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source: code/branches/ode/ode-0.9/ode/src/array.h @ 216

Last change on this file since 216 was 216, checked in by mathiask, 16 years ago

[Physik] add ode-0.9

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1/*************************************************************************
2 *                                                                       *
3 * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith.       *
4 * All rights reserved.  Email: russ@q12.org   Web: www.q12.org          *
5 *                                                                       *
6 * This library is free software; you can redistribute it and/or         *
7 * modify it under the terms of EITHER:                                  *
8 *   (1) The GNU Lesser General Public License as published by the Free  *
9 *       Software Foundation; either version 2.1 of the License, or (at  *
10 *       your option) any later version. The text of the GNU Lesser      *
11 *       General Public License is included with this library in the     *
12 *       file LICENSE.TXT.                                               *
13 *   (2) The BSD-style license that is included with this library in     *
14 *       the file LICENSE-BSD.TXT.                                       *
15 *                                                                       *
16 * This library is distributed in the hope that it will be useful,       *
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of        *
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files    *
19 * LICENSE.TXT and LICENSE-BSD.TXT for more details.                     *
20 *                                                                       *
21 *************************************************************************/
22
23/* this comes from the `reuse' library. copy any changes back to the source.
24 *
25 * Variable sized array template. The array is always stored in a contiguous
26 * chunk. The array can be resized. A size increase will cause more memory
27 * to be allocated, and may result in relocation of the array memory.
28 * A size decrease has no effect on the memory allocation.
29 *
30 * Array elements with constructors or destructors are not supported!
31 * But if you must have such elements, here's what to know/do:
32 *   - Bitwise copy is used when copying whole arrays.
33 *   - When copying individual items (via push(), insert() etc) the `='
34 *     (equals) operator is used. Thus you should define this operator to do
35 *     a bitwise copy. You should probably also define the copy constructor.
36 */
37
38
39#ifndef _ODE_ARRAY_H_
40#define _ODE_ARRAY_H_
41
42#include <ode/config.h>
43
44
45// this base class has no constructors or destructor, for your convenience.
46
47class dArrayBase {
48protected:
49  int _size;            // number of elements in `data'
50  int _anum;            // allocated number of elements in `data'
51  void *_data;          // array data
52
53  void _freeAll (int sizeofT);
54  void _setSize (int newsize, int sizeofT);
55  // set the array size to `newsize', allocating more memory if necessary.
56  // if newsize>_anum and is a power of two then this is guaranteed to
57  // set _size and _anum to newsize.
58
59public:
60  // not: dArrayBase () { _size=0; _anum=0; _data=0; }
61
62  int size() const { return _size; }
63  int allocatedSize() const { return _anum; }
64  void * operator new (size_t size);
65  void operator delete (void *ptr, size_t size);
66
67  void constructor() { _size=0; _anum=0; _data=0; }
68  // if this structure is allocated with malloc() instead of new, you can
69  // call this to set it up.
70
71  void constructLocalArray (int __anum);
72  // this helper function allows non-reallocating arrays to be constructed
73  // on the stack (or in the heap if necessary). this is something of a
74  // kludge and should be used with extreme care. this function acts like
75  // a constructor - it is called on uninitialized memory that will hold the
76  // Array structure and the data. __anum is the number of elements that
77  // are allocated. the memory MUST be allocated with size:
78  //   sizeof(ArrayBase) + __anum*sizeof(T)
79  // arrays allocated this way will never try to reallocate or free the
80  // memory - that's your job.
81};
82
83
84template <class T> class dArray : public dArrayBase {
85public:
86  void equals (const dArray<T> &x) {
87    setSize (x.size());
88    memcpy (_data,x._data,x._size * sizeof(T));
89  }
90
91  dArray () { constructor(); }
92  dArray (const dArray<T> &x) { constructor(); equals (x); }
93  ~dArray () { _freeAll(sizeof(T)); }
94  void setSize (int newsize) { _setSize (newsize,sizeof(T)); }
95  T *data() const { return (T*) _data; }
96  T & operator[] (int i) const { return ((T*)_data)[i]; }
97  void operator = (const dArray<T> &x) { equals (x); }
98
99  void push (const T item) {
100    if (_size < _anum) _size++; else _setSize (_size+1,sizeof(T));
101    memcpy (&(((T*)_data)[_size-1]), &item, sizeof(T));
102  }
103
104  void swap (dArray<T> &x) {
105    int tmp1;
106    void *tmp2;
107    tmp1=_size; _size=x._size; x._size=tmp1;
108    tmp1=_anum; _anum=x._anum; x._anum=tmp1;
109    tmp2=_data; _data=x._data; x._data=tmp2;
110  }
111
112  // insert the item at the position `i'. if i<0 then add the item to the
113  // start, if i >= size then add the item to the end of the array.
114  void insert (int i, const T item) {
115    if (_size < _anum) _size++; else _setSize (_size+1,sizeof(T));
116    if (i >= (_size-1)) i = _size-1;    // add to end
117    else {
118      if (i < 0) i=0;                   // add to start
119      int n = _size-1-i;
120      if (n>0) memmove (((T*)_data) + i+1, ((T*)_data) + i, n*sizeof(T));
121    }
122    ((T*)_data)[i] = item;
123  }
124
125  void remove (int i) {
126    if (i >= 0 && i < _size) {  // passing this test guarantees size>0
127      int n = _size-1-i;
128      if (n>0) memmove (((T*)_data) + i, ((T*)_data) + i+1, n*sizeof(T));
129      _size--;
130    }
131  }
132};
133
134
135#endif
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