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source: code/branches/ode/ode-0.9/ode/demo/demo_I.cpp @ 216

Last change on this file since 216 was 216, checked in by mathiask, 16 years ago

[Physik] add ode-0.9

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1/*************************************************************************
2 *                                                                       *
3 * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith.       *
4 * All rights reserved.  Email: russ@q12.org   Web: www.q12.org          *
5 *                                                                       *
6 * This library is free software; you can redistribute it and/or         *
7 * modify it under the terms of EITHER:                                  *
8 *   (1) The GNU Lesser General Public License as published by the Free  *
9 *       Software Foundation; either version 2.1 of the License, or (at  *
10 *       your option) any later version. The text of the GNU Lesser      *
11 *       General Public License is included with this library in the     *
12 *       file LICENSE.TXT.                                               *
13 *   (2) The BSD-style license that is included with this library in     *
14 *       the file LICENSE-BSD.TXT.                                       *
15 *                                                                       *
16 * This library is distributed in the hope that it will be useful,       *
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of        *
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files    *
19 * LICENSE.TXT and LICENSE-BSD.TXT for more details.                     *
20 *                                                                       *
21 *************************************************************************/
22
23/*
24
25test that the rotational physics is correct.
26
27an "anchor body" has a number of other randomly positioned bodies
28("particles") attached to it by ball-and-socket joints, giving it some
29random effective inertia tensor. the effective inertia matrix is calculated,
30and then this inertia is assigned to another "test" body. a random torque is
31applied to both bodies and the difference in angular velocity and orientation
32is observed after a number of iterations.
33
34typical errors for each test cycle are about 1e-5 ... 1e-4.
35
36*/
37
38
39#include <time.h>
40#include <ode/ode.h>
41#include <drawstuff/drawstuff.h>
42
43#ifdef _MSC_VER
44#pragma warning(disable:4244 4305)  // for VC++, no precision loss complaints
45#endif
46
47// select correct drawing functions
48
49#ifdef dDOUBLE
50#define dsDrawBox dsDrawBoxD
51#define dsDrawSphere dsDrawSphereD
52#define dsDrawCylinder dsDrawCylinderD
53#define dsDrawCapsule dsDrawCapsuleD
54#endif
55
56
57// some constants
58
59#define NUM 10                  // number of particles
60#define SIDE 0.1                // visual size of the particles
61
62
63// dynamics objects an globals
64
65static dWorldID world=0;
66static dBodyID anchor_body,particle[NUM],test_body;
67static dJointID particle_joint[NUM];
68static dReal torque[3];
69static int iteration;
70
71
72// start simulation - set viewpoint
73
74static void start()
75{
76  static float xyz[3] = {1.5572f,-1.8886f,1.5700f};
77  static float hpr[3] = {118.5000f,-17.0000f,0.0000f};
78  dsSetViewpoint (xyz,hpr);
79}
80
81
82// compute the mass parameters of a particle set. q = particle positions,
83// pm = particle masses
84
85#define _I(i,j) I[(i)*4+(j)]
86
87void computeMassParams (dMass *m, dReal q[NUM][3], dReal pm[NUM])
88{
89  int i,j;
90  dMassSetZero (m);
91  for (i=0; i<NUM; i++) {
92    m->mass += pm[i];
93    for (j=0; j<3; j++) m->c[j] += pm[i]*q[i][j];
94    m->_I(0,0) += pm[i]*(q[i][1]*q[i][1] + q[i][2]*q[i][2]);
95    m->_I(1,1) += pm[i]*(q[i][0]*q[i][0] + q[i][2]*q[i][2]);
96    m->_I(2,2) += pm[i]*(q[i][0]*q[i][0] + q[i][1]*q[i][1]);
97    m->_I(0,1) -= pm[i]*(q[i][0]*q[i][1]);
98    m->_I(0,2) -= pm[i]*(q[i][0]*q[i][2]);
99    m->_I(1,2) -= pm[i]*(q[i][1]*q[i][2]);
100  }
101  for (j=0; j<3; j++) m->c[j] /= m->mass;
102  m->_I(1,0) = m->_I(0,1);
103  m->_I(2,0) = m->_I(0,2);
104  m->_I(2,1) = m->_I(1,2);
105}
106
107
108void reset_test()
109{
110  int i;
111  dMass m,anchor_m;
112  dReal q[NUM][3], pm[NUM];     // particle positions and masses
113  dReal pos1[3] = {1,0,1};      // point of reference (POR)
114  dReal pos2[3] = {-1,0,1};     // point of reference (POR)
115
116  // make random particle positions (relative to POR) and masses
117  for (i=0; i<NUM; i++) {
118    pm[i] = dRandReal()+0.1;
119    q[i][0] = dRandReal()-0.5;
120    q[i][1] = dRandReal()-0.5;
121    q[i][2] = dRandReal()-0.5;
122  }
123
124  // adjust particle positions so centor of mass = POR
125  computeMassParams (&m,q,pm);
126  for (i=0; i<NUM; i++) {
127    q[i][0] -= m.c[0];
128    q[i][1] -= m.c[1];
129    q[i][2] -= m.c[2];
130  }
131
132  if (world) dWorldDestroy (world);
133  world = dWorldCreate();
134
135  anchor_body = dBodyCreate (world);
136  dBodySetPosition (anchor_body,pos1[0],pos1[1],pos1[2]);
137  dMassSetBox (&anchor_m,1,SIDE,SIDE,SIDE);
138  dMassAdjust (&anchor_m,0.1);
139  dBodySetMass (anchor_body,&anchor_m);
140
141  for (i=0; i<NUM; i++) {
142    particle[i] = dBodyCreate (world);
143    dBodySetPosition (particle[i],
144                      pos1[0]+q[i][0],pos1[1]+q[i][1],pos1[2]+q[i][2]);
145    dMassSetBox (&m,1,SIDE,SIDE,SIDE);
146    dMassAdjust (&m,pm[i]);
147    dBodySetMass (particle[i],&m);
148  }
149
150  for (i=0; i < NUM; i++) {
151    particle_joint[i] = dJointCreateBall (world,0);
152    dJointAttach (particle_joint[i],anchor_body,particle[i]);
153    const dReal *p = dBodyGetPosition (particle[i]);
154    dJointSetBallAnchor (particle_joint[i],p[0],p[1],p[2]);
155  }
156
157  // make test_body with the same mass and inertia of the anchor_body plus
158  // all the particles
159
160  test_body = dBodyCreate (world);
161  dBodySetPosition (test_body,pos2[0],pos2[1],pos2[2]);
162  computeMassParams (&m,q,pm);
163  m.mass += anchor_m.mass;
164  for (i=0; i<12; i++) m.I[i] = m.I[i] + anchor_m.I[i];
165  dBodySetMass (test_body,&m);
166
167  // rotate the test and anchor bodies by a random amount
168  dQuaternion qrot;
169  for (i=0; i<4; i++) qrot[i] = dRandReal()-0.5;
170  dNormalize4 (qrot);
171  dBodySetQuaternion (anchor_body,qrot);
172  dBodySetQuaternion (test_body,qrot);
173  dMatrix3 R;
174  dQtoR (qrot,R);
175  for (i=0; i<NUM; i++) {
176    dVector3 v;
177    dMultiply0 (v,R,&q[i][0],3,3,1);
178    dBodySetPosition (particle[i],pos1[0]+v[0],pos1[1]+v[1],pos1[2]+v[2]);
179  }
180
181  // set random torque
182  for (i=0; i<3; i++) torque[i] = (dRandReal()-0.5) * 0.1;
183
184
185  iteration=0;
186}
187
188
189// simulation loop
190
191static void simLoop (int pause)
192{
193  if (!pause) {
194    dBodyAddTorque (anchor_body,torque[0],torque[1],torque[2]);
195    dBodyAddTorque (test_body,torque[0],torque[1],torque[2]);
196    dWorldStep (world,0.03);
197
198    iteration++;
199    if (iteration >= 100) {
200      // measure the difference between the anchor and test bodies
201      const dReal *w1 = dBodyGetAngularVel (anchor_body);
202      const dReal *w2 = dBodyGetAngularVel (test_body);
203      const dReal *q1 = dBodyGetQuaternion (anchor_body);
204      const dReal *q2 = dBodyGetQuaternion (test_body);
205      dReal maxdiff = dMaxDifference (w1,w2,1,3);
206      printf ("w-error = %.4e  (%.2f,%.2f,%.2f) and (%.2f,%.2f,%.2f)\n",
207              maxdiff,w1[0],w1[1],w1[2],w2[0],w2[1],w2[2]);
208      maxdiff = dMaxDifference (q1,q2,1,4);
209      printf ("q-error = %.4e\n",maxdiff);
210      reset_test();
211    }
212  }
213
214  dReal sides[3] = {SIDE,SIDE,SIDE};
215  dReal sides2[3] = {6*SIDE,6*SIDE,6*SIDE};
216  dReal sides3[3] = {3*SIDE,3*SIDE,3*SIDE};
217  dsSetColor (1,1,1);
218  dsDrawBox (dBodyGetPosition(anchor_body), dBodyGetRotation(anchor_body),
219             sides3);
220  dsSetColor (1,0,0);
221  dsDrawBox (dBodyGetPosition(test_body), dBodyGetRotation(test_body), sides2);
222  dsSetColor (1,1,0);
223  for (int i=0; i<NUM; i++)
224    dsDrawBox (dBodyGetPosition (particle[i]),
225               dBodyGetRotation (particle[i]), sides);
226}
227
228
229int main (int argc, char **argv)
230{
231  // setup pointers to drawstuff callback functions
232  dsFunctions fn;
233  fn.version = DS_VERSION;
234  fn.start = &start;
235  fn.step = &simLoop;
236  fn.command = 0;
237  fn.stop = 0;
238  fn.path_to_textures = "../../drawstuff/textures";
239  if(argc==2)
240    {
241        fn.path_to_textures = argv[1];
242    }
243
244  dInitODE();
245  dRandSetSeed (time(0));
246  reset_test();
247
248  // run simulation
249  dsSimulationLoop (argc,argv,352,288,&fn);
250
251  dWorldDestroy (world);
252  dCloseODE();
253  return 0;
254}
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