1 | #pragma once |
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2 | |
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3 | #include "World.h" |
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4 | #include "CommonMgd.h" |
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5 | |
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6 | namespace ODEManaged |
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7 | { |
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8 | __gc public class Body |
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9 | { |
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10 | public: |
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11 | |
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12 | //Constructors and Destructors |
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13 | |
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14 | Body(void); |
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15 | Body(World &world); |
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16 | |
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17 | ~Body(void); |
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18 | |
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19 | |
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20 | //Public Methods |
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21 | |
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22 | dBodyID Id(); |
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23 | void SetData (void *data); |
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24 | void *GetData (void); |
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25 | |
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26 | //POSITION |
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27 | void SetPosition(double x, double y, double z); |
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28 | Vector3 GetPosition(void); |
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29 | void GetPosition(double position __gc[]); |
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30 | |
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31 | //ROTATION |
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32 | void SetRotationIdentity(void); |
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33 | void SetRotation(Matrix3 rotation); |
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34 | Matrix3 GetRotation(void); |
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35 | |
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36 | //MASS |
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37 | void SetMass(double mass, Vector3 centerOfGravity, Matrix3 inertia); |
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38 | void SetMassSphere(double density, double radius); |
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39 | void SetMassBox(double density, double sideX, double sideY, double sideZ); |
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40 | void SetMassCappedCylinder(double density, int axis, double cylinderRadius, double cylinderLength); |
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41 | |
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42 | //FORCE AND TORQUE |
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43 | void AddForce(double fX, double fY, double fZ); |
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44 | void AddRelForce(double fX, double fY, double fZ); |
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45 | void AddForceAtPos(double fX, double fY, double fZ,double pX, double pY, double pZ); |
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46 | void AddRelForceAtPos(double fX, double fY, double fZ,double pX, double pY, double pZ); |
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47 | void AddRelForceAtRelPos(double fX, double fY, double fZ,double pX, double pY, double pZ); |
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48 | void ApplyLinearVelocityDrag(double dragCoef); |
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49 | void ApplyAngularVelocityDrag(double dragCoef); |
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50 | |
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51 | |
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52 | void AddTorque(double fX, double fY, double fZ); |
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53 | void AddRelTorque(double fX, double fY, double fZ); |
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54 | |
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55 | //LINEAR VELOCITY |
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56 | void SetLinearVelocity (double x, double y, double z); |
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57 | Vector3 GetLinearVelocity(void); |
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58 | |
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59 | //ANGULAR VELOCITY |
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60 | void SetAngularVelocity (double x, double y, double z); |
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61 | Vector3 GetAngularVelocity(void); |
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62 | |
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63 | //POINT |
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64 | Vector3 GetRelPointPos(double pX, double pY, double pZ); |
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65 | Vector3 GetRelPointVel(double pX, double pY, double pZ); |
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66 | |
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67 | //CONNECTED TO |
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68 | int ConnectedTo (const Body &b); |
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69 | |
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70 | private: |
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71 | |
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72 | dBodyID _id; |
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73 | |
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74 | }; |
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75 | } |
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76 | |
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