1 | /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
---|
2 | /** |
---|
3 | * OBB-OBB overlap test using the separating axis theorem. |
---|
4 | * - original code by Gomez / Gamasutra (similar to Gottschalk's one in RAPID) |
---|
5 | * - optimized for AABB trees by computing the rotation matrix once (SOLID-fashion) |
---|
6 | * - the fabs matrix is precomputed as well and epsilon-tweaked (RAPID-style, we found this almost mandatory) |
---|
7 | * - Class III axes can be disabled... (SOLID & Intel fashion) |
---|
8 | * - ...or enabled to perform some profiling |
---|
9 | * - CPU comparisons used when appropriate |
---|
10 | * - lazy evaluation sometimes saves some work in case of early exits (unlike SOLID) |
---|
11 | * |
---|
12 | * \param ea [in] extents from box A |
---|
13 | * \param ca [in] center from box A |
---|
14 | * \param eb [in] extents from box B |
---|
15 | * \param cb [in] center from box B |
---|
16 | * \return true if boxes overlap |
---|
17 | */ |
---|
18 | /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
---|
19 | inline_ BOOL AABBTreeCollider::BoxBoxOverlap(const Point& ea, const Point& ca, const Point& eb, const Point& cb) |
---|
20 | { |
---|
21 | // Stats |
---|
22 | mNbBVBVTests++; |
---|
23 | |
---|
24 | float t,t2; |
---|
25 | |
---|
26 | // Class I : A's basis vectors |
---|
27 | float Tx = (mR1to0.m[0][0]*cb.x + mR1to0.m[1][0]*cb.y + mR1to0.m[2][0]*cb.z) + mT1to0.x - ca.x; |
---|
28 | t = ea.x + eb.x*mAR.m[0][0] + eb.y*mAR.m[1][0] + eb.z*mAR.m[2][0]; |
---|
29 | if(GREATER(Tx, t)) return FALSE; |
---|
30 | |
---|
31 | float Ty = (mR1to0.m[0][1]*cb.x + mR1to0.m[1][1]*cb.y + mR1to0.m[2][1]*cb.z) + mT1to0.y - ca.y; |
---|
32 | t = ea.y + eb.x*mAR.m[0][1] + eb.y*mAR.m[1][1] + eb.z*mAR.m[2][1]; |
---|
33 | if(GREATER(Ty, t)) return FALSE; |
---|
34 | |
---|
35 | float Tz = (mR1to0.m[0][2]*cb.x + mR1to0.m[1][2]*cb.y + mR1to0.m[2][2]*cb.z) + mT1to0.z - ca.z; |
---|
36 | t = ea.z + eb.x*mAR.m[0][2] + eb.y*mAR.m[1][2] + eb.z*mAR.m[2][2]; |
---|
37 | if(GREATER(Tz, t)) return FALSE; |
---|
38 | |
---|
39 | // Class II : B's basis vectors |
---|
40 | t = Tx*mR1to0.m[0][0] + Ty*mR1to0.m[0][1] + Tz*mR1to0.m[0][2]; t2 = ea.x*mAR.m[0][0] + ea.y*mAR.m[0][1] + ea.z*mAR.m[0][2] + eb.x; |
---|
41 | if(GREATER(t, t2)) return FALSE; |
---|
42 | |
---|
43 | t = Tx*mR1to0.m[1][0] + Ty*mR1to0.m[1][1] + Tz*mR1to0.m[1][2]; t2 = ea.x*mAR.m[1][0] + ea.y*mAR.m[1][1] + ea.z*mAR.m[1][2] + eb.y; |
---|
44 | if(GREATER(t, t2)) return FALSE; |
---|
45 | |
---|
46 | t = Tx*mR1to0.m[2][0] + Ty*mR1to0.m[2][1] + Tz*mR1to0.m[2][2]; t2 = ea.x*mAR.m[2][0] + ea.y*mAR.m[2][1] + ea.z*mAR.m[2][2] + eb.z; |
---|
47 | if(GREATER(t, t2)) return FALSE; |
---|
48 | |
---|
49 | // Class III : 9 cross products |
---|
50 | // Cool trick: always perform the full test for first level, regardless of settings. |
---|
51 | // That way pathological cases (such as the pencils scene) are quickly rejected anyway ! |
---|
52 | if(mFullBoxBoxTest || mNbBVBVTests==1) |
---|
53 | { |
---|
54 | t = Tz*mR1to0.m[0][1] - Ty*mR1to0.m[0][2]; t2 = ea.y*mAR.m[0][2] + ea.z*mAR.m[0][1] + eb.y*mAR.m[2][0] + eb.z*mAR.m[1][0]; if(GREATER(t, t2)) return FALSE; // L = A0 x B0 |
---|
55 | t = Tz*mR1to0.m[1][1] - Ty*mR1to0.m[1][2]; t2 = ea.y*mAR.m[1][2] + ea.z*mAR.m[1][1] + eb.x*mAR.m[2][0] + eb.z*mAR.m[0][0]; if(GREATER(t, t2)) return FALSE; // L = A0 x B1 |
---|
56 | t = Tz*mR1to0.m[2][1] - Ty*mR1to0.m[2][2]; t2 = ea.y*mAR.m[2][2] + ea.z*mAR.m[2][1] + eb.x*mAR.m[1][0] + eb.y*mAR.m[0][0]; if(GREATER(t, t2)) return FALSE; // L = A0 x B2 |
---|
57 | t = Tx*mR1to0.m[0][2] - Tz*mR1to0.m[0][0]; t2 = ea.x*mAR.m[0][2] + ea.z*mAR.m[0][0] + eb.y*mAR.m[2][1] + eb.z*mAR.m[1][1]; if(GREATER(t, t2)) return FALSE; // L = A1 x B0 |
---|
58 | t = Tx*mR1to0.m[1][2] - Tz*mR1to0.m[1][0]; t2 = ea.x*mAR.m[1][2] + ea.z*mAR.m[1][0] + eb.x*mAR.m[2][1] + eb.z*mAR.m[0][1]; if(GREATER(t, t2)) return FALSE; // L = A1 x B1 |
---|
59 | t = Tx*mR1to0.m[2][2] - Tz*mR1to0.m[2][0]; t2 = ea.x*mAR.m[2][2] + ea.z*mAR.m[2][0] + eb.x*mAR.m[1][1] + eb.y*mAR.m[0][1]; if(GREATER(t, t2)) return FALSE; // L = A1 x B2 |
---|
60 | t = Ty*mR1to0.m[0][0] - Tx*mR1to0.m[0][1]; t2 = ea.x*mAR.m[0][1] + ea.y*mAR.m[0][0] + eb.y*mAR.m[2][2] + eb.z*mAR.m[1][2]; if(GREATER(t, t2)) return FALSE; // L = A2 x B0 |
---|
61 | t = Ty*mR1to0.m[1][0] - Tx*mR1to0.m[1][1]; t2 = ea.x*mAR.m[1][1] + ea.y*mAR.m[1][0] + eb.x*mAR.m[2][2] + eb.z*mAR.m[0][2]; if(GREATER(t, t2)) return FALSE; // L = A2 x B1 |
---|
62 | t = Ty*mR1to0.m[2][0] - Tx*mR1to0.m[2][1]; t2 = ea.x*mAR.m[2][1] + ea.y*mAR.m[2][0] + eb.x*mAR.m[1][2] + eb.y*mAR.m[0][2]; if(GREATER(t, t2)) return FALSE; // L = A2 x B2 |
---|
63 | } |
---|
64 | return TRUE; |
---|
65 | } |
---|
66 | |
---|
67 | //! A dedicated version when one box is constant |
---|
68 | inline_ BOOL OBBCollider::BoxBoxOverlap(const Point& extents, const Point& center) |
---|
69 | { |
---|
70 | // Stats |
---|
71 | mNbVolumeBVTests++; |
---|
72 | |
---|
73 | float t,t2; |
---|
74 | |
---|
75 | // Class I : A's basis vectors |
---|
76 | float Tx = mTBoxToModel.x - center.x; t = extents.x + mBBx1; if(GREATER(Tx, t)) return FALSE; |
---|
77 | float Ty = mTBoxToModel.y - center.y; t = extents.y + mBBy1; if(GREATER(Ty, t)) return FALSE; |
---|
78 | float Tz = mTBoxToModel.z - center.z; t = extents.z + mBBz1; if(GREATER(Tz, t)) return FALSE; |
---|
79 | |
---|
80 | // Class II : B's basis vectors |
---|
81 | t = Tx*mRBoxToModel.m[0][0] + Ty*mRBoxToModel.m[0][1] + Tz*mRBoxToModel.m[0][2]; |
---|
82 | t2 = extents.x*mAR.m[0][0] + extents.y*mAR.m[0][1] + extents.z*mAR.m[0][2] + mBoxExtents.x; |
---|
83 | if(GREATER(t, t2)) return FALSE; |
---|
84 | |
---|
85 | t = Tx*mRBoxToModel.m[1][0] + Ty*mRBoxToModel.m[1][1] + Tz*mRBoxToModel.m[1][2]; |
---|
86 | t2 = extents.x*mAR.m[1][0] + extents.y*mAR.m[1][1] + extents.z*mAR.m[1][2] + mBoxExtents.y; |
---|
87 | if(GREATER(t, t2)) return FALSE; |
---|
88 | |
---|
89 | t = Tx*mRBoxToModel.m[2][0] + Ty*mRBoxToModel.m[2][1] + Tz*mRBoxToModel.m[2][2]; |
---|
90 | t2 = extents.x*mAR.m[2][0] + extents.y*mAR.m[2][1] + extents.z*mAR.m[2][2] + mBoxExtents.z; |
---|
91 | if(GREATER(t, t2)) return FALSE; |
---|
92 | |
---|
93 | // Class III : 9 cross products |
---|
94 | // Cool trick: always perform the full test for first level, regardless of settings. |
---|
95 | // That way pathological cases (such as the pencils scene) are quickly rejected anyway ! |
---|
96 | if(mFullBoxBoxTest || mNbVolumeBVTests==1) |
---|
97 | { |
---|
98 | t = Tz*mRBoxToModel.m[0][1] - Ty*mRBoxToModel.m[0][2]; t2 = extents.y*mAR.m[0][2] + extents.z*mAR.m[0][1] + mBB_1; if(GREATER(t, t2)) return FALSE; // L = A0 x B0 |
---|
99 | t = Tz*mRBoxToModel.m[1][1] - Ty*mRBoxToModel.m[1][2]; t2 = extents.y*mAR.m[1][2] + extents.z*mAR.m[1][1] + mBB_2; if(GREATER(t, t2)) return FALSE; // L = A0 x B1 |
---|
100 | t = Tz*mRBoxToModel.m[2][1] - Ty*mRBoxToModel.m[2][2]; t2 = extents.y*mAR.m[2][2] + extents.z*mAR.m[2][1] + mBB_3; if(GREATER(t, t2)) return FALSE; // L = A0 x B2 |
---|
101 | t = Tx*mRBoxToModel.m[0][2] - Tz*mRBoxToModel.m[0][0]; t2 = extents.x*mAR.m[0][2] + extents.z*mAR.m[0][0] + mBB_4; if(GREATER(t, t2)) return FALSE; // L = A1 x B0 |
---|
102 | t = Tx*mRBoxToModel.m[1][2] - Tz*mRBoxToModel.m[1][0]; t2 = extents.x*mAR.m[1][2] + extents.z*mAR.m[1][0] + mBB_5; if(GREATER(t, t2)) return FALSE; // L = A1 x B1 |
---|
103 | t = Tx*mRBoxToModel.m[2][2] - Tz*mRBoxToModel.m[2][0]; t2 = extents.x*mAR.m[2][2] + extents.z*mAR.m[2][0] + mBB_6; if(GREATER(t, t2)) return FALSE; // L = A1 x B2 |
---|
104 | t = Ty*mRBoxToModel.m[0][0] - Tx*mRBoxToModel.m[0][1]; t2 = extents.x*mAR.m[0][1] + extents.y*mAR.m[0][0] + mBB_7; if(GREATER(t, t2)) return FALSE; // L = A2 x B0 |
---|
105 | t = Ty*mRBoxToModel.m[1][0] - Tx*mRBoxToModel.m[1][1]; t2 = extents.x*mAR.m[1][1] + extents.y*mAR.m[1][0] + mBB_8; if(GREATER(t, t2)) return FALSE; // L = A2 x B1 |
---|
106 | t = Ty*mRBoxToModel.m[2][0] - Tx*mRBoxToModel.m[2][1]; t2 = extents.x*mAR.m[2][1] + extents.y*mAR.m[2][0] + mBB_9; if(GREATER(t, t2)) return FALSE; // L = A2 x B2 |
---|
107 | } |
---|
108 | return TRUE; |
---|
109 | } |
---|
110 | |
---|
111 | //! A special version for 2 axis-aligned boxes |
---|
112 | inline_ BOOL AABBCollider::AABBAABBOverlap(const Point& extents, const Point& center) |
---|
113 | { |
---|
114 | // Stats |
---|
115 | mNbVolumeBVTests++; |
---|
116 | |
---|
117 | float tx = mBox.mCenter.x - center.x; float ex = extents.x + mBox.mExtents.x; if(GREATER(tx, ex)) return FALSE; |
---|
118 | float ty = mBox.mCenter.y - center.y; float ey = extents.y + mBox.mExtents.y; if(GREATER(ty, ey)) return FALSE; |
---|
119 | float tz = mBox.mCenter.z - center.z; float ez = extents.z + mBox.mExtents.z; if(GREATER(tz, ez)) return FALSE; |
---|
120 | |
---|
121 | return TRUE; |
---|
122 | } |
---|