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source: code/branches/ode/ode-0.9/ode/demo/demo_motor.cpp @ 216

Last change on this file since 216 was 216, checked in by mathiask, 16 years ago

[Physik] add ode-0.9

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1/*************************************************************************
2 *                                                                       *
3 * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith.       *
4 * All rights reserved.  Email: russ@q12.org   Web: www.q12.org          *
5 *                                                                       *
6 * This library is free software; you can redistribute it and/or         *
7 * modify it under the terms of EITHER:                                  *
8 *   (1) The GNU Lesser General Public License as published by the Free  *
9 *       Software Foundation; either version 2.1 of the License, or (at  *
10 *       your option) any later version. The text of the GNU Lesser      *
11 *       General Public License is included with this library in the     *
12 *       file LICENSE.TXT.                                               *
13 *   (2) The BSD-style license that is included with this library in     *
14 *       the file LICENSE-BSD.TXT.                                       *
15 *                                                                       *
16 * This library is distributed in the hope that it will be useful,       *
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of        *
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files    *
19 * LICENSE.TXT and LICENSE-BSD.TXT for more details.                     *
20 *                                                                       *
21 *************************************************************************/
22
23#include <ode/ode.h>
24#include <drawstuff/drawstuff.h>
25
26#ifdef _MSC_VER
27#pragma warning(disable:4244 4305)  // for VC++, no precision loss complaints
28#endif
29
30// select correct drawing functions
31#ifdef dDOUBLE
32#define dsDrawBox dsDrawBoxD
33#endif
34
35
36// some constants
37#define SIDE (0.5f)     // side length of a box
38#define MASS (1.0)      // mass of a box
39
40
41// dynamics and collision objects
42static dWorldID world;
43static dBodyID body[2];
44static dGeomID geom[2];
45static dJointID lmotor[2];
46static dJointID amotor[2];
47static dSpaceID space;
48static dJointGroupID contactgroup;
49
50
51// start simulation - set viewpoint
52
53static void start()
54{
55  static float xyz[3] = {1.0382f,-1.0811f,1.4700f};
56  static float hpr[3] = {135.0000f,-19.5000f,0.0000f};
57  dsSetViewpoint (xyz,hpr);
58  printf ("Press 'q,a,z' to control one axis of lmotor connectiong two bodies. (q is +,a is 0, z is -)\n");
59  printf ("Press 'w,e,r' to control one axis of lmotor connectiong first body with world. (w is +,e is 0, r is -)\n");
60}
61
62
63// called when a key pressed
64
65static void command (int cmd)
66{
67  if (cmd == 'q' || cmd == 'Q') {
68        dJointSetLMotorParam(lmotor[0],dParamVel,0);
69        dJointSetLMotorParam(lmotor[0],dParamVel2,0);
70        dJointSetLMotorParam(lmotor[0],dParamVel3,0.1);
71  } else if (cmd == 'a' || cmd == 'A') {
72        dJointSetLMotorParam(lmotor[0],dParamVel,0);
73        dJointSetLMotorParam(lmotor[0],dParamVel2,0);
74        dJointSetLMotorParam(lmotor[0],dParamVel3,0);
75  } else if (cmd == 'z' || cmd == 'Z') {
76        dJointSetLMotorParam(lmotor[0],dParamVel,0);
77        dJointSetLMotorParam(lmotor[0],dParamVel2,0);
78        dJointSetLMotorParam(lmotor[0],dParamVel3,-0.1);
79  } else if (cmd == 'w' || cmd == 'W') {
80        dJointSetLMotorParam(lmotor[1],dParamVel,0.1);
81        dJointSetLMotorParam(lmotor[1],dParamVel2,0);
82        dJointSetLMotorParam(lmotor[1],dParamVel3,0);
83  } else if (cmd == 'e' || cmd == 'E') {
84        dJointSetLMotorParam(lmotor[1],dParamVel,0);
85        dJointSetLMotorParam(lmotor[1],dParamVel2,0);
86        dJointSetLMotorParam(lmotor[1],dParamVel3,0);
87  } else if (cmd == 'r' || cmd == 'R') {
88        dJointSetLMotorParam(lmotor[1],dParamVel,-0.1);
89        dJointSetLMotorParam(lmotor[1],dParamVel2,0);
90        dJointSetLMotorParam(lmotor[1],dParamVel3,0);
91  }
92 
93}
94
95
96
97static void nearCallback (void *data, dGeomID o1, dGeomID o2)
98{
99  // exit without doing anything if the two bodies are connected by a joint
100  dBodyID b1 = dGeomGetBody(o1);
101  dBodyID b2 = dGeomGetBody(o2);
102
103  dContact contact;
104  contact.surface.mode = 0;
105  contact.surface.mu = dInfinity;
106  if (dCollide (o1,o2,1,&contact.geom,sizeof(dContactGeom))) {
107    dJointID c = dJointCreateContact (world,contactgroup,&contact);
108    dJointAttach (c,b1,b2);
109  }
110}
111
112// simulation loop
113
114static void simLoop (int pause)
115{
116  if (!pause) {
117    dSpaceCollide(space,0,&nearCallback);
118    dWorldQuickStep (world,0.05);
119        dJointGroupEmpty(contactgroup);
120  }
121
122  dReal sides1[3];
123  dGeomBoxGetLengths(geom[0], sides1);
124  dReal sides2[3];
125  dGeomBoxGetLengths(geom[1], sides2);
126  dsSetTexture (DS_WOOD);
127  dsSetColor (1,1,0);
128  dsDrawBox (dBodyGetPosition(body[0]),dBodyGetRotation(body[0]),sides1);
129  dsSetColor (0,1,1);
130  dsDrawBox (dBodyGetPosition(body[1]),dBodyGetRotation(body[1]),sides2);
131}
132
133
134int main (int argc, char **argv)
135{
136  // setup pointers to drawstuff callback functions
137  dsFunctions fn;
138  fn.version = DS_VERSION;
139  fn.start = &start;
140  fn.step = &simLoop;
141  fn.command = &command;
142  fn.stop = 0;
143  fn.path_to_textures = "../../drawstuff/textures";
144  if(argc>=2)
145  {
146    fn.path_to_textures = argv[1];
147  }
148
149  // create world
150  dInitODE();
151  contactgroup = dJointGroupCreate(0);
152  world = dWorldCreate();
153  space = dSimpleSpaceCreate(0);
154  dMass m;
155  dMassSetBox (&m,1,SIDE,SIDE,SIDE);
156  dMassAdjust (&m,MASS);
157
158  body[0] = dBodyCreate (world);
159  dBodySetMass (body[0],&m);
160  dBodySetPosition (body[0],0,0,1);
161  geom[0] = dCreateBox(space,SIDE,SIDE,SIDE);
162  body[1] = dBodyCreate (world);
163  dBodySetMass (body[1],&m);
164  dBodySetPosition (body[1],0,0,2);
165  geom[1] = dCreateBox(space,SIDE,SIDE,SIDE); 
166
167  dGeomSetBody(geom[0],body[0]);
168  dGeomSetBody(geom[1],body[1]);
169
170  lmotor[0] = dJointCreateLMotor (world,0);
171  dJointAttach (lmotor[0],body[0],body[1]);
172  lmotor[1] = dJointCreateLMotor (world,0);
173  dJointAttach (lmotor[1],body[0],0);
174  amotor[0] = dJointCreateAMotor(world,0);
175  dJointAttach(amotor[0], body[0],body[1]);
176  amotor[1] = dJointCreateAMotor(world,0);
177  dJointAttach(amotor[1], body[0], 0);
178 
179  for (int i=0; i<2; i++) {
180          dJointSetAMotorNumAxes(amotor[i], 3);
181          dJointSetAMotorAxis(amotor[i],0,1,1,0,0);
182          dJointSetAMotorAxis(amotor[i],1,1,0,1,0);
183          dJointSetAMotorAxis(amotor[i],2,1,0,0,1);
184          dJointSetAMotorParam(amotor[i],dParamFMax,0.00001);
185          dJointSetAMotorParam(amotor[i],dParamFMax2,0.00001);
186          dJointSetAMotorParam(amotor[i],dParamFMax3,0.00001);
187
188          dJointSetAMotorParam(amotor[i],dParamVel,0);
189          dJointSetAMotorParam(amotor[i],dParamVel2,0);
190          dJointSetAMotorParam(amotor[i],dParamVel3,0);
191
192          dJointSetLMotorNumAxes(lmotor[i],3);
193          dJointSetLMotorAxis(lmotor[i],0,1,1,0,0);
194          dJointSetLMotorAxis(lmotor[i],1,1,0,1,0);
195          dJointSetLMotorAxis(lmotor[i],2,1,0,0,1);
196         
197          dJointSetLMotorParam(lmotor[i],dParamFMax,0.0001);
198          dJointSetLMotorParam(lmotor[i],dParamFMax2,0.0001);
199          dJointSetLMotorParam(lmotor[i],dParamFMax3,0.0001);
200  }
201
202  // run simulation
203  dsSimulationLoop (argc,argv,352,288,&fn);
204
205  dJointGroupDestroy(contactgroup);
206  dSpaceDestroy (space);
207  dWorldDestroy (world);
208  dCloseODE();
209  return 0;
210}
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