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source: code/branches/ode/ode-0.9/contrib/BreakableJoints/test_breakable.cpp @ 216

Last change on this file since 216 was 216, checked in by mathiask, 16 years ago

[Physik] add ode-0.9

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1/*************************************************************************
2 *                                                                       *
3 * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith.       *
4 * All rights reserved.  Email: russ@q12.org   Web: www.q12.org          *
5 *                                                                       *
6 * This library is free software; you can redistribute it and/or         *
7 * modify it under the terms of EITHER:                                  *
8 *   (1) The GNU Lesser General Public License as published by the Free  *
9 *       Software Foundation; either version 2.1 of the License, or (at  *
10 *       your option) any later version. The text of the GNU Lesser      *
11 *       General Public License is included with this library in the     *
12 *       file LICENSE.TXT.                                               *
13 *   (2) The BSD-style license that is included with this library in     *
14 *       the file LICENSE-BSD.TXT.                                       *
15 *                                                                       *
16 * This library is distributed in the hope that it will be useful,       *
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of        *
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files    *
19 * LICENSE.TXT and LICENSE-BSD.TXT for more details.                     *
20 *                                                                       *
21 *************************************************************************/
22
23/*
24
25buggy with suspension.
26this also shows you how to use geom groups.
27
28*/
29
30
31#include <stdlib.h>
32
33#include <ode/ode.h>
34#include <drawstuff/drawstuff.h>
35
36#ifdef _MSC_VER
37#pragma warning(disable:4244 4305)  // for VC++, no precision loss complaints
38#endif
39
40// select correct drawing functions
41
42#ifdef dDOUBLE
43#define dsDrawBox dsDrawBoxD
44#define dsDrawSphere dsDrawSphereD
45#define dsDrawCylinder dsDrawCylinderD
46#define dsDrawCappedCylinder dsDrawCappedCylinderD
47#endif
48
49
50// some constants
51
52#define LENGTH 0.7      // chassis length
53#define WIDTH 0.4       // chassis width
54#define HEIGHT 0.2      // chassis height
55#define RADIUS 0.22     // wheel radius
56#define STARTZ 0.4      // starting height of chassis
57#define CMASS 1         // chassis mass
58#define WMASS 0.2       // wheel mass
59
60// dynamics and collision objects (chassis, 4 wheels, environment, obstacles, chain)
61static dWorldID world;
62static dSpaceID space;
63
64// chain stuff
65static const float chain_radius = 0.1;
66static const float chain_mass = 0.1;
67static const int chain_num = 10;
68static dBodyID chain_body[chain_num];
69static dGeomID chain_geom[chain_num];
70static dJointID chain_joint[chain_num-1]; 
71
72// 1 chasses, 4 wheels
73static dBodyID body[5];
74// joint[0] is left front wheel, joint[1] is right front wheel
75static dJointID joint[4]; 
76static int joint_exists[4];
77static dJointGroupID contactgroup;
78static dGeomID ground;
79static dSpaceID car_space;
80static dGeomID box[1];
81static dGeomID sphere[4];
82static dGeomID ground_box;
83static const int obstacle_num = 25;
84static dGeomID obstacle[obstacle_num];
85
86// things that the user controls
87
88static dReal speed=0,steer=0;   // user commands
89
90
91
92// this is called by dSpaceCollide when two objects in space are
93// potentially colliding.
94
95static void nearCallback (void *data, dGeomID o1, dGeomID o2)
96{
97  int i,n;
98
99//   // do not collide objects that are connected
100//   dBodyID b1 = dGeomGetBody (o1),
101//           b2 = dGeomGetBody (o2);
102//   if (b1 && b2 && dAreConnected(b1, b2)) return;
103 
104  const int N = 10;
105  dContact contact[N];
106  n = dCollide (o1,o2,N,&contact[0].geom,sizeof(dContact));
107  if (n > 0) {
108    for (i=0; i<n; i++) {
109      contact[i].surface.mode = dContactSlip1 | dContactSlip2 |
110        dContactSoftERP | dContactSoftCFM | dContactApprox1;
111      contact[i].surface.mu = dInfinity;
112      contact[i].surface.slip1 = 0.1;
113      contact[i].surface.slip2 = 0.1;
114      contact[i].surface.soft_erp = 0.5;
115      contact[i].surface.soft_cfm = 0.3;
116      dJointID c = dJointCreateContact (world,contactgroup,&contact[i]);
117      dJointAttach (c,
118                    dGeomGetBody(contact[i].geom.g1),
119                    dGeomGetBody(contact[i].geom.g2));
120    }
121  }
122}
123
124// callback function for joints that break
125static void jointBreakCallback (dJointID j)
126{
127       if (j == joint[0]) joint_exists[0] = 0;
128  else if (j == joint[1]) joint_exists[1] = 0;
129  else if (j == joint[2]) joint_exists[2] = 0;
130  else if (j == joint[3]) joint_exists[3] = 0;
131  printf ("A joint just broke\n");
132}
133
134// start simulation - set viewpoint
135
136static void start()
137{
138  static float xyz[3] = {0.8317f,-0.9817f,0.8000f};
139  static float hpr[3] = {121.0000f,-27.5000f,0.0000f};
140  dsSetViewpoint (xyz,hpr);
141  printf ("Press:\t'a' to increase speed.\n"
142          "\t'z' to decrease speed.\n"
143          "\t',' to steer left.\n"
144          "\t'.' to steer right.\n"
145          "\t' ' to reset speed and steering.\n");
146}
147
148
149// called when a key pressed
150
151static void command (int cmd)
152{
153  switch (cmd) {
154  case 'a': case 'A':
155    speed += 0.3;
156    break;
157  case 'z': case 'Z':
158    speed -= 0.3;
159    break;
160  case ',':
161    steer -= 0.5;
162    break;
163  case '.':
164    steer += 0.5;
165    break;
166  case ' ':
167    speed = 0;
168    steer = 0;
169    break;
170  }
171}
172
173
174// simulation loop
175
176static void simLoop (int pause)
177{
178  int i;
179  if (!pause) {
180    for (i=0; i<2; i++) {
181          if (joint_exists[i]) {
182        // motor
183        dJointSetHinge2Param (joint[i],dParamVel2,-speed);
184        dJointSetHinge2Param (joint[i],dParamFMax2,0.1);
185
186        // steering
187        dReal v = steer - dJointGetHinge2Angle1 (joint[i]);
188        if (v > 0.1) v = 0.1;
189        if (v < -0.1) v = -0.1;
190        v *= 10.0;
191        dJointSetHinge2Param (joint[i],dParamVel,v);
192        dJointSetHinge2Param (joint[i],dParamFMax,0.2);
193        dJointSetHinge2Param (joint[i],dParamLoStop,-0.75);
194        dJointSetHinge2Param (joint[i],dParamHiStop,0.75);
195        dJointSetHinge2Param (joint[i],dParamFudgeFactor,0.1);
196          }
197        }
198       
199    dSpaceCollide (space,0,&nearCallback);
200    //dWorldStep (world,0.05);
201        dWorldStepFast1 (world,0.05,5);
202
203    // remove all contact joints
204    dJointGroupEmpty (contactgroup);
205  }
206
207  dsSetColor (0,1,1);
208  dsSetTexture (DS_WOOD);
209  dReal sides[3] = {LENGTH,WIDTH,HEIGHT};
210  dsDrawBox (dBodyGetPosition(body[0]),dBodyGetRotation(body[0]),sides);
211  dsSetColor (1,1,1);
212  for (i=1; i<=4; i++) 
213    dsDrawCylinder (dBodyGetPosition(body[i]),
214                    dBodyGetRotation(body[i]),
215                                        0.2,
216                    RADIUS);
217
218  dVector3 ss;
219  dGeomBoxGetLengths (ground_box,ss);
220  dsDrawBox (dGeomGetPosition(ground_box),dGeomGetRotation(ground_box),ss);
221 
222  dsSetColor (1,0,0);
223  for (i=0; i<obstacle_num; i++) {
224    dVector3 ss;
225        dGeomBoxGetLengths (obstacle[i],ss);
226        dsDrawBox (dGeomGetPosition(obstacle[i]),dGeomGetRotation(obstacle[i]),ss);
227  }
228
229  dsSetColor (1,1,0);
230  for (i=0; i<chain_num; i++) {
231    dsDrawSphere (dGeomGetPosition(chain_geom[i]),dGeomGetRotation(chain_geom[i]),chain_radius);
232  }
233 
234  /*
235  printf ("%.10f %.10f %.10f %.10f\n",
236          dJointGetHingeAngle (joint[1]),
237          dJointGetHingeAngle (joint[2]),
238          dJointGetHingeAngleRate (joint[1]),
239          dJointGetHingeAngleRate (joint[2]));
240  */
241}
242
243int main (int argc, char **argv)
244{
245  int i;
246  dMass m;
247
248  // setup pointers to drawstuff callback functions
249  dsFunctions fn;
250  fn.version = DS_VERSION;
251  fn.start = &start;
252  fn.step = &simLoop;
253  fn.command = &command;
254  fn.stop = 0;
255  fn.path_to_textures = "../../drawstuff/textures";
256  if(argc==2)
257    {
258        fn.path_to_textures = argv[1];
259    }
260  // create world
261
262  world = dWorldCreate();
263  space = dHashSpaceCreate (0);
264  contactgroup = dJointGroupCreate (0);
265  dWorldSetGravity (world,0,0,-0.5);
266  ground = dCreatePlane (space,0,0,1,0);
267
268  // chassis body
269  body[0] = dBodyCreate (world);
270  dBodySetPosition (body[0],0,0,STARTZ);
271  dMassSetBox (&m,1,LENGTH,WIDTH,HEIGHT);
272  dMassAdjust (&m,CMASS);
273  dBodySetMass (body[0],&m);
274  box[0] = dCreateBox (0,LENGTH,WIDTH,HEIGHT);
275  dGeomSetBody (box[0],body[0]);
276 
277  // a chain
278  for (i=0; i<chain_num; i++) {
279    chain_body[i] = dBodyCreate (world);
280        dBodySetPosition (chain_body[i],-LENGTH-(i*2*chain_radius),0,STARTZ-HEIGHT*0.5);
281    dMassSetSphere (&m,1,chain_radius);
282    dMassAdjust (&m,chain_mass);
283    dBodySetMass (chain_body[i],&m);
284    chain_geom[i] = dCreateSphere (space,chain_radius);
285    dGeomSetBody (chain_geom[i],chain_body[i]);
286  }
287 
288  // wheel bodies
289  for (i=1; i<=4; i++) {
290    body[i] = dBodyCreate (world);
291    dQuaternion q;
292    dQFromAxisAndAngle (q,1,0,0,M_PI*0.5);
293    dBodySetQuaternion (body[i],q);
294    dMassSetSphere (&m,1,RADIUS);
295    dMassAdjust (&m,WMASS);
296    dBodySetMass (body[i],&m);
297    sphere[i-1] = dCreateSphere (0,RADIUS);
298    dGeomSetBody (sphere[i-1],body[i]);
299  }
300  dBodySetPosition (body[1],  0.5*LENGTH,  WIDTH*1.0, STARTZ-HEIGHT*0.5);
301  dBodySetPosition (body[2],  0.5*LENGTH, -WIDTH*1.0, STARTZ-HEIGHT*0.5);
302  dBodySetPosition (body[3], -0.5*LENGTH,  WIDTH*1.0, STARTZ-HEIGHT*0.5);
303  dBodySetPosition (body[4], -0.5*LENGTH, -WIDTH*1.0, STARTZ-HEIGHT*0.5);
304
305  // front wheel hinge
306  /*
307  joint[0] = dJointCreateHinge2 (world,0);
308  dJointAttach (joint[0],body[0],body[1]);
309  const dReal *a = dBodyGetPosition (body[1]);
310  dJointSetHinge2Anchor (joint[0],a[0],a[1],a[2]);
311  dJointSetHinge2Axis1 (joint[0],0,0,1);
312  dJointSetHinge2Axis2 (joint[0],0,1,0);
313  */
314
315  // front and back wheel hinges
316  for (i=0; i<4; i++) {
317    joint[i] = dJointCreateHinge2 (world,0);
318        joint_exists[i] = 1;
319    dJointAttach (joint[i],body[0],body[i+1]);
320    const dReal *a = dBodyGetPosition (body[i+1]);
321    dJointSetHinge2Anchor (joint[i],a[0],a[1],a[2]);
322    dJointSetHinge2Axis1 (joint[i],0,0,1);
323    dJointSetHinge2Axis2 (joint[i],0,1,0);
324
325    // the wheels can break
326    dJointSetBreakable (joint[i], 1);
327    // the wheels wil break at a specific force
328    dJointSetBreakMode (joint[i], 
329                        dJOINT_BREAK_AT_B1_FORCE |
330                        dJOINT_BREAK_AT_B2_FORCE |
331                        dJOINT_DELETE_ON_BREAK);
332    // specify the force for the first body connected to the joint ...
333    dJointSetBreakForce (joint[i], 0, 2.5, 2.5, 2.5);
334    // and for the second body
335    dJointSetBreakForce (joint[i], 1, 2.5, 2.5, 2.5);
336        // set the callback function
337        dJointSetBreakCallback (joint[i], &jointBreakCallback);
338  }
339 
340  // joints for the chain
341  for (i=0; i<chain_num-1; i++) {
342    chain_joint[i] = dJointCreateFixed (world,0);
343    dJointAttach (chain_joint[i],chain_body[i+1],chain_body[i]);
344        dJointSetFixed (chain_joint[i]);
345        // the chain can break
346    dJointSetBreakable (chain_joint[i], 1);
347    // the chain wil break at a specific force
348    dJointSetBreakMode (chain_joint[i], 
349      dJOINT_BREAK_AT_B1_FORCE |
350      dJOINT_BREAK_AT_B2_FORCE |
351      dJOINT_DELETE_ON_BREAK);
352    // specify the force for the first body connected to the joint ...
353    dJointSetBreakForce (chain_joint[i], 0, 0.5, 0.5, 0.5);
354    // and for the second body
355    dJointSetBreakForce (chain_joint[i], 1, 0.5, 0.5, 0.5);
356        // set the callback function
357        dJointSetBreakCallback (chain_joint[i], &jointBreakCallback);
358  }
359 
360  // set joint suspension
361  for (i=0; i<4; i++) {
362    dJointSetHinge2Param (joint[i],dParamSuspensionERP,0.4);
363    dJointSetHinge2Param (joint[i],dParamSuspensionCFM,0.1);
364  }
365
366  // lock back wheels along the steering axis
367  for (i=1; i<4; i++) {
368    // set stops to make sure wheels always stay in alignment
369    dJointSetHinge2Param (joint[i],dParamLoStop,0);
370    dJointSetHinge2Param (joint[i],dParamHiStop,0);
371    // the following alternative method is no good as the wheels may get out
372    // of alignment:
373    //   dJointSetHinge2Param (joint[i],dParamVel,0);
374    //   dJointSetHinge2Param (joint[i],dParamFMax,dInfinity);
375  }
376 
377  // create car space and add it to the top level space
378  car_space = dSimpleSpaceCreate (space);
379  dSpaceSetCleanup (car_space,0);
380  dSpaceAdd (car_space,box[0]);
381  dSpaceAdd (car_space,sphere[0]);
382  dSpaceAdd (car_space,sphere[1]);
383  dSpaceAdd (car_space,sphere[2]);
384
385  // environment
386  ground_box = dCreateBox (space,2,1.5,1);
387  dMatrix3 R;
388  dRFromAxisAndAngle (R,0,1,0,-0.15);
389  dGeomSetPosition (ground_box,2,0,-0.34);
390  dGeomSetRotation (ground_box,R);
391 
392  // obstacles
393  for (i=0; i<obstacle_num; i++) {
394    dReal height = 0.1+(dReal(rand()%10)/10.0);
395    obstacle[i] = dCreateBox (space,0.2,0.2,height);
396        dGeomSetPosition (
397          obstacle[i],
398          (rand()%20)-10,
399          (rand()%20)-10,
400          height/2.0);
401  }
402
403  // run simulation
404  dsSimulationLoop (argc,argv,352,288,&fn);
405
406  dJointGroupDestroy (contactgroup);
407  dSpaceDestroy (space);
408  dWorldDestroy (world);
409  dGeomDestroy (box[0]);
410  for (i=0; i<4; i++)
411    dGeomDestroy (sphere[i]);
412       
413  dCloseODE ();
414 
415  return 0;
416}
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