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source: code/branches/ode/ode-0.9/GIMPACT/include/GIMPACT/gim_contact.h @ 216

Last change on this file since 216 was 216, checked in by mathiask, 16 years ago

[Physik] add ode-0.9

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1#ifndef GIM_CONTACT_H_INCLUDED
2#define GIM_CONTACT_H_INCLUDED
3
4/*! \file gim_contact.h
5\author Francisco León
6*/
7/*
8-----------------------------------------------------------------------------
9This source file is part of GIMPACT Library.
10
11For the latest info, see http://gimpact.sourceforge.net/
12
13Copyright (c) 2006 Francisco Leon. C.C. 80087371.
14email: projectileman@yahoo.com
15
16 This library is free software; you can redistribute it and/or
17 modify it under the terms of EITHER:
18   (1) The GNU Lesser General Public License as published by the Free
19       Software Foundation; either version 2.1 of the License, or (at
20       your option) any later version. The text of the GNU Lesser
21       General Public License is included with this library in the
22       file GIMPACT-LICENSE-LGPL.TXT.
23   (2) The BSD-style license that is included with this library in
24       the file GIMPACT-LICENSE-BSD.TXT.
25
26 This library is distributed in the hope that it will be useful,
27 but WITHOUT ANY WARRANTY; without even the implied warranty of
28 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files
29 GIMPACT-LICENSE-LGPL.TXT and GIMPACT-LICENSE-BSD.TXT for more details.
30
31-----------------------------------------------------------------------------
32*/
33
34
35#include "GIMPACT/gim_geometry.h"
36#include "GIMPACT/gim_radixsort.h"
37
38/*! \defgroup CONTACTS
39\brief
40Functions for managing and sorting contacts resulting from a collision query.
41<ul>
42<li> Contact lists must be create by calling \ref GIM_CREATE_CONTACT_LIST
43<li> After querys, contact lists must be destroy by calling \ref GIM_DYNARRAY_DESTROY
44<li> Contacts can be merge for avoid duplicate results by calling \ref gim_merge_contacts
45</ul>
46
47*/
48//! @{
49/// Structure for collision results
50struct GIM_CONTACT
51{
52    vec3f m_point;
53    vec3f m_normal;
54    GREAL m_depth;//Positive value indicates interpenetration
55    void * m_handle1;
56    void * m_handle2;
57    GUINT m_feature1;//Face number
58    GUINT m_feature2;//Face number
59};
60//typedef struct _GIM_CONTACT GIM_CONTACT;
61
62#define CONTACT_DIFF_EPSILON 0.00001f
63
64#define GIM_CALC_KEY_CONTACT(pos,hash)\
65{\
66        GINT _coords[] = {(GINT)(pos[0]*1000.0f+1.0f),(GINT)(pos[1]*1333.0f),(GINT)(pos[2]*2133.0f+3.0f)};\
67        GUINT _hash=0;\
68        GUINT *_uitmp = (GUINT *)(&_coords[0]);\
69        _hash = *_uitmp;\
70        _uitmp++;\
71        _hash += (*_uitmp)<<4;\
72        _uitmp++;\
73        _hash += (*_uitmp)<<8;\
74        hash = _hash;\
75}\
76
77///Creates a contact list for queries
78#define GIM_CREATE_CONTACT_LIST(contact_array) GIM_DYNARRAY_CREATE(GIM_CONTACT,contact_array,100)
79
80#define GIM_PUSH_CONTACT(contact_array, point, normal, deep,handle1, handle2, feat1, feat2)\
81{\
82    GIM_DYNARRAY_PUSH_EMPTY(GIM_CONTACT,contact_array);\
83    GIM_CONTACT * _last = GIM_DYNARRAY_POINTER_LAST(GIM_CONTACT,contact_array);\
84    VEC_COPY(_last->m_point,point);\
85    VEC_COPY(_last->m_normal,normal);\
86    _last->m_depth = deep;\
87    _last->m_handle1 = handle1;\
88    _last->m_handle2 = handle2;\
89    _last->m_feature1 = feat1;\
90    _last->m_feature2 = feat2;\
91}\
92
93///Receive pointer to contacts
94#define GIM_COPY_CONTACTS(dest_contact, source_contact)\
95{\
96    VEC_COPY(dest_contact->m_point,source_contact->m_point);\
97    VEC_COPY(dest_contact->m_normal,source_contact->m_normal);\
98    dest_contact->m_depth = source_contact->m_depth;\
99    dest_contact->m_handle1 = source_contact->m_handle1;\
100    dest_contact->m_handle2 = source_contact->m_handle2;\
101    dest_contact->m_feature1 = source_contact->m_feature1;\
102    dest_contact->m_feature2 = source_contact->m_feature2;\
103}\
104
105//! Merges duplicate contacts with minimum depth criterion
106void gim_merge_contacts(GDYNAMIC_ARRAY * source_contacts,
107                                        GDYNAMIC_ARRAY * dest_contacts);
108
109
110//! Merges to an unique contact
111void gim_merge_contacts_unique(GDYNAMIC_ARRAY * source_contacts,
112                                        GDYNAMIC_ARRAY * dest_contacts);
113
114//! @}
115#endif // GIM_CONTACT_H_INCLUDED
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