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source: code/branches/ode/ode-0.9/ode/demo/demo_basket.cpp @ 216

Last change on this file since 216 was 216, checked in by mathiask, 16 years ago

[Physik] add ode-0.9

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1/*************************************************************************
2 *                                                                       *
3 * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith.       *
4 * All rights reserved.  Email: russ@q12.org   Web: www.q12.org          *
5 *                                                                       *
6 * This library is free software; you can redistribute it and/or         *
7 * modify it under the terms of EITHER:                                  *
8 *   (1) The GNU Lesser General Public License as published by the Free  *
9 *       Software Foundation; either version 2.1 of the License, or (at  *
10 *       your option) any later version. The text of the GNU Lesser      *
11 *       General Public License is included with this library in the     *
12 *       file LICENSE.TXT.                                               *
13 *   (2) The BSD-style license that is included with this library in     *
14 *       the file LICENSE-BSD.TXT.                                       *
15 *                                                                       *
16 * This library is distributed in the hope that it will be useful,       *
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of        *
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files    *
19 * LICENSE.TXT and LICENSE-BSD.TXT for more details.                     *
20 *                                                                       *
21 *************************************************************************/
22
23// Basket ball demo.
24// Serves as a test for the sphere vs trimesh collider
25// By Bram Stolk.
26// Press the spacebar to reset the position of the ball.
27
28#include <ode/config.h>
29#include <assert.h>
30#ifdef HAVE_UNISTD_H
31#include <unistd.h>
32#endif
33#include <ode/ode.h>
34#include <drawstuff/drawstuff.h>
35
36#include "basket_geom.h" // this is our world mesh
37
38#ifdef _MSC_VER
39#pragma warning(disable:4244 4305)  // for VC++, no precision loss complaints
40#endif
41
42// some constants
43
44#define RADIUS 0.14
45
46// dynamics and collision objects (chassis, 3 wheels, environment)
47
48static dWorldID world;
49static dSpaceID space;
50
51static dBodyID sphbody;
52static dGeomID sphgeom;
53
54static dJointGroupID contactgroup;
55static dGeomID world_mesh;
56
57
58// this is called by dSpaceCollide when two objects in space are
59// potentially colliding.
60
61static void nearCallback (void *data, dGeomID o1, dGeomID o2)
62{
63  assert(o1);
64  assert(o2);
65
66  if (dGeomIsSpace(o1) || dGeomIsSpace(o2))
67  {
68    fprintf(stderr,"testing space %p %p\n", o1,o2);
69    // colliding a space with something
70    dSpaceCollide2(o1,o2,data,&nearCallback);
71    // Note we do not want to test intersections within a space,
72    // only between spaces.
73    return;
74  }
75
76//  fprintf(stderr,"testing geoms %p %p\n", o1, o2);
77
78  const int N = 32;
79  dContact contact[N];
80  int n = dCollide (o1,o2,N,&(contact[0].geom),sizeof(dContact));
81  if (n > 0) 
82  {
83    for (int i=0; i<n; i++) 
84    {
85          // Paranoia  <-- not working for some people, temporarily removed for 0.6
86      //dIASSERT(dVALIDVEC3(contact[i].geom.pos));
87      //dIASSERT(dVALIDVEC3(contact[i].geom.normal));
88      //dIASSERT(!dIsNan(contact[i].geom.depth));
89      contact[i].surface.slip1 = 0.7;
90      contact[i].surface.slip2 = 0.7;
91      contact[i].surface.mode = dContactSoftERP | dContactSoftCFM | dContactApprox1 | dContactSlip1 | dContactSlip2;
92      contact[i].surface.mu = 50.0; // was: dInfinity
93      contact[i].surface.soft_erp = 0.96;
94      contact[i].surface.soft_cfm = 0.04;
95      dJointID c = dJointCreateContact (world,contactgroup,&contact[i]);
96      dJointAttach (c,
97                    dGeomGetBody(contact[i].geom.g1),
98                    dGeomGetBody(contact[i].geom.g2));
99    }
100  }
101}
102
103
104// start simulation - set viewpoint
105
106static void start()
107{
108  static float xyz[3] = {-8,0,5};
109  static float hpr[3] = {0.0f,-29.5000f,0.0000f};
110  dsSetViewpoint (xyz,hpr);
111}
112
113
114
115static void reset_ball(void)
116{
117  float sx=0.0f, sy=3.40f, sz=7.05;
118
119#if defined(_MSC_VER) && defined(dDOUBLE)
120  sy -= 0.01; // Cheat, to make it score under win32/double
121#endif
122
123  dQuaternion q;
124  dQSetIdentity(q);
125  dBodySetPosition (sphbody, sx, sy, sz);
126  dBodySetQuaternion(sphbody, q);
127  dBodySetLinearVel (sphbody, 0,0,0);
128  dBodySetAngularVel (sphbody, 0,0,0);
129}
130
131
132// called when a key pressed
133
134static void command (int cmd)
135{
136  switch (cmd) 
137  {
138    case ' ':
139          reset_ball();
140      break;
141  }
142}
143
144
145// simulation loop
146
147static void simLoop (int pause)
148{
149  double simstep = 0.001; // 1ms simulation steps
150  double dt = dsElapsedTime();
151
152  int nrofsteps = (int) ceilf(dt/simstep);
153//  fprintf(stderr, "dt=%f, nr of steps = %d\n", dt, nrofsteps);
154
155  for (int i=0; i<nrofsteps && !pause; i++)
156  {
157    dSpaceCollide (space,0,&nearCallback);
158    dWorldQuickStep (world, simstep);
159    dJointGroupEmpty (contactgroup);
160  }
161
162  dsSetColor (1,1,1);
163  const dReal *SPos = dBodyGetPosition(sphbody);
164  const dReal *SRot = dBodyGetRotation(sphbody);
165  float spos[3] = {SPos[0], SPos[1], SPos[2]};
166  float srot[12] = { SRot[0], SRot[1], SRot[2], SRot[3], SRot[4], SRot[5], SRot[6], SRot[7], SRot[8], SRot[9], SRot[10], SRot[11] };
167  dsDrawSphere
168  (
169    spos, 
170    srot, 
171    RADIUS
172  );
173
174  // draw world trimesh
175  dsSetColor(0.4,0.7,0.9);
176  dsSetTexture (DS_NONE);
177
178  const dReal* Pos = dGeomGetPosition(world_mesh);
179  //dIASSERT(dVALIDVEC3(Pos));
180  float pos[3] = { Pos[0], Pos[1], Pos[2] };
181
182  const dReal* Rot = dGeomGetRotation(world_mesh);
183  //dIASSERT(dVALIDMAT3(Rot));
184  float rot[12] = { Rot[0], Rot[1], Rot[2], Rot[3], Rot[4], Rot[5], Rot[6], Rot[7], Rot[8], Rot[9], Rot[10], Rot[11] };
185
186  int numi = sizeof(world_indices)  / sizeof(int);
187
188  for (int i=0; i<numi/3; i++)
189  {
190    int i0 = world_indices[i*3+0];
191    int i1 = world_indices[i*3+1];
192    int i2 = world_indices[i*3+2];
193    float *v0 = world_vertices+i0*3;
194    float *v1 = world_vertices+i1*3;
195    float *v2 = world_vertices+i2*3;
196    dsDrawTriangle(pos, rot, v0,v1,v2, true); // single precision draw
197  }
198}
199
200
201int main (int argc, char **argv)
202{
203  dMass m;
204  dMatrix3 R;
205
206  // setup pointers to drawstuff callback functions
207  dsFunctions fn;
208  fn.version = DS_VERSION;
209  fn.start = &start;
210  fn.step = &simLoop;
211  fn.command = &command;
212  fn.stop = 0;
213  fn.path_to_textures = "../../drawstuff/textures";
214  if(argc==2)
215    fn.path_to_textures = argv[1];
216
217  // create world
218  dInitODE();
219  world = dWorldCreate();
220  space = dHashSpaceCreate (0);
221
222  contactgroup = dJointGroupCreate (0);
223  dWorldSetGravity (world,0,0,-9.8);
224  dWorldSetQuickStepNumIterations (world, 64);
225
226  // Create a static world using a triangle mesh that we can collide with.
227  int numv = sizeof(world_vertices)/(3*sizeof(float));
228  int numi = sizeof(world_indices)/ sizeof(int);
229  printf("numv=%d, numi=%d\n", numv, numi);
230  dTriMeshDataID Data = dGeomTriMeshDataCreate();
231
232//  fprintf(stderr,"Building Single Precision Mesh\n");
233
234  dGeomTriMeshDataBuildSingle
235  (
236    Data, 
237    world_vertices, 
238    3 * sizeof(float), 
239    numv, 
240    world_indices, 
241    numi, 
242    3 * sizeof(int)
243  );
244
245  world_mesh = dCreateTriMesh(space, Data, 0, 0, 0);
246  dGeomTriMeshEnableTC(world_mesh, dSphereClass, false);
247  dGeomTriMeshEnableTC(world_mesh, dBoxClass, false);
248  dGeomSetPosition(world_mesh, 0, 0, 0.5);
249  dRSetIdentity(R);
250  //dIASSERT(dVALIDMAT3(R));
251
252  dGeomSetRotation (world_mesh, R);
253
254  float sx=0.0, sy=3.40, sz=6.80;
255  sphbody = dBodyCreate (world);
256  dMassSetSphere (&m,1,RADIUS);
257  dBodySetMass (sphbody,&m);
258  sphgeom = dCreateSphere(0, RADIUS);
259  dGeomSetBody (sphgeom,sphbody);
260  reset_ball();
261  dSpaceAdd (space, sphgeom);
262
263  // run simulation
264  dsSimulationLoop (argc,argv,352,288,&fn);
265
266  // Causes segm violation? Why?
267  // (because dWorldDestroy() destroys body connected to geom; must call first!)
268  dGeomDestroy(sphgeom);
269  dGeomDestroy (world_mesh);
270
271  dJointGroupEmpty (contactgroup);
272  dJointGroupDestroy (contactgroup);
273  dSpaceDestroy (space);
274  dWorldDestroy (world);
275  dCloseODE();
276  return 0;
277}
278
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