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1 | #pragma once |
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2 | |
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3 | #include "Joint.h" |
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4 | |
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5 | namespace ODEManaged |
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6 | { |
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7 | __gc public class JointAMotor : public Joint |
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8 | { |
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9 | public: |
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10 | |
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11 | |
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12 | //Constructors |
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13 | |
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14 | JointAMotor (void); |
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15 | JointAMotor (World &world); |
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16 | JointAMotor (World &world, JointGroup &jointGroup); |
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17 | |
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18 | |
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19 | //Destructor |
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20 | |
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21 | virtual ~JointAMotor (void); |
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22 | |
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23 | |
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24 | //Methods |
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25 | |
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26 | //Basic Stuff |
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27 | |
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28 | //Overloaded Create |
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29 | void Create (World &world, JointGroup &jointGroup); |
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30 | void Create (World &world); |
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31 | |
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32 | void SetNumAxes (int num); |
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33 | int GetNumAxes (void); |
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34 | |
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35 | void SetAxis (int anum, int rel, double x, double y, double z); |
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36 | Vector3 GetAxis (int anum); |
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37 | |
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38 | void SetAngle (int anum, double angle); |
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39 | double GetAngle (int anum); |
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40 | |
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41 | void SetMode (int mode); |
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42 | int GetMode (void); |
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43 | |
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44 | int GetAxisRel (int anum); |
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45 | double GetAngleRate (int anum); |
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46 | |
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47 | //Overloaded Attach |
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48 | void Attach (Body &body1, Body &body2); |
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49 | void Attach (Body &body1); |
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50 | |
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51 | |
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52 | //Movement Parameters |
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53 | |
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54 | void SetParam (int parameter, double value); |
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55 | double GetParam (int parameter); |
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56 | |
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57 | |
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58 | |
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59 | |
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60 | |
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61 | }; |
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62 | } |
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