cData.vEp0[2] += cData.vBoxPos[2]; |
---|
661 | |
---|
662 | cData.vEp1[0] += cData.vBoxPos[0]; |
---|
663 | cData.vEp1[1] += cData.vBoxPos[1]; |
---|
664 | cData.vEp1[2] += cData.vBoxPos[2]; |
---|
665 | |
---|
666 | dContactGeom* Contact0 = SAFECONTACT(cData.iFlags, cData.gContact, cData.nContacts, cData.iSkip); |
---|
667 | Contact0->depth = cData.fDepth0; |
---|
668 | dVector3Copy(cData.vNormal,Contact0->normal); |
---|
669 | dVector3Copy(cData.vEp0,Contact0->pos); |
---|
670 | Contact0->g1 = cData.gCylinder; |
---|
671 | Contact0->g2 = cData.gBox; |
---|
672 | dVector3Inv(Contact0->normal); |
---|
673 | cData.nContacts++; |
---|
674 | |
---|
675 | if (cData.nContacts != (cData.iFlags & NUMC_MASK)) |
---|
676 | { |
---|
677 | dContactGeom* Contact1 = SAFECONTACT(cData.iFlags, cData.gContact, cData.nContacts, cData.iSkip); |
---|
678 | Contact1->depth = cData.fDepth1; |
---|
679 | dVector3Copy(cData.vNormal,Contact1->normal); |
---|
680 | dVector3Copy(cData.vEp1,Contact1->pos); |
---|
681 | Contact1->g1 = cData.gCylinder; |
---|
682 | Contact1->g2 = cData.gBox; |
---|
683 | dVector3Inv(Contact1->normal); |
---|
684 | cData.nContacts++; |
---|
685 | } |
---|
686 | |
---|
687 | return 1; |
---|
688 | } |
---|
689 | |
---|
690 | |
---|
691 | void _cldClipBoxToCylinder(sCylinderBoxData& cData ) |
---|
692 | { |
---|
693 | dIASSERT(cData.nContacts != (cData.iFlags & NUMC_MASK)); |
---|
694 | |
---|
695 | dVector3 vCylinderCirclePos, vCylinderCircleNormal_Rel; |
---|
696 | // check which circle from cylinder we take for clipping |
---|
697 | if ( dVector3Dot(cData.vCylinderAxis, cData.vNormal) > REAL(0.0) ) |
---|
698 | { |
---|
699 | // get top circle |
---|
700 | vCylinderCirclePos[0] = cData.vCylinderPos[0] + cData.vCylinderAxis[0]*(cData.fCylinderSize*REAL(0.5)); |
---|
701 | vCylinderCirclePos[1] = cData.vCylinderPos[1] + cData.vCylinderAxis[1]*(cData.fCylinderSize*REAL(0.5)); |
---|
702 | vCylinderCirclePos[2] = cData.vCylinderPos[2] + cData.vCylinderAxis[2]*(cData.fCylinderSize*REAL(0.5)); |
---|
703 | |
---|
704 | vCylinderCircleNormal_Rel[0] = REAL(0.0); |
---|
705 | vCylinderCircleNormal_Rel[1] = REAL(0.0); |
---|
706 | vCylinderCircleNormal_Rel[2] = REAL(0.0); |
---|
707 | vCylinderCircleNormal_Rel[nCYLINDER_AXIS] = REAL(-1.0); |
---|
708 | } |
---|
709 | else |
---|
710 | { |
---|
711 | // get bottom circle |
---|
712 | vCylinderCirclePos[0] = cData.vCylinderPos[0] - cData.vCylinderAxis[0]*(cData.fCylinderSize*REAL(0.5)); |
---|
713 | vCylinderCirclePos[1] = cData.vCylinderPos[1] - cData.vCylinderAxis[1]*(cData.fCylinderSize*REAL(0.5)); |
---|
714 | vCylinderCirclePos[2] = cData.vCylinderPos[2] - cData.vCylinderAxis[2]*(cData.fCylinderSize*REAL(0.5)); |
---|
715 | |
---|
716 | vCylinderCircleNormal_Rel[0] = REAL(0.0); |
---|
717 | vCylinderCircleNormal_Rel[1] = REAL(0.0); |
---|
718 | vCylinderCircleNormal_Rel[2] = REAL(0.0); |
---|
719 | vCylinderCircleNormal_Rel[nCYLINDER_AXIS] = REAL(1.0); |
---|
720 | } |
---|
721 | |
---|
722 | // vNr is normal in Box frame, pointing from Cylinder to Box |
---|
723 | dVector3 vNr; |
---|
724 | dMatrix3 mBoxInv; |
---|
725 | |
---|
726 | // Find a way to use quaternion |
---|
727 | dMatrix3Inv(cData.mBoxRot,mBoxInv); |
---|
728 | dMultiplyMat3Vec3(mBoxInv,cData.vNormal,vNr); |
---|
729 | |
---|
730 | dVector3 vAbsNormal; |
---|
731 | |
---|
732 | vAbsNormal[0] = dFabs( vNr[0] ); |
---|
733 | vAbsNormal[1] = dFabs( vNr[1] ); |
---|
734 | vAbsNormal[2] = dFabs( vNr[2] ); |
---|
735 | |
---|
736 | // find which face in box is closest to cylinder |
---|
737 | int iB0, iB1, iB2; |
---|
738 | |
---|
739 | // Different from Croteam's code |
---|
740 | if (vAbsNormal[1] > vAbsNormal[0]) |
---|
741 | { |
---|
742 | // 1 > 0 |
---|
743 | if (vAbsNormal[0]> vAbsNormal[2]) |
---|
744 | { |
---|
745 | // 0 > 2 -> 1 > 0 >2 |
---|
746 | iB0 = 1; iB1 = 0; iB2 = 2; |
---|
747 | } |
---|
748 | else |
---|
749 | { |
---|
750 | // 2 > 0-> Must compare 1 and 2 |
---|
751 | if (vAbsNormal[1] > vAbsNormal[2]) |
---|
752 | { |
---|
753 | // 1 > 2 -> 1 > 2 > 0 |
---|
754 | iB0 = 1; iB1 = 2; iB2 = 0; |
---|
755 | } |
---|
756 | else |
---|
757 | { |
---|
758 | // 2 > 1 -> 2 > 1 > 0; |
---|
759 | iB0 = 2; iB1 = 1; iB2 = 0; |
---|
760 | } |
---|
761 | } |
---|
762 | } |
---|
763 | else |
---|
764 | { |
---|
765 | // 0 > 1 |
---|
766 | if (vAbsNormal[1] > vAbsNormal[2]) |
---|
767 | { |
---|
768 | // 1 > 2 -> 0 > 1 > 2 |
---|
769 | iB0 = 0; iB1 = 1; iB2 = 2; |
---|
770 | } |
---|
771 | else |
---|
772 | { |
---|
773 | // 2 > 1 -> Must compare 0 and 2 |
---|
774 | if (vAbsNormal[0] > vAbsNormal[2]) |
---|
775 | { |
---|
776 | // 0 > 2 -> 0 > 2 > 1; |
---|
777 | iB0 = 0; iB1 = 2; iB2 = 1; |
---|
778 | } |
---|
779 | else |
---|
780 | { |
---|
781 | // 2 > 0 -> 2 > 0 > 1; |
---|
782 | iB0 = 2; iB1 = 0; iB2 = 1; |
---|
783 | } |
---|
784 | } |
---|
785 | } |
---|
786 | |
---|
787 | dVector3 vCenter; |
---|
788 | // find center of box polygon |
---|
789 | dVector3 vTemp; |
---|
790 | if (vNr[iB0] > 0) |
---|
791 | { |
---|
792 | dMat3GetCol(cData.mBoxRot,iB0,vTemp); |
---|
793 | vCenter[0] = cData.vBoxPos[0] - cData.vBoxHalfSize[iB0]*vTemp[0]; |
---|
794 | vCenter[1] = cData.vBoxPos[1] - cData.vBoxHalfSize[iB0]*vTemp[1]; |
---|
795 | vCenter[2] = cData.vBoxPos[2] - cData.vBoxHalfSize[iB0]*vTemp[2]; |
---|
796 | } |
---|
797 | else |
---|
798 | { |
---|
799 | dMat3GetCol(cData.mBoxRot,iB0,vTemp); |
---|
800 | vCenter[0] = cData.vBoxPos[0] + cData.vBoxHalfSize[iB0]*vTemp[0]; |
---|
801 | vCenter[1] = cData.vBoxPos[1] + cData.vBoxHalfSize[iB0]*vTemp[1]; |
---|
802 | vCenter[2] = cData.vBoxPos[2] + cData.vBoxHalfSize[iB0]*vTemp[2]; |
---|
803 | } |
---|
804 | |
---|
805 | // find the vertices of box polygon |
---|
806 | dVector3 avPoints[4]; |
---|
807 | dVector3 avTempArray1[MAX_CYLBOX_CLIP_POINTS]; |
---|
808 | dVector3 avTempArray2[MAX_CYLBOX_CLIP_POINTS]; |
---|
809 | |
---|
810 | int i=0; |
---|
811 | for(i=0; i<MAX_CYLBOX_CLIP_POINTS; i++) |
---|
812 | { |
---|
813 | avTempArray1[i][0] = REAL(0.0); |
---|
814 | avTempArray1[i][1] = REAL(0.0); |
---|
815 | avTempArray1[i][2] = REAL(0.0); |
---|
816 | |
---|
817 | avTempArray2[i][0] = REAL(0.0); |
---|
818 | avTempArray2[i][1] = REAL(0.0); |
---|
819 | avTempArray2[i][2] = REAL(0.0); |
---|
820 | } |
---|
821 | |
---|
822 | dVector3 vAxis1, vAxis2; |
---|
823 | |
---|
824 | dMat3GetCol(cData.mBoxRot,iB1,vAxis1); |
---|
825 | dMat3GetCol(cData.mBoxRot,iB2,vAxis2); |
---|
826 | |
---|
827 | avPoints[0][0] = vCenter[0] + cData.vBoxHalfSize[iB1] * vAxis1[0] - cData.vBoxHalfSize[iB2] * vAxis2[0]; |
---|
828 | avPoints[0][1] = vCenter[1] + cData.vBoxHalfSize[iB1] * vAxis1[1] - cData.vBoxHalfSize[iB2] * vAxis2[1]; |
---|
829 | avPoints[0][2] = vCenter[2] + cData.vBoxHalfSize[iB1] * vAxis1[2] - cData.vBoxHalfSize[iB2] * vAxis2[2]; |
---|
830 | |
---|
831 | avPoints[1][0] = vCenter[0] - cData.vBoxHalfSize[iB1] * vAxis1[0] - cData.vBoxHalfSize[iB2] * vAxis2[0]; |
---|
832 | avPoints[1][1] = vCenter[1] - cData.vBoxHalfSize[iB1] * vAxis1[1] - cData.vBoxHalfSize[iB2] * vAxis2[1]; |
---|
833 | avPoints[1][2] = vCenter[2] - cData.vBoxHalfSize[iB1] * vAxis1[2] - cData.vBoxHalfSize[iB2] * vAxis2[2]; |
---|
834 | |
---|
835 | avPoints[2][0] = vCenter[0] - cData.vBoxHalfSize[iB1] * vAxis1[0] + cData.vBoxHalfSize[iB2] * vAxis2[0]; |
---|
836 | avPoints[2][1] = vCenter[1] - cData.vBoxHalfSize[iB1] * vAxis1[1] + cData.vBoxHalfSize[iB2] * vAxis2[1]; |
---|
837 | avPoints[2][2] = vCenter[2] - cData.vBoxHalfSize[iB1] * vAxis1[2] + cData.vBoxHalfSize[iB2] * vAxis2[2]; |
---|
838 | |
---|
839 | avPoints[3][0] = vCenter[0] + cData.vBoxHalfSize[iB1] * vAxis1[0] + cData.vBoxHalfSize[iB2] * vAxis2[0]; |
---|
840 | avPoints[3][1] = vCenter[1] + cData.vBoxHalfSize[iB1] * vAxis1[1] + cData.vBoxHalfSize[iB2] * vAxis2[1]; |
---|
841 | avPoints[3][2] = vCenter[2] + cData.vBoxHalfSize[iB1] * vAxis1[2] + cData.vBoxHalfSize[iB2] * vAxis2[2]; |
---|
842 | |
---|
843 | // transform box points to space of cylinder circle |
---|
844 | dMatrix3 mCylinderInv; |
---|
845 | dMatrix3Inv(cData.mCylinderRot,mCylinderInv); |
---|
846 | |
---|
847 | for(i=0; i<4; i++) |
---|
848 | { |
---|
849 | dVector3Subtract(avPoints[i],vCylinderCirclePos,vTemp); |
---|
850 | dMultiplyMat3Vec3(mCylinderInv,vTemp,avPoints[i]); |
---|
851 | } |
---|
852 | |
---|
853 | int iTmpCounter1 = 0; |
---|
854 | int iTmpCounter2 = 0; |
---|
855 | dVector4 plPlane; |
---|
856 | |
---|
857 | // plane of cylinder that contains circle for intersection |
---|
858 | dConstructPlane(vCylinderCircleNormal_Rel,REAL(0.0),plPlane); |
---|
859 | dClipPolyToPlane(avPoints, 4, avTempArray1, iTmpCounter1, plPlane); |
---|
860 | |
---|
861 | |
---|
862 | // Body of base circle of Cylinder |
---|
863 | int nCircleSegment = 0; |
---|
864 | for (nCircleSegment = 0; nCircleSegment < nCYLINDER_SEGMENT; nCircleSegment++) |
---|
865 | { |
---|
866 | dConstructPlane(cData.avCylinderNormals[nCircleSegment],cData.fCylinderRadius,plPlane); |
---|
867 | |
---|
868 | if (0 == (nCircleSegment % 2)) |
---|
869 | { |
---|
870 | dClipPolyToPlane( avTempArray1 , iTmpCounter1 , avTempArray2, iTmpCounter2, plPlane); |
---|
871 | } |
---|
872 | else |
---|
873 | { |
---|
874 | dClipPolyToPlane( avTempArray2, iTmpCounter2, avTempArray1 , iTmpCounter1 , plPlane ); |
---|
875 | } |
---|
876 | |
---|
877 | dIASSERT( iTmpCounter1 >= 0 && iTmpCounter1 <= MAX_CYLBOX_CLIP_POINTS ); |
---|
878 | dIASSERT( iTmpCounter2 >= 0 && iTmpCounter2 <= MAX_CYLBOX_CLIP_POINTS ); |
---|
879 | } |
---|
880 | |
---|
881 | // back transform clipped points to absolute space |
---|
882 | dReal ftmpdot; |
---|
883 | dReal fTempDepth; |
---|
884 | dVector3 vPoint; |
---|
885 | |
---|
886 | if (nCircleSegment % 2) |
---|
887 | { |
---|
888 | for( i=0; i<iTmpCounter2; i++) |
---|
889 | { |
---|
890 | dMULTIPLY0_331(vPoint,cData.mCylinderRot,avTempArray2[i]); |
---|
891 | vPoint[0] += vCylinderCirclePos[0]; |
---|
892 | vPoint[1] += vCylinderCirclePos[1]; |
---|
893 | vPoint[2] += vCylinderCirclePos[2]; |
---|
894 | |
---|
895 | dVector3Subtract(vPoint,cData.vCylinderPos,vTemp); |
---|
896 | ftmpdot = dVector3Dot(vTemp, cData.vNormal); |
---|
897 | fTempDepth = cData.fBestrc - ftmpdot; |
---|
898 | // Depth must be positive |
---|
899 | if (fTempDepth > REAL(0.0)) |
---|
900 | { |
---|
901 | // generate contacts |
---|
902 | dContactGeom* Contact0 = SAFECONTACT(cData.iFlags, cData.gContact, cData.nContacts, cData.iSkip); |
---|
903 | Contact0->depth = fTempDepth; |
---|
904 | dVector3Copy(cData.vNormal,Contact0->normal); |
---|
905 | dVector3Copy(vPoint,Contact0->pos); |
---|
906 | Contact0->g1 = cData.gCylinder; |
---|
907 | Contact0->g2 = cData.gBox; |
---|
908 | dVector3Inv(Contact0->normal); |
---|
909 | cData.nContacts++; |
---|
910 | |
---|
911 | if (cData.nContacts == (cData.iFlags & NUMC_MASK)) |
---|
912 | { |
---|
913 | break; |
---|
914 | } |
---|
915 | } |
---|
916 | } |
---|
917 | } |
---|
918 | else |
---|
919 | { |
---|
920 | for( i=0; i<iTmpCounter1; i++) |
---|
921 | { |
---|
922 | dMULTIPLY0_331(vPoint,cData.mCylinderRot,avTempArray1[i]); |
---|
923 | vPoint[0] += vCylinderCirclePos[0]; |
---|
924 | vPoint[1] += vCylinderCirclePos[1]; |
---|
925 | vPoint[2] += vCylinderCirclePos[2]; |
---|
926 | |
---|
927 | dVector3Subtract(vPoint,cData.vCylinderPos,vTemp); |
---|
928 | ftmpdot = dVector3Dot(vTemp, cData.vNormal); |
---|
929 | fTempDepth = cData.fBestrc - ftmpdot; |
---|
930 | // Depth must be positive |
---|
931 | if (fTempDepth > REAL(0.0)) |
---|
932 | { |
---|
933 | // generate contacts |
---|
934 | dContactGeom* Contact0 = SAFECONTACT(cData.iFlags, cData.gContact, cData.nContacts, cData.iSkip); |
---|
935 | Contact0->depth = fTempDepth; |
---|
936 | dVector3Copy(cData.vNormal,Contact0->normal); |
---|
937 | dVector3Copy(vPoint,Contact0->pos); |
---|
938 | Contact0->g1 = cData.gCylinder; |
---|
939 | Contact0->g2 = cData.gBox; |
---|
940 | dVector3Inv(Contact0->normal); |
---|
941 | cData.nContacts++; |
---|
942 | |
---|
943 | if (cData.nContacts == (cData.iFlags & NUMC_MASK)) |
---|
944 | { |
---|
945 | break; |
---|
946 | } |
---|
947 | } |
---|
948 | } |
---|
949 | } |
---|
950 | } |
---|
951 | |
---|
952 | |
---|
953 | // Cylinder - Box by CroTeam |
---|
954 | // Ported by Nguyen Binh |
---|
955 | int dCollideCylinderBox(dxGeom *o1, dxGeom *o2, int flags, dContactGeom *contact, int skip) |
---|
956 | { |
---|
957 | dIASSERT (skip >= (int)sizeof(dContactGeom)); |
---|
958 | dIASSERT (o1->type == dCylinderClass); |
---|
959 | dIASSERT (o2->type == dBoxClass); |
---|
960 | dIASSERT ((flags & NUMC_MASK) >= 1); |
---|
961 | |
---|
962 | sCylinderBoxData cData; |
---|
963 | |
---|
964 | // Assign ODE stuff |
---|
965 | cData.gCylinder = o1; |
---|
966 | cData.gBox = o2; |
---|
967 | cData.iFlags = flags; |
---|
968 | cData.iSkip = skip; |
---|
969 | cData.gContact = contact; |
---|
970 | |
---|
971 | // initialize collider |
---|
972 | _cldInitCylinderBox( cData ); |
---|
973 | |
---|
974 | // do intersection test and find best separating axis |
---|
975 | if(!_cldTestSeparatingAxes( cData ) ) |
---|
976 | { |
---|
977 | // if not found do nothing |
---|
978 | return 0; |
---|
979 | } |
---|
980 | |
---|
981 | // if best separation axis is not found |
---|
982 | if ( cData.iBestAxis == 0 ) |
---|
983 | { |
---|
984 | // this should not happen (we should already exit in that case) |
---|
985 | dIASSERT(0); |
---|
986 | // do nothing |
---|
987 | return 0; |
---|
988 | } |
---|
989 | |
---|
990 | dReal fdot = dVector3Dot(cData.vNormal,cData.vCylinderAxis); |
---|
991 | // choose which clipping method are we going to apply |
---|
992 | if (dFabs(fdot) < REAL(0.9) ) |
---|
993 | { |
---|
994 | // clip cylinder over box |
---|
995 | if(!_cldClipCylinderToBox(cData)) |
---|
996 | { |
---|
997 | return 0; |
---|
998 | } |
---|
999 | } |
---|
1000 | else |
---|
1001 | { |
---|
1002 | _cldClipBoxToCylinder(cData); |
---|
1003 | } |
---|
1004 | |
---|
1005 | return cData.nContacts; |
---|
1006 | } |
---|
1007 | |
---|