Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

source: code/branches/ode/ode-0.9/contrib/BreakableJoints/test_buggy.cpp @ 216

Last change on this file since 216 was 216, checked in by mathiask, 16 years ago

[Physik] add ode-0.9

File size: 9.4 KB
Line 
1/*************************************************************************
2 *                                                                       *
3 * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith.       *
4 * All rights reserved.  Email: russ@q12.org   Web: www.q12.org          *
5 *                                                                       *
6 * This library is free software; you can redistribute it and/or         *
7 * modify it under the terms of EITHER:                                  *
8 *   (1) The GNU Lesser General Public License as published by the Free  *
9 *       Software Foundation; either version 2.1 of the License, or (at  *
10 *       your option) any later version. The text of the GNU Lesser      *
11 *       General Public License is included with this library in the     *
12 *       file LICENSE.TXT.                                               *
13 *   (2) The BSD-style license that is included with this library in     *
14 *       the file LICENSE-BSD.TXT.                                       *
15 *                                                                       *
16 * This library is distributed in the hope that it will be useful,       *
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of        *
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files    *
19 * LICENSE.TXT and LICENSE-BSD.TXT for more details.                     *
20 *                                                                       *
21 *************************************************************************/
22
23/*
24
25buggy with suspension.
26this also shows you how to use geom groups.
27
28*/
29
30
31#include <ode/ode.h>
32#include <drawstuff/drawstuff.h>
33
34#ifdef _MSC_VER
35#pragma warning(disable:4244 4305)  // for VC++, no precision loss complaints
36#endif
37
38// select correct drawing functions
39
40#ifdef dDOUBLE
41#define dsDrawBox dsDrawBoxD
42#define dsDrawSphere dsDrawSphereD
43#define dsDrawCylinder dsDrawCylinderD
44#define dsDrawCappedCylinder dsDrawCappedCylinderD
45#endif
46
47
48// some constants
49
50#define LENGTH 0.7      // chassis length
51#define WIDTH 0.5       // chassis width
52#define HEIGHT 0.2      // chassis height
53#define RADIUS 0.18     // wheel radius
54#define STARTZ 0.5      // starting height of chassis
55#define CMASS 1         // chassis mass
56#define WMASS 0.2       // wheel mass
57
58
59// dynamics and collision objects (chassis, 3 wheels, environment)
60
61static dWorldID world;
62static dSpaceID space;
63static dBodyID body[4];
64static dJointID joint[3];       // joint[0] is the front wheel
65static dJointGroupID contactgroup;
66static dGeomID ground;
67static dSpaceID car_space;
68static dGeomID box[1];
69static dGeomID sphere[3];
70static dGeomID ground_box;
71
72
73// things that the user controls
74
75static dReal speed=0,steer=0;   // user commands
76
77
78
79// this is called by dSpaceCollide when two objects in space are
80// potentially colliding.
81
82static void nearCallback (void *data, dGeomID o1, dGeomID o2)
83{
84  int i,n;
85
86  // only collide things with the ground
87  int g1 = (o1 == ground || o1 == ground_box);
88  int g2 = (o2 == ground || o2 == ground_box);
89  if (!(g1 ^ g2)) return;
90
91  const int N = 10;
92  dContact contact[N];
93  n = dCollide (o1,o2,N,&contact[0].geom,sizeof(dContact));
94  if (n > 0) {
95    for (i=0; i<n; i++) {
96      contact[i].surface.mode = dContactSlip1 | dContactSlip2 |
97        dContactSoftERP | dContactSoftCFM | dContactApprox1;
98      contact[i].surface.mu = dInfinity;
99      contact[i].surface.slip1 = 0.1;
100      contact[i].surface.slip2 = 0.1;
101      contact[i].surface.soft_erp = 0.5;
102      contact[i].surface.soft_cfm = 0.3;
103      dJointID c = dJointCreateContact (world,contactgroup,&contact[i]);
104      dJointAttach (c,
105                    dGeomGetBody(contact[i].geom.g1),
106                    dGeomGetBody(contact[i].geom.g2));
107    }
108  }
109}
110
111
112// start simulation - set viewpoint
113
114static void start()
115{
116  static float xyz[3] = {0.8317f,-0.9817f,0.8000f};
117  static float hpr[3] = {121.0000f,-27.5000f,0.0000f};
118  dsSetViewpoint (xyz,hpr);
119  printf ("Press:\t'a' to increase speed.\n"
120          "\t'z' to decrease speed.\n"
121          "\t',' to steer left.\n"
122          "\t'.' to steer right.\n"
123          "\t' ' to reset speed and steering.\n");
124}
125
126
127// called when a key pressed
128
129static void command (int cmd)
130{
131  switch (cmd) {
132  case 'a': case 'A':
133    speed += 0.3;
134    break;
135  case 'z': case 'Z':
136    speed -= 0.3;
137    break;
138  case ',':
139    steer -= 0.5;
140    break;
141  case '.':
142    steer += 0.5;
143    break;
144  case ' ':
145    speed = 0;
146    steer = 0;
147    break;
148  }
149}
150
151
152// simulation loop
153
154static void simLoop (int pause)
155{
156  int i;
157  if (!pause) {
158    // motor
159    dJointSetHinge2Param (joint[0],dParamVel2,-speed);
160    dJointSetHinge2Param (joint[0],dParamFMax2,0.1);
161
162    // steering
163    dReal v = steer - dJointGetHinge2Angle1 (joint[0]);
164    if (v > 0.1) v = 0.1;
165    if (v < -0.1) v = -0.1;
166    v *= 10.0;
167    dJointSetHinge2Param (joint[0],dParamVel,v);
168    dJointSetHinge2Param (joint[0],dParamFMax,0.2);
169    dJointSetHinge2Param (joint[0],dParamLoStop,-0.75);
170    dJointSetHinge2Param (joint[0],dParamHiStop,0.75);
171    dJointSetHinge2Param (joint[0],dParamFudgeFactor,0.1);
172
173    dSpaceCollide (space,0,&nearCallback);
174    dWorldStep (world,0.05);
175
176    // remove all contact joints
177    dJointGroupEmpty (contactgroup);
178  }
179
180  dsSetColor (0,1,1);
181  dsSetTexture (DS_WOOD);
182  dReal sides[3] = {LENGTH,WIDTH,HEIGHT};
183  dsDrawBox (dBodyGetPosition(body[0]),dBodyGetRotation(body[0]),sides);
184  dsSetColor (1,1,1);
185  for (i=1; i<=3; i++) dsDrawCylinder (dBodyGetPosition(body[i]),
186                                       dBodyGetRotation(body[i]),0.02f,RADIUS);
187
188  dVector3 ss;
189  dGeomBoxGetLengths (ground_box,ss);
190  dsDrawBox (dGeomGetPosition(ground_box),dGeomGetRotation(ground_box),ss);
191
192  /*
193  printf ("%.10f %.10f %.10f %.10f\n",
194          dJointGetHingeAngle (joint[1]),
195          dJointGetHingeAngle (joint[2]),
196          dJointGetHingeAngleRate (joint[1]),
197          dJointGetHingeAngleRate (joint[2]));
198  */
199}
200
201
202int main (int argc, char **argv)
203{
204  int i;
205  dMass m;
206
207  // setup pointers to drawstuff callback functions
208  dsFunctions fn;
209  fn.version = DS_VERSION;
210  fn.start = &start;
211  fn.step = &simLoop;
212  fn.command = &command;
213  fn.stop = 0;
214  fn.path_to_textures = "../../drawstuff/textures";
215  if(argc==2)
216    {
217        fn.path_to_textures = argv[1];
218    }
219
220  // create world
221
222  world = dWorldCreate();
223  space = dHashSpaceCreate (0);
224  contactgroup = dJointGroupCreate (0);
225  dWorldSetGravity (world,0,0,-0.5);
226  ground = dCreatePlane (space,0,0,1,0);
227
228  // chassis body
229  body[0] = dBodyCreate (world);
230  dBodySetPosition (body[0],0,0,STARTZ);
231  dMassSetBox (&m,1,LENGTH,WIDTH,HEIGHT);
232  dMassAdjust (&m,CMASS);
233  dBodySetMass (body[0],&m);
234  box[0] = dCreateBox (0,LENGTH,WIDTH,HEIGHT);
235  dGeomSetBody (box[0],body[0]);
236
237  // wheel bodies
238  for (i=1; i<=3; i++) {
239    body[i] = dBodyCreate (world);
240    dQuaternion q;
241    dQFromAxisAndAngle (q,1,0,0,M_PI*0.5);
242    dBodySetQuaternion (body[i],q);
243    dMassSetSphere (&m,1,RADIUS);
244    dMassAdjust (&m,WMASS);
245    dBodySetMass (body[i],&m);
246    sphere[i-1] = dCreateSphere (0,RADIUS);
247    dGeomSetBody (sphere[i-1],body[i]);
248  }
249  dBodySetPosition (body[1],0.5*LENGTH,0,STARTZ-HEIGHT*0.5);
250  dBodySetPosition (body[2],-0.5*LENGTH, WIDTH*0.5,STARTZ-HEIGHT*0.5);
251  dBodySetPosition (body[3],-0.5*LENGTH,-WIDTH*0.5,STARTZ-HEIGHT*0.5);
252
253  // front wheel hinge
254  /*
255  joint[0] = dJointCreateHinge2 (world,0);
256  dJointAttach (joint[0],body[0],body[1]);
257  const dReal *a = dBodyGetPosition (body[1]);
258  dJointSetHinge2Anchor (joint[0],a[0],a[1],a[2]);
259  dJointSetHinge2Axis1 (joint[0],0,0,1);
260  dJointSetHinge2Axis2 (joint[0],0,1,0);
261  */
262
263  // front and back wheel hinges
264  for (i=0; i<3; i++) {
265    joint[i] = dJointCreateHinge2 (world,0);
266    dJointAttach (joint[i],body[0],body[i+1]);
267    const dReal *a = dBodyGetPosition (body[i+1]);
268    dJointSetHinge2Anchor (joint[i],a[0],a[1],a[2]);
269    dJointSetHinge2Axis1 (joint[i],0,0,1);
270    dJointSetHinge2Axis2 (joint[i],0,1,0);
271
272    // breakable joints contribution
273    // the wheels can break
274    dJointSetBreakable (joint[i], 1);
275    // the wheels wil break at a specific force
276    dJointSetBreakMode (joint[i], dJOINT_BREAK_AT_B1_FORCE|dJOINT_BREAK_AT_B2_FORCE);
277    // specify the force for the first body connected to the joint ...
278    dJointSetBreakForce (joint[i], 0, 1.5, 1.5, 1.5);
279    // and for the second body
280    dJointSetBreakForce (joint[i], 1, 1.5, 1.5, 1.5);
281  }
282
283  // set joint suspension
284  for (i=0; i<3; i++) {
285    dJointSetHinge2Param (joint[i],dParamSuspensionERP,0.4);
286    dJointSetHinge2Param (joint[i],dParamSuspensionCFM,0.8);
287  }
288
289  // lock back wheels along the steering axis
290  for (i=1; i<3; i++) {
291    // set stops to make sure wheels always stay in alignment
292    dJointSetHinge2Param (joint[i],dParamLoStop,0);
293    dJointSetHinge2Param (joint[i],dParamHiStop,0);
294    // the following alternative method is no good as the wheels may get out
295    // of alignment:
296    //   dJointSetHinge2Param (joint[i],dParamVel,0);
297    //   dJointSetHinge2Param (joint[i],dParamFMax,dInfinity);
298  }
299
300  // create car space and add it to the top level space
301  car_space = dSimpleSpaceCreate (space);
302  dSpaceSetCleanup (car_space,0);
303  dSpaceAdd (car_space,box[0]);
304  dSpaceAdd (car_space,sphere[0]);
305  dSpaceAdd (car_space,sphere[1]);
306  dSpaceAdd (car_space,sphere[2]);
307
308  // environment
309  ground_box = dCreateBox (space,2,1.5,1);
310  dMatrix3 R;
311  dRFromAxisAndAngle (R,0,1,0,-0.15);
312  dGeomSetPosition (ground_box,2,0,-0.34);
313  dGeomSetRotation (ground_box,R);
314
315  // run simulation
316  dsSimulationLoop (argc,argv,352,288,&fn);
317
318  dJointGroupDestroy (contactgroup);
319  dSpaceDestroy (space);
320  dWorldDestroy (world);
321  dGeomDestroy (box[0]);
322  dGeomDestroy (sphere[0]);
323  dGeomDestroy (sphere[1]);
324  dGeomDestroy (sphere[2]);
325
326  return 0;
327}
Note: See TracBrowser for help on using the repository browser.